
I think it would be better if one mafia player were given protection from execution
1. What is the outcome of an execution when there is a tie in votes for several candidates, or when the number of NNW (No One Worthy) votes equals the votes against one or more candidates?
2. Why throw in fake clues?
3. Is there enough information in my profile to create a clue, or should I add something before the start? Considering that there will be a quenta anyway, it probably doesn't make sense.
4. Can you announce the list of immunity holders in advance?
5. What is the exact second the day and night end (especially relevant for the day; a mafia strike at the last second is normal, and given Frityof's DD, lulling him into vigilance by voting for another candidate is just the thing)?
6. Is it possible to intentionally skip a Night Action (NA), including the mafia skipping a kill, if the team deems it beneficial?
7. Can you target yourself with an NA, except in cases where explicitly stated otherwise (for example, in the case of a doctor)?
8. Which effects cannot be applied to one target two nights in a row (usually this is healing, protection, block, moving a player, moving onto a player, comparing player statuses, doubling NA, and some other things that aren't in this game — although tracking one player for Aurelius twice in a row is also too much)?
9. Are there final votes in the game, i.e., votes that can no longer be changed?
10. Are there early votes in the game, i.e., final votes that simultaneously call for an early end to the day?
11. Is there a limit on the number of times an NNW vote is possible? Or on the number of days that can end in NNW?
12. Can you vote against yourself, including by order of Kholod?
13. Can a modkill during the day, including shortly before the end of the day, lead to an early closing of the day?
14. Are tactical modkills allowed (example: 4 players left, one mafia and 3 townies. One of the townies is Uran and everyone else suspects him, and it's known for sure that if I am put up for execution, the mafia will kill without problem. Uran cunningly asks the GM to give an MK so that other townies understand that the game won't end with his exit and start thinking about the right place. If a simple request doesn't work, own clever moves begin with covering players in three-story swearing and/or exposing their role, and a modkill still finds someone willing)? Another example: in the thread they choose to hang mafia Uran or townie Fragment because the clue fits both. Mafia Uran cunningly asks for an MK (covers them in insults, reveals role etc.), thereby leaving not by vote, but this way. Other players hang Fragment because no one else could be hung that day, and same-day bombing by mafia Uran wasn't possible — this version will exist).
15. If a modkill occurs during the night (for example, for posts in the thread after the day is closed), is the NA from this player accepted, do players who targeted them with an NA receive results, and can players change their NA due to the MK of a specific player?
They are not accepted.
NA results are received at the start of the day. NA can be changed until the very last minute of the night. But it's better not to do so.
16. If a player skips voting, including repeatedly, what punishment awaits them? Is skipping a vote equated to NNW?
Well yes, something like that, it's equated.
17. a) Can Frityof's DD be used at any moment of the day, including notifying the GM: I will use DD on Vasya 5 minutes before the deadline and go to sleep? What happens to those who didn't manage to vote that day? (if there is protection from execution — just in case you listen to me that the mafia is weak) — will DD break through it — and if not, will the day end early, will other players be notified that Frigjof executed Vasya but failed?).
b) If Fritroyf is in chains, is his vote equal to 0 or 1?
c) What result does Madness get when applying any of its NA, including a move (and Frityof is the target being moved) onto Frityof/Stigjor?
18. a) Yoroar chooses himself which status to compare, including choosing to compare the same status several times.
b) As a rule, you cannot compare with yourself because comparing with yourself is almost like checking. Does this restriction exist or not?
c) If Yoroar compares the status of a corpse, is the comparison successful? (that a corpse generally doesn't have time to act — this is presumably known).
d) If Fritroyf is dead, reporting the result gives a failure. But if Fritroyf died this night, then this NA should give success according to priority — is that actually how it works?
This action will be described in the newspaper according to priority despite Fritroyf's death.
e) Only 1 comparison result can be passed, but not necessarily for last night; it can be for any night, chosen by the player.
19. Does checking the first/second status of a corpse give failure or success?
20. a) In case of block collisions: blocker A blocks blocker B, and blocker B blocks player C — it's clear that B will be blocked, but will C be blocked? And in the case where player A blocks B, and B blocks A, what result do both receive?
b) can you block yourself (if you really want to)?
c) how detailed are blocks displayed in the newspaper?
21. a) does status change, when targeted at Flavia, give success or failure?
b) Flavia is able to heal himself and protect himself, although healing himself isn't very useful.
c) do protection/healing actions give success if the action itself was performed successfully (i.e., not blocked) or if this very protection/healing came in handy? Also, is a result type "success, didn't come in handy" possible?
22. a) Does moving Esben/Yoroar give failure? However, will a move onto Esben/Yoroar be successful?
b) does a player find out they were put in chains/released from chains?
c) is a player's zero vote displayed similarly, only in case it affects who exactly will be hung (i.e., if given for the same person as the lead voter or the one following them)?
d) the number of people put in chains is unlimited.
e) If a player is released from chains, they still cannot make a move this night, even if their priority move is later than Esben's
f) similarly, if a player's move is before Esben's, they manage to do their business before being put in chains
g) can Fritroyf in chains use DD or not?
23. a) what result will Stigjor get if he healed a target that Kholod was killing?
b) will healing be displayed if it was on the correct target but still turned out useless (for example, Madness was killing Frigjof, and Stigjor healed him)?
24. a) In case of protection from Golod, any NA of Golod on the target is failure, correct?
b) does doubling NA act on the next night or right in this one?
c) is a player notified about NA doubling?
d) if a player has 2 NAs, can they in case of doubling apply 2 different NAs, or only one of them twice?
e) can you double yourself (so as to double two people tomorrow — on the first night it's hard to guess a townie, but by the second it's easier)?
f) if mafia is doubled, they cannot apply 2 kills, however does doubling mafia expand the number of possible mafia NAs per night to three (and 2NA one kill presumably means a kill and two other non-killing NAs)?
25. a) if there are no blocks on a player, does Aurelius get success or failure when releasing from blocks?
b) can you release yourself from blocks?
26.a) can the last mafia perform a kill and a non-killing NA simultaneously?
b) can the game end sooner than the mafia victory condition is met, if town victory becomes fundamentally unattainable (for example 3 mafia and 3 townies, and town has no Frityof or Esben)?
27. a) can Kholod suggest to a player to vote against themselves among three candidates?
b) if there are fewer than three legal candidates, then presumably this NA makes no sense
c) most likely, it cannot be targeted at one player two nights in a row.
d) Why does Kholod ignore Raljof's protection if it only helps against Golod anyway?
28. a) Similarly to previous questions, does Flavia get success or failure when the target was killed by Golod?
b) in case of Raljof's protection Golod gets failure, the kill is displayed in the newspaper (external protection), there is no clue unless some crazy person provides one themselves.
c) Does a block that hits Aurelius's block-protection give failure?
29. a) can you redirect a player to themselves (mirror)?
b) can you redirect a player to yourself (i.e., Madness)?
c) can you redirect your ally to bypass a probable block restriction (since a redirected block will also be legal, even on the same target as last night, right?)
d) when changing statuses, does Madness choose himself whether to change both statuses or only one, and also — simply name the status that needs to be set or invert statuses to the opposite value (warm <-> cold)?
e) can you redirect one player two times in a row or onto one player two times in a row?
f) is the player notified of redirection; if so, do they learn the new target? Perhaps only status checkers learn the new target, and others just the fact of movement. Or status checkers learn about the move because they get the status of another target, while others don't find out at all.
g) even in case of notification, for an unsuccessful move (hitting a non-movable target, there will be no notification of the attempt to move for this target).
h) can you redirect yourself (in case Madness has 2 NAs and desperately needs to change Vasya's status, but he was already changed last night)?
30. You cannot reveal your own role, but you can reveal other players' roles using arguments from the thread (not from NA) as long as it doesn't indirectly reveal the role of the player revealing others' roles. Is this correct?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт