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Mafia 103. Ice and Ash

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I think it would be better if one mafia player were given protection from execution
I'll think about that.
1. What is the outcome of an execution when there is a tie in votes for several candidates, or when the number of NNW (No One Worthy) votes equals the votes against one or more candidates?
Execution does not occur.
2. Why throw in fake clues?
Well, you know, to confuse things and so on and so forth. Some people used to do that (Medj, I think). And successfully so.
3. Is there enough information in my profile to create a clue, or should I add something before the start? Considering that there will be a quenta anyway, it probably doesn't make sense.
Clues will be given for those who self-eliminate, whom players choose instead of numbers.
4. Can you announce the list of immunity holders in advance?
No, because registration hasn't ended yet and I don't know who else will sign up (or won't). But I can assign immunities to those who have already signed up.
5. What is the exact second the day and night end (especially relevant for the day; a mafia strike at the last second is normal, and given Frityof's DD, lulling him into vigilance by voting for another candidate is just the thing)?
You're overthinking it with the seconds. But I determine the end of the day by the clock at the bottom of the forum's main page.
6. Is it possible to intentionally skip a Night Action (NA), including the mafia skipping a kill, if the team deems it beneficial?
The mafia is obliged to kill once every two nights.
7. Can you target yourself with an NA, except in cases where explicitly stated otherwise (for example, in the case of a doctor)?
No, you cannot. The opposite is specified for Mortulus and Hermit (though they probably won't be playing).
8. Which effects cannot be applied to one target two nights in a row (usually this is healing, protection, block, moving a player, moving onto a player, comparing player statuses, doubling NA, and some other things that aren't in this game — although tracking one player for Aurelius twice in a row is also too much)?
I think there was an argument about this rule once, but I don't remember how it ended. I'll think about this restriction.
9. Are there final votes in the game, i.e., votes that can no longer be changed?
No, a vote can be changed even in the last minute of the day.
10. Are there early votes in the game, i.e., final votes that simultaneously call for an early end to the day?
If all players vote and want to close the day early, I will close it.
11. Is there a limit on the number of times an NNW vote is possible? Or on the number of days that can end in NNW?
You can vote NNW as much as you want.
12. Can you vote against yourself, including by order of Kholod?
Yes, you can.
13. Can a modkill during the day, including shortly before the end of the day, lead to an early closing of the day?
I think I did that once, but now I won't close the day immediately after a modkill.
14. Are tactical modkills allowed (example: 4 players left, one mafia and 3 townies. One of the townies is Uran and everyone else suspects him, and it's known for sure that if I am put up for execution, the mafia will kill without problem. Uran cunningly asks the GM to give an MK so that other townies understand that the game won't end with his exit and start thinking about the right place. If a simple request doesn't work, own clever moves begin with covering players in three-story swearing and/or exposing their role, and a modkill still finds someone willing)? Another example: in the thread they choose to hang mafia Uran or townie Fragment because the clue fits both. Mafia Uran cunningly asks for an MK (covers them in insults, reveals role etc.), thereby leaving not by vote, but this way. Other players hang Fragment because no one else could be hung that day, and same-day bombing by mafia Uran wasn't possible — this version will exist).
You can certainly get a modkill this way; as GM I can't do anything since rules were broken and I must issue a modkill, but then there may be disputes between players about whether it was GOOD or BAD to do so.
15. If a modkill occurs during the night (for example, for posts in the thread after the day is closed), is the NA from this player accepted, do players who targeted them with an NA receive results, and can players change their NA due to the MK of a specific player?
Modkills are usually not given for posts in the thread after the day is closed. But if Yashchur writes, I might just issue one :smile08:
They are not accepted.
NA results are received at the start of the day. NA can be changed until the very last minute of the night. But it's better not to do so.
16. If a player skips voting, including repeatedly, what punishment awaits them? Is skipping a vote equated to NNW?
No punishment is provided for this.
Well yes, something like that, it's equated.
17. a) Can Frityof's DD be used at any moment of the day, including notifying the GM: I will use DD on Vasya 5 minutes before the deadline and go to sleep? What happens to those who didn't manage to vote that day? (if there is protection from execution — just in case you listen to me that the mafia is weak) — will DD break through it — and if not, will the day end early, will other players be notified that Frigjof executed Vasya but failed?).
At any moment of the day. You can go to sleep. It will break through.
b) If Fritroyf is in chains, is his vote equal to 0 or 1?
0.
c) What result does Madness get when applying any of its NA, including a move (and Frityof is the target being moved) onto Frityof/Stigjor?
None. You can only tell from the newspaper that the move was successful, and in the case of status change by the fact that someone (a checker) suddenly wants to execute the player whose status was changed. You CAN move onto Frityof and Stigjor, but you CANNOT move them.

18. a) Yoroar chooses himself which status to compare, including choosing to compare the same status several times.
He chooses himself. He can even compare the same status for the whole game.
b) As a rule, you cannot compare with yourself because comparing with yourself is almost like checking. Does this restriction exist or not?
Yes, you cannot compare with yourself. I will add that.
c) If Yoroar compares the status of a corpse, is the comparison successful? (that a corpse generally doesn't have time to act — this is presumably known).
Successful.
d) If Fritroyf is dead, reporting the result gives a failure. But if Fritroyf died this night, then this NA should give success according to priority — is that actually how it works?
It doesn't give a failure; rather, this action won't be described in the newspaper.
This action will be described in the newspaper according to priority despite Fritroyf's death.
e) Only 1 comparison result can be passed, but not necessarily for last night; it can be for any night, chosen by the player.
One result. Can be for any, chosen by the player.
19. Does checking the first/second status of a corpse give failure or success?
Success.
20. a) In case of block collisions: blocker A blocks blocker B, and blocker B blocks player C — it's clear that B will be blocked, but will C be blocked? And in the case where player A blocks B, and B blocks A, what result do both receive?
Block priority is determined by a coin flip.
b) can you block yourself (if you really want to)?
No.
c) how detailed are blocks displayed in the newspaper?
"This morning player X for unknown reasons was unable to get out of bed". By the way, mafia and town blocks are not different in description.
21. a) does status change, when targeted at Flavia, give success or failure?
"You can only tell from the newspaper that the move was successful, and in the case of status change by the fact that someone (a checker) suddenly wants to execute the player whose status was changed".
b) Flavia is able to heal himself and protect himself, although healing himself isn't very useful.
Cannot protect. There's no point in healing himself, which is why I didn't specify in parentheses that you cannot heal yourself.
c) do protection/healing actions give success if the action itself was performed successfully (i.e., not blocked) or if this very protection/healing came in handy? Also, is a result type "success, didn't come in handy" possible?
It will be visible from the newspaper whether protection came in handy or not: "2. An unsuccessful kill is described only in case of successful external protection". Otherwise, there will be a description of protection that didn't come in handy, or no description of protection if the player was blocked. Healing is described only if it came in handy.
22. a) Does moving Esben/Yoroar give failure? However, will a move onto Esben/Yoroar be successful?
"You can only tell from the newspaper that the move was successful", "you CAN move onto Frityof and Stigjor, but you CANNOT move them".
b) does a player find out they were put in chains/released from chains?
This will be described in the newspaper.
c) is a player's zero vote displayed similarly, only in case it affects who exactly will be hung (i.e., if given for the same person as the lead voter or the one following them)?
It will be clear who has a zero vote. It simply won't be counted.
d) the number of people put in chains is unlimited.
Unlimited.
e) If a player is released from chains, they still cannot make a move this night, even if their priority move is later than Esben's
Cannot.
f) similarly, if a player's move is before Esben's, they manage to do their business before being put in chains
They manage.
g) can Fritroyf in chains use DD or not?
Can.
23. a) what result will Stigjor get if he healed a target that Kholod was killing?
An unsuccessful healing will be described in the newspaper.
b) will healing be displayed if it was on the correct target but still turned out useless (for example, Madness was killing Frigjof, and Stigjor healed him)?
It won't be described.
24. a) In case of protection from Golod, any NA of Golod on the target is failure, correct?
Only the kill is failure.
b) does doubling NA act on the next night or right in this one?
Right in this one.
c) is a player notified about NA doubling?
Yes.
d) if a player has 2 NAs, can they in case of doubling apply 2 different NAs, or only one of them twice?
One of them twice.
e) can you double yourself (so as to double two people tomorrow — on the first night it's hard to guess a townie, but by the second it's easier)?
Cannot.
f) if mafia is doubled, they cannot apply 2 kills, however does doubling mafia expand the number of possible mafia NAs per night to three (and 2NA one kill presumably means a kill and two other non-killing NAs)?
The NA that the player intends to use this night is doubled. A kill can be doubled. It turns out it expands to three, yes.
25. a) if there are no blocks on a player, does Aurelius get success or failure when releasing from blocks?
Aurelius can only understand from the newspaper whether he moved successfully or not. If his target was blocked in the newspaper, then he can understand that he hit the right player and released them from the block. Otherwise, there will be no other description and he won't receive notification that he hit a player who wasn't blocked.
b) can you release yourself from blocks?
No.
26.a) can the last mafia perform a kill and a non-killing NA simultaneously?
No.
b) can the game end sooner than the mafia victory condition is met, if town victory becomes fundamentally unattainable (for example 3 mafia and 3 townies, and town has no Frityof or Esben)?
It can.
27. a) can Kholod suggest to a player to vote against themselves among three candidates?
No.
b) if there are fewer than three legal candidates, then presumably this NA makes no sense
I didn't understand the question.
c) most likely, it cannot be targeted at one player two nights in a row.
"I think there was an argument about this rule once, but I don't remember how it ended. I'll think about this restriction".
d) Why does Kholod ignore Raljof's protection if it only helps against Golod anyway?
So there aren't extra questions like "b) Flavia is able to heal himself and protect himself, although healing himself isn't very useful". But apparently that didn't help x)
28. a) Similarly to previous questions, does Flavia get success or failure when the target was killed by Golod?
An unsuccessful protection will be described in the newspaper.
b) in case of Raljof's protection Golod gets failure, the kill is displayed in the newspaper (external protection), there is no clue unless some crazy person provides one themselves.
Correct.
c) Does a block that hits Aurelius's block-protection give failure?
A block is described in any case. But in fact, it won't work when released by Aurelius.
29. a) can you redirect a player to themselves (mirror)?
No.
b) can you redirect a player to yourself (i.e., Madness)?
Yes, you can.
c) can you redirect your ally to bypass a probable block restriction (since a redirected block will also be legal, even on the same target as last night, right?)
Yes, you can.
d) when changing statuses, does Madness choose himself whether to change both statuses or only one, and also — simply name the status that needs to be set or invert statuses to the opposite value (warm <-> cold)?
Mafia players all choose for themselves.
e) can you redirect one player two times in a row or onto one player two times in a row?
"I think there was an argument about this rule once, but I don't remember how it ended. I'll think about this restriction".
f) is the player notified of redirection; if so, do they learn the new target? Perhaps only status checkers learn the new target, and others just the fact of movement. Or status checkers learn about the move because they get the status of another target, while others don't find out at all.
No one is notified. Including checkers.
g) even in case of notification, for an unsuccessful move (hitting a non-movable target, there will be no notification of the attempt to move for this target).
What?
h) can you redirect yourself (in case Madness has 2 NAs and desperately needs to change Vasya's status, but he was already changed last night)?
Cannot.
30. You cannot reveal your own role, but you can reveal other players' roles using arguments from the thread (not from NA) as long as it doesn't indirectly reveal the role of the player revealing others' roles. Is this correct?
You cannot reveal others' roles. You can hint at another player's role in any way permitted by the rules until the GM considers these hints too obvious and modkills the hinter.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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