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Unity of the Elements

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#221
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But I was very surprised when I read in this thread about the elementals that are summoned (?). It seems that something has greatly affected the scripts. In the folder with the campaigns, there were large EU.h5c and The Beginning of the End.h5c files - after deleting them, the combat scripts in the battle with the Lord of Elements started working (both the wave and the elementals appeared), but in the battle with the Phoenix, it still doesn't work. There are no errors in the console. I can't check Death and the Devil, because I don't have any saves anymore.
Yes, this kind of error is indeed possible due to the incompatibility of some maps. As far as I remember, the Phoenix should summon similar creatures during the battle, which makes it much more difficult.
The auto-battle behaved interestingly: the undead and demons with a huge army fled after the first attack on them, although in a normal battle in the same situation, this did not happen. I used it once, because otherwise the game would have dragged on.
Well, this is a fairly well-known problem; the auto-battle often behaves strangely in scenarios.
And the reward from the mages for killing the Three remained somewhat unclear: it seems that the benefit for the mage from the Sar-Issa set is that two items, not four, give the hero's turn speed bonus, as with the others. That is, you can defeat a demon, for example, take the staff and robe, and ignore everything else. The ring and crown are not very useful, and there seems to be enough mana.
This is a situational choice; you are given the opportunity to collect a complete set of artifacts, but it is clear that not all of its parts may be equally useful.
The map is very good, I especially liked the scattered quests at the very beginning; there is always a lack of that.
Thank you for the kind feedback! Don't forget to remove the map from the folder after completing it.

Whatever