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Walkthrough description for the tournament map "Galthran".

To start, it is necessary to set local goals for each of the three days. At first glance, this isn't so simple, but it must be done.
There are several quests on the map, and they should be completed in a specific sequence. Some can be performed at any time; others have a "dead line". Let's list all the tasks available on the map (listed in order of completion):
 (20,7) Bring the Shield of Lion Courage - PHOENIX
 (21,8) Destroy 10 Phantom Dragons – MAGE'S RING
 (23,17) Bring the Mage's Ring (DL) – OPEN PASSAGE
 (12,8) Reach level 18 (DL) - PANDORA
 (14,7) Destroy 400 Vampire Lords – CURSED ARMOR
 () Destroy Death Knights – ANGEL WINGS
 Capture Pandora's box at point (17,21) – DIMENSIONAL DOOR
 (25,16) Bring the Angel Wings – TOWN PORTAL
 (23,9) Destroy 399 Phantom Dragons – 100,000 GOLD
 (7,12) Reach level 25 (DL) – FORT ON THE HILL
 (28,11) Reach level 25 – ARMAGEDDON'S BLADE

Day One:
We set the following tasks for the first day: Get the Phoenix, the Mage's Ring, and open the first gates leading to Armageddon's Blade.
But first, you need to gather some undead, as ten skeletons are useless on this map. There are two determining factors here: the sequence of battles (correct choice of the next opponent) and the location of our army (the point on the map where the battle occurs). And one small nuance - it is necessary to reach level 3 as quickly as possible (Expert Necromancer, after all).
So, we start by destroying skeletons (on the right side)...10...20, then 20 corpses (to save movement), 30 skeletons, 30 corpses, 50 skeletons, 40 corpses – in my opinion, this route is one of the most efficient for movement and quite good for army gathering. By this point, Necromancy is already at Expert level. Next, we move to ghosts, naturally starting with the weakest. 30 and 50 ghosts add much-needed liches to our army (they are exactly who will help us take Agony). Do not touch the specters; they will be useful later for passage to the dragons. Now you can capture the town with one single goal – there is a necromancy amplifier, and it will later turn out that Agony may prove useful from another side as well. Now Galthran has a 70% skeleton raise rate (Expert Necromancer 30%, artifacts (5+10+15)%, necromancy amplifier 10%). Quite good for the start of day one!
After capturing the town, Galthran was strengthened by six tens of skeletons or weakened, because he will leave all the bony little men, and you can enter battle with a hundred zombies. Then you'll have to take down 30 skeletons. One step down and 50 corpses find their peace. And here is the Shield; 300 skeletons turn into liches (you could turn them into skeletons, of course, but heavy battles lie ahead)! It would be good to bring the shield to point (20,7), but moves are too expensive, so we continue smashing undead.
And now for the most interesting moment of the first day. We choose a route to destroy 10 Phantom Dragons. This is needed to get 2500 gold to buy Moner (or Caitlin, for example), as well as to obtain the mage's ring!
And this route is as follows.....
To the right, bypass the specters (18,12) and from the right side, put yourself in the path of vampires (20,13) (you can win a couple dozen MP if you don't touch them for now, but then you'll lose more on liches), then stand in the place of the vampires, then left (specters (18,12) are needed here – since we cannot handle two stacks of vampires (18,13) yet), then attack the liches (18,14), move to their spot, 100 vampires (17,13) attack, attack the knights (18,15), step down, battle with liches (17,14), attack a ten-stack of dragons (17,16), on their point – defend against knights (16,15), move right. The portal is defended by thirty phantom dragons (19,16).
See fig.Map1 here
And finally, the blessed portal. It returns Galthran to Agony. Now we buy Moner, who will handle the household matters. Specifically: Moner takes the Shield from Galthran, goes into the seer's hut for the ring, then north for the Phoenix. He exchanges the Shield for a ticket and joins the bird.
Meanwhile, Galthran is already heading south toward the Mighty Liches (20,14). Then to the Vampires (24,14) guarding the entrance to Haunt Wind. After the battle with vampires, you can relax and even spend 50mp on a scholar who will gift the General skeletons: +1 defense (in the original he gives Fire magic, then there's berserk, but alas, there was no time to visit the schoolboy earlier). And back into battle; now we must capture the eastern town. A hundred Death Knights are no longer an opponent for us.
It's time to visit the stable and well and move back to the central part of the map. Moner moves east to open the quest guard for the mage's ring, as it will be too late tomorrow.
After Galthran finishes moving, you must remove the cloak and put on speed boots, and with Moner, we take the liches and give the phoenix for the distance of tomorrow's move. Then it would be good for Moner to pop into Agony and sleep with a fairy :)\
\
Day Two:
Now let's determine the plan for the day: capture Blackquarter, get Pandora with Clone and Teleport spells, which is guarded by 3000 skeletons, capture Rave Raven (southern town), obtain Cursed Armor and Golden Bow, receive Town Portal magic, and open the quest guard leading to the fort on the hill. For one day, that's enough for me. Although no, I almost forgot one of the main ones – build skeleton dwellings in three towns, and for this, you need to destroy the outermost dragons (14,16) and (20,16).
Well then, let's begin. Bypass the skeletons above; 10 on the far left attack. Then bypass from the left to reach Blackquarter faster; this will give us 100% necromancy. You'll have to take down the dead (14,11) and ghosts (14,12). Remove the defense from the town (10,14), fight the vampires inside, and GOTCHA!!! Maximum level of necromancy is achieved. Now it doesn't matter who or when to hit; the main thing is to complete all local tasks before sunset.
To start, I chose taking Pandora, which contains Clone and Teleport, as it is in the most remote place from all other tasks and taking it earlier was not rational because we were losing 300 skeletons. On the way, we clash with the last remaining dead (15,11) and skeletons (15,10). Level 18 is already reached, so the guard without question gives permission to pass through the quest guard. Three thousand skeletons are defeated in three shots and bring us income in the form of....three thousand skeletons (you could have raised 600 liches, and then the task would have been sweeter, but greed (+2400 units in the final table) did its dirty work).
And now you can return to the improvised arena. There, many exciting duels with the forces of the undead await Galthran. First, destroy ghosts at point (15,12), then vampires (15,13), then remove the cloak (oh, this greed!) take a step right and... get 150 additional bony little men (16,12)

See fig.map2 here
Now a very important battle: four hundred vampires (16,13) will give us the Golden Bow and open the quest guard to the Cursed Armor. For a clean victory, you must use Teleport magic. When Galthran has the Armor and Bow together with the Phoenix, liches cease to represent any danger to our hero. That's exactly what we'll get rid of. Step down and the guys from position (14,14) noticed us; attack their neighbors (15,14), then step south and knights already want to get better acquainted (14,15), attack (15,15), then liches (16,14).
And here are the resources; they are guarded by 400 phantom dragons (14,16). It will be a merry battle (see descriptions of all fights below). After a "hard" victory over four stacks of dragons, we'll check our skills again: another 399 creatures (15,16). Next, Death Knights await us (17,15), from whom you can seize the Angel Wings. Now there is a chance to capture Rave Raven, but a bit later. As we remember, for building the cursed temple, besides wood, we also need stone ore. And that expensive stuff can only be obtained from dragons living at point (20,16). That's where the valiant Galthran heads. To save MP, dive under the knights (17,15), then bypass the portal, destroying liches (19,14), knights (19,15), knights (20,15) and the dragons themselves (20,16). Now we have a full set of resources for construction, and therefore can go about business. Open Pandora as shown in the figure and capture the southern citadel of undead. In Pandora, we were given the Dimensional Door, and Wings are no longer needed. Exchange them for the Town Portal spell. Jump into Blackquarter, leave all the slow-pokes, jump to the quest guard, open it and.... we have no more moves. Moner runs for the money, which lies behind the quest guard, about a hundred pieces. Build cursed temples in all three towns. Galthran changes clothes and... we press end turn.

Day Three:
It's simple here: finish off everything that still moves, shake up the immobile ones and finish them too. And on the way, grab Armageddon's Blade and a couple thousand spearmen.
Return, on foot, to Blackquarter, take the army, go to the well, finish off vampires and liches. The Dimensional Door and quest guard, stunned into silence, let Generalissimo Galthran pass. Moner collects Pandora and the blade. Jump into Cassation, learn Haste; you can also visit the magic spring. Return to Rave Raven, set up the formation for the final battle. And finally, win an unequal fight against 7000 Phantom Dragons.
And then clean up the field – collect skeletons from all towns, take spearmen, phoenix. Jump into Rave Raven, turn all this good stuff into bony ones. Jump into Blackquarter, go to the fort and turn all the little skeletons into warriors.
THE END.

Battle №1. Against 10 skeletons (3-3-2-2).
Formation: 1-9.
On the second turn, wait for an upgraded skeleton (need 1 skeleton), 9 skeletons attack it, then down (attack in a straight line), 1 skeleton pulls others to the right, 9 wait and then finish off the remaining ones one by one in two rounds. (+2 skeletons, total 12).
Battle №2. Against 20 skeletons (4-4-3-3-3-3).
Formation: 1-10-1. Note: for further convenience, we will use letters and numbers as coordinates of the battlefield (vertically A-K top to bottom, horizontally 1-15 left to right).
R1 (henceforth R-round): all wait, enemies move, stretch our units vertically while pushing the main 10S (henceforth S – skeletons) forward a couple of cells to position F4, and the outermost ones to B1 and K1.
R2: wait, everyone moves, defending with the first skeleton so that the skeleton warrior can move, kill the second from the top, and move the bottom unit to F2.
R3: skeleton warrior moves to G3, unit B1 waits (it'll get hit anyway), 10S kills the top one from point A8, provoking an attack on F8, bottom F2 moves to A4; now a bit of luck (enemies will attack three times and all three times fail to kill our units), F8 attacks A8 (10 left), others can't reach, B1 goes to A5.
R4: G3 to B5 - attacks A5 or A4 (alive, meaning it held out), A5 to B10, A8 to A5 – kills B5, A4 waits, E7 to C9 – attacks B10 (hurray!), then it's just a matter of technique – two enemy units do not protect each other and destroying them is no trouble! A clean victory. (+6S, total 18).
Battle №3. Against 20 corpses (4-4-3-3-3-3).
Formation: 1-17.
R1: wait
R2: wait, 17S moves slightly forward so that enemies are split into 3+3.
R3: three stacks go to the top skeleton and three to the bottom such that there are three free cells between the fourth stack and the fifth and sixth (they are adjacent), 17S kill one stack (fifth or sixth).
R4 and beyond, stretch corpses across the field and methodically take them out (not without luck; I replayed about 40 times until I finally got lucky with 1-3 damage). (+6S, total 24)
Battle №4. Against 30 skeletons (5-5-5-5-5-5).
Formation: 12-12.
Everything is simple here . Wait, move forward three positions and see that if (and we have the movement advantage) you attack the 4 bottom stacks sequentially from top to bottom, you can position yourself so that the top two stacks cannot hit our units, and therefore technically finish off the enemy in the fourth round. (+12S, total 36).
Battle №5. Against 30 corpses (5-5-5-5-5-5).
Formation: 1-35.
Need to knock out a couple of corpse stacks and spread them out using the movement advantage. Very simple battle. (+12S, total 48). Galthran levels up; now second level and Necromancy mastery level also increased.
Battle №6. Against 50 skeleton warriors (13-13-12-12). Note: if you don't gather 48 skeletons by this time, enemies will stand in 5 stacks of 10 units. With such a formation, you can raise 25S, which is one more than with the formation mentioned above.
Formation: 44-1-1-1-1.
Starting positions (our units green, neutrals blue): A1, C1, F1, I1, K1, A15, E15, G15, K15.
R1: A1 stands (defense, not wait), C1-A3, F1-B1, I1-D1, K1-F1, A15-A10, E15-G11, G15-J11, K15-K10.
P2: All wait (and here is the condition, as neutrals behave strangely (top stack moves differently), you need to catch the moment so it stands on B6), A1-A5 attack, A3-A7, B1-B6, D1-A4, F1-B4.
P3: 13S kill one of ours from one of the four bottom stacks, A5 attacks nearest enemy; at the bottom on points J6, J7 two enemy stacks remain, need to stretch them so they cannot protect each other. A7-E10 provokes J7 to move right, and B4-E1 - J6 left.
P4: We see that enemies are at positions F3 and F9, which is what we need. Attack any stack; the other kills our second skeleton.
P5: Finish off enemy. (-2S+24S, total 70).
Battle №7. Against 50 corpses (8-8-8-8-8).
Formation: 1-69.
Move forward to destroy zombies as quickly as possible; then only one stack of 4 corpses remains, which is easy to take down without losses (+20S, total 90). After this battle, necromancy was upgraded to Expert level, and it's time to put on the Cloak of the Undead King. Because now we need liches to capture Agony.
Battle №8. Against 30 ghosts (5-5-5-5-5-6).
Formation: 42-44-1-1-1-1.
Classic battle with blocking the main army forces using stacks consisting of one unit. Place main forces at points A1 and B1, cover them in front with single-skeleton stacks, wait for the right moment and methodically destroy enemies.
Minimum losses I achieved were 5 skeletons. (-5S+10 Liches, total 85S and 10 Liches).
Battle №9. Against 50 ghosts (13-13-12-12).
Formation: 10L-81-1-1-1-1.
R1: scheme similar to the previous battle. Liches and 81S in top left corner, pull coverage there too (4 stacks of 1 skeleton). Lich starts (via waiting) shooting ghosts (about 10 per shot), specifically the top stack.
R2: all wait, and lich attacks next victim.
R3: lich finishes off top ghost stack, lose one skeleton; all wait so remaining incorporeal ones approach and hit them with skeletons (by 12).
R4: cast Shield on 81S, lich shoots bottom enemy, remnants attack a skeleton, who then finishes the last remaining enemy stack. Victory (-2S+16L, total 83S and 26L).
Time to seize the upper Necropolis Agony (+10% to necromancy).

Battle №10. Capture of Agony. Against 100 skeleton warriors (100).
Formation: 26L-78-1-1-1-1-1.
Removed cloak, as loss in skeletons when battling with the cloak equals 48 combat units. We raise 12 liches and 60 skeletons (100*6*0.6/30=12 liches or 100*0.6=60 skeletons). Leave skeletons in town, otherwise in battle 18 liches will start shooting them.
In the best case, if damage from the sixth shot is less than 12, lose 6 skeletons. In two rounds, liches wipe out all skeletons. Now our necromancy coefficient is 70%. (-6S+60S, total 137S and 26L). Further, skeletons left in town are not counted.
Battle №11. Against 100 zombies (25-25-25-25). Put on Cloak of the Undead King.
Formation: 13-13
Simply shoot the slow-pokes and ... win without losses (+44L, total 71L).
Battle №12. Against 30 skeletons (30). Remove Cloak of the Undead King.
Any formation; liches win in one shot. (+21S, total 21S and 71L).
Battle №12 [sic]. Against 50 walking dead (25-25). Put on Cloak of the Undead King.
Any formation; liches .... well, basically liches are fine. (+19L, total 21S and 89L).
Battle №14. Battle for Shield of Lion Courage. Against 500 skeletons (250-250).
Do not remove cloak, as 70 Liches are needed for further progress like air (although we lose 280 potential points in the final table). No problems. (+70L, total 21S and 159L).
Battle №15. Against 50 Vampires (17-17-16).
Liches in two stacks and forward. (+33L, total 21S and 192L).
Battle №16. Against 60 Vampire Lords (20-20-20).
Formation: 102L-21S-45L-45L.
R1: two of three fly forward (and sometimes all three) and 45 liches are enough (almost always) for their destruction; about 4-6 units remain from the third stack (if it waits), which will attack liches (without losses for Galthran), if skeletons are moved up! (+42L, total 21S and 234L).
Battle №17. Against 50 specters (50).
No questions, in one shot. (+21L, total 21S and 255L).
Battle №18. Against 50 Mighty Liches (50).
Formation: 111L-11S-73L-71L-10S.
Power Lich attacks liches (damage 239! lucky guy). In response, 50 undead go to the scrap heap. (-7L+35L, total 21S and 283L).
Battle №19. Against 100 Vampire Lords (20-20-20).
Liches in two stacks and forward. (+70L, total 21S and 353L).
Battle №20. Against 50 Knights (17-17-16).
Formation: six stacks – half liches, three stacks skeletons and bottom 1 skeleton.
In the first round, two stacks of knights are killed by liches; we put a skeleton against the bottom one. In the second round, finish them off. (-1S+33L, total 20S and 386L).
Battle №21. Against 70 Mighty Liches (70).
Formation: 387L-10-10.
Shootout of liches. (-10L+49L, total 20S and 425L).
Battle №22. Against 10 Phantom Dragons (5-5).
Formation: 212L-1S-4S-10S-4S-1S-213L.
The main thing is to have 1 skeleton next to liches (apparently because liches kill 5 dragons with a counterattack, the latter attack skeletons and block liches! Smart computer . Then liches do their dirty work and we win losing 2 skeletons. (-2S+6L, total 18S and 431L). After the battle, receive 2500; hands are itching to build something. But need to buy a hero, for example Moner!
Battle №23. Against 50 Knights (25-25).
Attack, shoot, win! Hurray! (+34L, total 18S and 465L).
Battle №24. Against 30 Phantom Dragons.
Formation: 4S-4S-1S-465S-1S-4S-4S.
Dragon kills the skeleton next to a lich, another neighbor of the lich attacks the dragon and dies in response; lich hits without answer. In the second round, dragon attacks stack with most skeletons (we have 4!, wisely left skeletons in town). (-6S+21L, total 12S and 486L).
Battle №25. Against 50 Mighty Liches (25-25).
Formation: 242L-4-4-4-244L.
Everything was decided in the first round. (-8L+34L, total 12S and 512L).
Battle №26. Against 100 Vampire Lords (100).
Nothing to say. (+70L, total 12S and 582L).
Battle №27. Capture of Haunt Wind. Against 100 Knights (100).
Leave only liches!
Formation: 576-1-1-1-1-1-1.
Knights run out in two shots. Just need to cover the top lich. (-3L+70L, 649L). Moner has 137+12=149 skeletons
Battle №28. Against 10 skeletons
Battle №29. Against 25 wanderers
Battle №30. Against 30 ghosts - No comments (+55 skeletons, total 55S, 649L, 1P)
Battle №31. Against 100 Knights.
Formation: 649L-51S-1S-1S-1S-1S-1P.
Close top two stacks with skeletons. Knight hits one of the bony ones, and destroy knights from second shot. (-1S+90L, total 54S, 739L, 1P).
Battle №32. Capture of Blackquarter. Against 100 Vampire Lords.
Towers kill 3 skeletons; vampires fly under liches and ... vanish (-3S+90L, total 51S, 829L, 1P)
Necromancy coefficient 100%
Battle №33. Against 150 Vampires.
Nothing new, two stacks in two shots. (+150L)
Battle №34. Against 35 dead and
Battle №35. Against 20 skeletons. Remove cloak and thereby add 55 skeleton-folk.
Battle №36. Pandora. Against 3000 skeletons. Without cloak.
Simply kill three stacks of skeletons. (+3000 skeletons, total 3106S, 979L, 1P)
Battle №37. Against 40 ghosts. Without cloak.
Battle №38. Against 200 Vampires. Put on cloak.
Battle №39. Against 150 specters. Without cloak. (in three battles +190 skeletons, +200 liches. Total: 3296S, 1179L, 1P).
Battle №40. Against 400 Vampire Lords
Put liches in two stacks: top and bottom. Such that the top stack kills 200 vampires at once. At the start of the second round using Teleport spell move bottom liches to top and finish off defenseless vampire. As a reward, Golden Bow is obtained and another 400 liches.
After battle give all except four skeletons to Moner and take Armor. (4S, 1579L, 1P)
Battle №41. Against 100 liches,
Battle №42. Against 150 liches,
Battle №43. Against 100 knights,
Battle №44. Against 150 knights,
Battle №45. Against 400 liches. - All above battles are won in one-two rounds by simple left clicking on enemy unit and space when it's phoenix's turn. After the forty-fifth battle we get Sword of Justice.... I still didn't understand what it's for. (in these five battles +900 liches, total: 4S, 2479L, 1P).
Battle №46. Against 400 Phantom Dragons (80-80-80-80-80)
Formation: 1100L-1S-1S-1P-1S-1S-1100L
We need dragons to be in five slots, so we can take out a whole slot with one shot. Therefore Moner took 279 liches. Goal for the battle - win with minimum losses.
It is very important to move correctly in moments that seem insignificant at first glance.
R1: Phoenix flies to B1B2; two top dragons fly to positions A7A8, C7C8, and second-to-last to J8J9. Two remaining wait for a miracle. Now Galthran's turn: top lich kills C7C8, bottom puts enemy at point K14K15. Now skeletons: C1-A2, E1-defense, G1-J2, I1-K2. And... oh wonder A14A15 moves to J12J13??? (from here it cannot reach anyone).
R2: Phoenix defends; dragons: A7A8 attacks skeleton at point A2, J8J9 attacks skeleton at point J2, J12J13-J5J6 (minus two skeletons). Liches: A1 attacks I2I3, K1 hits J5J6. Skeleton E1 runs down.
R3: Last dragon attacks phoenix and phoenix ressurect, what a nuisance! Then it's just a matter of technique; even technique, honestly, is not necessary. Just don't hit the phoenix. (-2S, +400L, sum: 2S, 2600L, 1P). Moner has 279 liches and 3441 skeletons.
Battle №47. Against 399 Phantom Dragons (100-100-100-99)
Can try the tactic of previous battle, but can also save a couple skeletons with magic, of course. In this battle Clone spell was used. Another 399 liches are added. (+399L, sum: 2S, 2999L, 1P)
Battle №48. Against 400 Phantom Dragons (134-133-133). Here you need to return liches and skeletons to Galthran so dragons stand in three slots.
Formation: 1639L-3443S-1P-1639L
R1: Phoenix defends (space), and top stack of dragons very stupidly flies to point E8E9, from where it cannot reach either top or bottom liches; liches wipe out two other stacks, skeletons run into corner.
R2: Phoenix flies away from dragons; these stupidly fly up and get a double in the head! Clean victory. (+400L, sum: 2S, 3678L, 1P)
Battle №49. Against 400 knights,
Battle №50. Against 200 knights,
Battle №51. Against 200 knights – nothing interesting, banal beating of infants. 800 knights turn into 800 ... well of course liches. Total liches 4478. Now all skeletons are with Moner.
Battle №52. Against 400 Phantom Dragons (200-200)
Formation: 2378L-1P-2100L
Here is the trick: if you go to hero status where skills are shown, there on the right of army slots are two buttons "loose" and "tight". So, by default top option is always set; for this battle you need to set tight, meaning all three slots of your units stand together. In this case, top slot of dragons flies up such that on next turn it cannot reach top lich (therefore 2378 liches (or about that; main thing is they take out 200 dragons in one shot) are in the top slot). Another 400 liches.
Battle №53. Pandora (400 knights – 400 vampires – 400 liches – 400 Dragons – 400 liches – 400 vampires – 400 knights)
Formation: 3169L-1P-845L-864L
Roughly in two rounds, using clone we wipe out this "don't know what to call it". Clone top lich; with bottom ones remove opponent liches; top stack together with its clone will crush dragons. In second round two hit vampires, two hit knights. Without losses add 2800 liches to Lord Galthran's army. And after battle another 500 Phantom Dragons join the army (sum: 7678L, 500D, 1P).
Battle №54. Capture of Rave Raven. Against 100 Phantom Dragons.
Put a couple-three liches one by one at bottom and .... victory! (-1L, +100L, total: 7777L (beautiful number), 500D, 1P).
Battle №55. Battle №56. Finish off liches and vampires. Plus 350 Liches.
BATTLE №57. LAST against 7000 Phantom Dragons!!!
Formation: 8127L-1S-1S-1S-1S-1S-500D vs 1000D in seven slots.
R1: Multi-spell is cast on phantoms. Dragon K1K2 waits.
Dragons E14E15-E7E8, G14G15-H8H9, K14K15-K7K8.
Lich A1 shoots at E7E8.
Skeletons C1- A2, E1-B2, F1-A3, G1-C1, I1-D1,
Dragons A14A15-D9D10, C14C15-D11D12, F14F15-F7F8, I14I15-I8I9.
My dragons K1K2 are just looking around for now, letting Galthran use magic. Cast Clone on liches; guys appear in a cleverly left cell B1 (if spell is cast earlier, liches will appear at position B2, and then covering them will be problematic). And dragons fly to C2C3.
New Lich B1 attacks D9D10.

R2: Cast Haste. Dragons wait.
Liches attack F7F8 and H8H9. Such that all enemies who will attack dragons are already maimed by liches.
Turn of enemy forces. They all fly, whoever where, attacking various things: three hit dragons, one kills skeleton A3, others close in.
Dragon finishes second round with a lethal blow.
R3: Teleport liches to K15.
Dragon flies to brother (lich) J14J15.
Liches: first attack B4B5, second D2D3.
Skeletons shift counter-clockwise up in a circle.
Dragons attack, carnage.... last one flies toward liches, while cloned lich is more alive than anyone else!
R4: Teleport liches to K14. Dragon waiting.
Liches wipe out nearest enemy in two attempts. Three stacks of 1000, 1000 and one damaged (300-350, doesn't matter) remain.
Turn of dragons: first kills last skeleton, other two fly to liches.
Dragon flies K1K2 – because an enemy is lurking at point C8C9.
R5: Can cast Berserk for example. Can cast nothing; for the most part battle is already won. Dragon waits for something again.
Liches shoot, and only two stacks of enemies remain. Must finish off nearest one so no one flies through. They are flying on business, probably.
Dragon runs away; why lose precious units.
R6: Dragon defense. Liches destroy potentially dangerous unit. Another approaches, but.... next round is its last. VICTORY!!!
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Here is my walkthrough. :)
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Kamikaze;95155
Sorry for the rough appearance, but the text is formatted this way.
Here is my Walkthrough. :)

Kamikaze, you're a monster!!! You wrote more than VDV usually does! That's amazing! And the appearance is quite normal...

Added 4 minutes ago
IronAxe;94976
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8 BotINKi 17695+ 27570
11 Ley 21484+ 25070
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And here's a question for these guys. Where did you get so much money? Did you buy skeletons in all Castles on the third day? Please explain.
No, seriously, what's so special here? I only bought 2 heroes to deliver the skeletons to the Castle in the west – that's only 5000 gold, so it's definitely enough, and I upgraded their skills for free in the upgrade building. Also, I completed the quest with "walking on water" – there are another 100 pieces there. So, there were no problems with money at all.

Added 6 minutes ago
BotINKi;95049

interesting, interesting... won't you enlighten me?
And I only used him (the berserker) to fight... while the local dragons "argued," my warriors stood aside and nervously smoked...
and that's how I lost a hundred dragons((( why didn't I make groups of 1 dragon((... idiot... what else can I say
I'm even curious, how did you lose "a hundred dragons"? It's not a difficult battle; you just stand and smoke, as you already wrote, and the berserker does the rest... The strategy for that battle is: you click "wait," and then the berserker defeats all the dragons in 2 turns...

Added 2 minutes ago
Question for the leaders: Did you take the shield with the disassembled lich artifact?

And also to AmberSoler: In the southern Castle, are 400 skeletons also given on the 3rd day if you capture it on the 2nd day?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley;95179
No, seriously, what's the big deal here? I only bought two heroes to transport skeletons to the castle in the west – that's only 5,000 gold, so it's definitely enough, and I upgraded their skills for free in the upgrade building. Plus, I completed the "walking on water" quest, which gave me another 100 gold. So, I didn't have any money problems at all.
Yes, I understand that you played fairly. You just had about 15-12 thousand gold left over. I also only bought one hero and upgraded him for free. I received all the money from the map. I built the minimum necessary in the fortresses – upgrades and skeleton spawning buildings. But I had about half as much money left as you. How could that have happened? The conclusion is that you didn't buy about 400 skeletons in one of the fortresses. That's what I was asking. You probably didn't have time to build a spawning building in one of the fortresses on the second day. By the way, I checked – building a skeleton pit that increases skeleton spawning doesn't have any effect. There was still a long way to go until the end of the week
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IronAxe;95185
Therefore, the conclusion is that you didn't buy about 400 skeletons in some Fortress.
That's exactly it. I asked AmberSoler a question in my post, and you could answer it. I don't feel like messing around in the editor; I'm asking about 400 skills in the Southern Castle.

IronAxe;95185
Probably, you didn't have time to build a spawning structure in some Fortress on the second day. By the way, I checked, building a skeleton pit that increases skeleton spawning doesn't have any effect :) There was still a long way to go until the end of the week :)
P.S. You said it well...

Damn, that's a pity; I was really hoping for that :)

Good luck in the next stage!
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley;95179
And to AmberSoler: Does the southern Castle also produce 400 skeletons on the 3rd day if you capture it on the 2nd day?
Answer: Yes!

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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Dear tournament participants,
A minor change has been made to the rules (thank you, IronAxe):
Previously, it was written:
i.e., the following is prohibited: :smile38:
....
- using the "dismissal-buyout" tactic, i.e., a dismissed Hero cannot be hired.
Now it reads:
i.e., the following is prohibited: :smile38:
....
- using the "dismissal-buyout" tactic, i.e., a dismissed Hero cannot be hired on the day of his dismissal.
This means that on the day after dismissal, the dismissed Hero can be bought and used.

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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Kyle;95187
Reply: Yes!
Compared to the rest of the money shared with all the other participants, they should have already understood that the answer was YES! Although, for me, Ley missing out on anything doesn't really matter. He surpassed me even without it. So many people surpassed me this time. Such a crowd ran past me, only the metal was clanging – luckily, I always wear armor and a helmet. That's exactly for situations like this. It came in handy this time.
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Kyle;95191
A small change in the rules has occurred:
Well, it's not so much that a change in the rules occurred, but rather that the existing rules are now more accurately reflected. After all, it is clear that this ban was caused by the possibility of an infinite turn on a single day when using the "dismissed/bought back" principle. No one forbade hiring a hero the next day. I think no one was misled by the previous interpretation... However, just in case, this is now clearly stated in the rules...

Added after 1 minute
IronAxe;95192
Damn, such a crowd ran over me, only iron was clashing - it's a good thing I'm always in body armor and a helmet. That's exactly for this case :) It came in handy this time :)
No, Iron, this time you weren't in a helmet, but in a tank! :D
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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IronAxe;95192
Who keeps dragging me into this... This time, only iron was clanging – luckily, I always wear armor and a helmet. It came in handy this time :)

How do you like this version of your post?:) :) :)

There's an option to recruit 23115 skeletons!!!!

Now, according to the rules, you can recruit defeated enemy heroes on the day of their burial.
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
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AmberSoler;95196
No, Iron, this time you weren't wearing a helmet, but a tank! :D
Yes, sometimes my iron steed also saves me - even though I take damage, I stay alive :)

Looking into the liquid mirror of puddles
At the clock that has stood for half a century
At the flag, kissed to tatters
I would give half a kingdom for a horse

Play, my melancholy song, play, play...
(Kino)

;)
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Dmitry_A_S;95198
There is a possibility of assembling 23115 skeletons!!!!
save file or it didn't happen... :D

And how did you manage to gather that many?
Did you save on losses? Or use the Cloak of the Undead King more efficiently?
Dmitry_A_S;95198
Now according to the rules, it turns out that enemy heroes who have been killed can be hired on the day of their burial.
and that has never been forbidden in our Tournaments... :smile32:

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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Dmitry_A_S;95198
How do you like this version of your post?:) :) :)
:) The main body must remain intact. You can pierce the iron with something. :)
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Dmitry_A_S;95201
Second!
This is a detailed plan. Half of the first day is replayed. The rest remains the same.
Write if these changes are implemented.

P.S. oh... they must have started using their ring... :D

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров

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