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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Dirty_Player
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9 years ago
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The opponent has surrendered. Thank you for the game. Game 1 of the round. I offered templates, and the opponent chose the color.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Фиур / Fiur Start Hero Фиур / Fiur
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тирис / Tyris Main Hero Тирис / Tyris
Map Template
8mm6a
Game Length
115 days
Game Date
11/19/2016
Reported
11/19/2016 4:36 PM
Rating Impact Archived
Blitz 1478 1495 +17 ↑
Alin 1545 1528 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/19/2016 4:40 PM

In reply to Blitz
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9 years ago
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Blitz
The opponent surrendered. Thank you for the game.

Game in one round. I offered templates, and the opponent chose the color.

It was good for me until the attack was very bad, and I didn't want to continue. TFP
-Now I Rise-
ICQ : 670942239


In reply to Blitz
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9 years ago
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Game of turn 1. Opponent offered templates and I chose the color.
During the first week, 2 Dragon Utopia, 5 Hives, and 2 Conservatories were spotted. Bears were built in the Citadel.
At 117, I took out my native purple computer opponent.
At 121, I took the Archangel from the Refuge.
By 133, with 36 Vivians and 9 Angels + 1 Archangel, I took 2 Dragon Utopia which gave boots +2 all, shield +4 all, КВ.
Reflecting that it's better not to chase after Kirya, I decided to power up on two fronts - Tirax and Tazar both had boots, a Stable, and КВ.
At 221, deciding that there was enough meat, I attacked Kirya in the Castle.
Tazar has 29/20, 110 Vivians, 15 groups of bears, 19 Archangels; the opponent has 24/29 but significantly less meat.
Thanks for the game.
icq - 346047955
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
221 days
Game Date
11/19/2016
Reported
11/19/2016 5:37 PM
Rating Impact Archived
mals 1392 1411 +19 ↑
Derbent 1515 1496 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/19/2016 6:00 PM

In reply to mals
9 years ago
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mals
Game of 1 turn. Opponent offered templates, I chose the color.
On the first week, 2 Dragon Utopia, 5 hives, and 2 conservatories were spotted. Bears were built in the citadel.
At 117, I took out my own purple AI.
At 121, I took an archangel from the refuge.
By 133, with 36 vivals and 9 angels + 1 archangel, I take 2 Dragon Utopia; they gave boots +2 all, shield +4 all, КВ.
Reflecting that it's better not to chase Kiry, I decided to power up on two fronts - Tirax and Tazar both had boots, a stable, and КВ.
At 221, deciding there was enough meat, I attacked Kiryu in the Castle.
Tazar has 29/20, 110 vivals, 15 groups of bears, 19 archangels; opponent has 24/29 but significantly less meat.
Thanks for the game.
There were no rests left, so I had to play by exiting into a one-way path. Somehow managed to push back the double by the end of the 2nd, found a TP scroll; this scroll was a problem and I exited, since I didn't take wisdom, and in 7 Dragon Utopia they didn't give a hat or КВ. In 6 there were no books at all, in the last one only КЗ. Repeatedly caught the opponent's ks when he cut down my losers and paid off; wanted to catch him with Titan's roar and summoning earth elementals under shackles, but he found his own ks. I didn't even halve the archangels, thanks for the game.
In reply to Blitz
9 years ago
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The opponent suggested templates, and I chose the color. I had 2 resources left, and the opponent had 1, with Izra as the main hero, and there was no reinforcement. On day 111, I had 1 hero, but I had a hidden stash of vampires and a place to level up. Then, for the entire first week, I lagged behind in heroes and somehow caught up in cities. I had a vampire dwelling with a hidden stash and an amplifier in the Fortress. On day 121, I upgraded the vampires and collected boxes for experience and gold. Izra gained earth, wisdom, tactics, logistics, and attack – everything she needed. The map turned out to be very poor. On day 127, I entered a sacred treasure and on day 132, I met Gunnar near my exit. I had 1034 skeletons, 20 greater vampires, 26 snake creatures with 26 mana, against 3 angels, 18 greater elementals, 31 greater orcs, 34 grand knights, 27 dwarven guards, and 6 greater ogres and wolves (33 mana). Luckily, the morale of the opponent played a role, and I eliminated the monarchs, angels, orcs, and wolves, while Gunnar bought himself out. Izra, by the way, had 3400 mana. After that, I took over all the cities, and the opponent surrendered. Thank you for the game, and a special thank you for the pleasant communication!
Battle Report Accepted
Random Faction Random
Изра / Isra Start Hero Изра / Isra
Изра / Isra Main Hero Изра / Isra
Победа / Def Победа / Def
Random Faction Random
Терек / Terek Start Hero Терек / Terek
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Anarchy
Game Length
135 days
Game Date
11/19/2016
Reported
11/19/2016 6:20 PM
Rating Impact Archived
Iamsamstan 1385 1404 +19 ↑
Derbent 1496 1477 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/19/2016 6:29 PM

In reply to Iamsamstan
9 years ago
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Iamsamstan
My opponent offered templates, and I chose the color.
I had 2 resources left, and my opponent had 1, with Izra as the main hero, and there was no restart. On day 111, I had 1 hero, but I had a hidden stash of vampires and a place to level them up. For the entire first week, I was behind in heroes and barely managed to catch up in cities. I had a vampire dwelling with a hidden stash and an amplifier in the fortress. On day 121, I upgraded the vampires and collected boxes for experience and gold. Izra gained earth magic, then wisdom, tactics, logistics, and attack, everything she needed. The map turned out to be very poor; on day 127, I entered the sacred treasure, and on day 132, I met Gunnar near my exit. I had 1034 skeletons, 20 vampire lords, 26 snake creatures with 26 mana, against 3 angels, 18 vampire lords, 31 orcs, 34 grand knights, 27 dwarves, 6 ogre lords, and wolf riders (33 mana). Luckily, the morale of my opponent played a role, and I eliminated the monarchs, angels, orcs, and wolf riders, while Gunnar bought his way out. Izra, by the way, had 3400 mana. After that, I took all the cities, and my opponent surrendered. Thank you for the game, and a special thank you for the pleasant communication!
I didn't restart with the Necropolis because of the good situation: 4 heroes on day 111, I found some nice things, and Gunnar (5th level) was in the tavern. Everything was going well until Izra arrived with a legion of followers. I lost the angels due to demoralization and retreated with what I could. I couldn't break through to the treasure through the snow. Thank you for the game
In reply to Sanin
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9 years ago
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First round. Thank you for the game!
663914908
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Spider
Game Length
123 days
Game Date
11/19/2016
Reported
11/19/2016 8:21 PM
Rating Impact Archived
Socrat 1639 1649 +10 ↑
Chemist_HP 1515 1505 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/19/2016 8:34 PM

In reply to Socrat
9 years ago
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Socrat
Round one. Thanks for the game!

Thanks for the game!
In reply to Sanin
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9 years ago
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Thanks for the game. First round completed.
:smile13:
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Луна / Luna Main Hero Луна / Luna
Map Template
Diamond
Game Length
126 days
Game Date
11/19/2016
Reported
11/19/2016 9:42 PM
Rating Impact Archived
u2noob 1575 1601 +26 ↑
De_Luxe 1869 1843 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/20/2016 7:51 AM

In reply to Dirty_Player
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9 years ago
I have a very good start : a lot of gold and with 15 elfs was easy to go. Only think its that i dont have earth magic and thats not very good.. i saw on undergound air tome ( lots war unicornis) and after that i wanted to go fast with dd and fly to attack some more hives and after 2 utopia. But my opponent attack zone passing and even if i retreat i cant go with the army on my rampart town. I need 1 more day to go back there. My oppoent go after attack me, but i have better army tho and on the last battlefield i win it. But was a very nice battle. Thanks for the game!
Attachments 2
2 files attached • Total size: 564.8 KB
-Now I Rise-
ICQ : 670942239


Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
2sm4d
Game Length
141 days
Game Date
11/19/2016
Reported
11/19/2016 10:15 PM
Rating Impact Archived
Alin 1502 1511 +9 ↑
wariator 1343 1334 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/19/2016 10:45 PM

In reply to Alin
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9 years ago
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Alin
I had a very good start: a lot of gold, and with 15 elves, it was easy to progress. The only thing is that I don't have earth magic, and that's not very good. I saw an air tome in the underground (lots of war unicorns) and after that, I wanted to go fast with a death dragon and fly to attack some more hives and then 2 utopias. But my opponent attacked the zone passing, and even if I retreat, I can't go with the army to my rampart town. I need one more day to go back there. My opponent went after and attacked me, but I have a better army, and on the last battlefield, I won it. But it was a very nice battle. Thanks for the game!
On turn 136, I attack with 112 manticores and a grand sorceress, losing only a few units and one knight, but I don't make it to the rampart! On turn 137, I take the city and send out scouts all around! Then, I decide to go to the utopia on turn 141, which is adjacent to his respawn territory! But, as you can see, he was very well-prepared at the rampart, and the battle in the fortress was lost! Thanks for the game!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
In reply to Blitz
9 years ago
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the advantageous placement of objects largely determined the outcome. I immediately ran stealthily from the dungeon towards the village, which turned out to be profitable, as I scouted a dragon lair there, and the village was not a simple one; in this case, it only applies to the Dungeon. From level 114, objects were destroyed easily without any losses. As a result, I earned 7 gold, and collected the same amount of angels from 3 cans. I destroyed the home Utopia, and on the next turn, I planned to place my 5th Grand Mage, thankfully I finally got the Wisdom skill :) But my opponent surrendered, thank you for the game.
P.S. This was the second game of the tournament.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
124 days
Game Date
11/19/2016
Reported
11/19/2016 10:57 PM
Rating Impact Archived
Derbent 1443 1458 +15 ↑
Iamsamstan 1438 1423 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/20/2016 7:28 AM

In reply to Derbent
9 years ago
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Derbent
the favorable placement of objects largely decided the outcome. I immediately ran a scout hero from the prison towards the village, which turned out to be profitable, as I scouted an external dwelling of dragons there, and the village was not an ordinary one, naturally in this case applicable only to the dungeon. from 114 the objects were broken easily without losses. as a result I make 7 gold, the same number of angels were gathered from 3 cans, I break the home Dragon Utopia, the next move I plan to place the 5th Mage Guild, fortunately I finally took wisdom :) but the opponent capitulates, thank you for the game
p.s game of the 2nd round
I fell for 8 heroes on 111 and 2 external dwellings of horses, as a result at the respawn 4 Dragon Fly Hives in pairs on different sides, no skeletons, since necromancy wasn't leveled on either Gosha or Sandro, ГО had to be broken by Vidomina with stats 1 1 5 5, I decided to take the Dragon Utopia, and it was max, they gave me a good beating, thank you for the game.
In reply to u2noob
9 years ago
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u2noob
Thanks for the game. First round.

:smile48: thanks
In reply to Blitz
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9 years ago
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I checked the Inferno topic. Thanks for the game.
382944227
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Зидар / Zydar Start Hero Зидар / Zydar
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Халон / Halon Start Hero Халон / Halon
Халон / Halon Main Hero Халон / Halon
Map Template
Skirmish
Game Length
132 days
Game Date
11/20/2016
Reported
11/20/2016 10:42 AM
Rating Impact Archived
MuLLIyTa 1719 1738 +19 ↑
Jubi-Juby 1827 1808 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/20/2016 1:13 PM

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