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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to LuckyF
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Please register me for the tournament. Sorry for the late notice, I just saw it.
In reply to Roger-ua
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Roger-ua
Captains are chosen by voting, and based on the number of votes, they are assigned numbers, for example, Gomunguls is number 1, and LuckyF is possibly number 20 among the captains.
I would question this point. The voting for captains is a subjective choice, not an objective one. And the one with the most votes is not necessarily the highest-ranked. A simple example – me. I participated in two team tournaments, in one I was captain number 1, and in the other, captain number 3, although my ranking was clearly far from the top 3. The same goes for Gomunguls and LuckyF; based on the voting, they could be the opposite, 20 and 1, respectively. Therefore, the distribution of captains can be considered partially random. This makes your calculations incorrect, or rather, the opposite, and the balance results in an even number of choices (not players). IMHO.
In reply to Dirty_Player
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Dirty_Player
I would question this point.The captain voting is a subjective choice, not an objective one. And the first in the voting is not necessarily the first in the ranking. A simple example – me. I participated in two team tournaments, in one I was captain #1, and in the other, captain #3, although my ranking was clearly far from the top 3. The same hypothetical Gomunguls and LuckyF, based on the voting, could be the opposite, 20 and 1, respectively. Therefore, the spread of captains can be considered partially random. This makes your calculations incorrect, or rather, the opposite, and the balance provides an even number of choices (not players). IMHO

The funniest thing is that I wrote the same thing to Roger yesterday in ICQ.
And my calculations turned out to be the same, simply based on logic, even without mathematical justification, as Silence's (he's great!).


In reply to KobRa_RR
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When I suggested choosing captains from a list of candidates and ranking them based on their skill level – which is the most objective approach – no one who responded in the thread agreed with me. Now you're saying that a list of captains chosen by voting will be subjective, and the number of votes won't reflect the actual skill ranking, which is obvious, if not to everyone, then to most :smile32:. In reality, if a certain number of participants decide to have some fun with the voting, we'll end up with a completely absurd list. All that's left is to mathematically justify what percentage of participants need to do that :D.

UTC+03:00, icq 593626431
In reply to Dirty_Player
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Dirty_Player
I would question this point. The captain's vote is a subjective choice, not an objective one. And the one with the most votes is not necessarily the one with the highest rating. A simple example: me. I participated in two team tournaments, in one I was captain #1, and in the other, captain #3, although my rating was clearly far from the top 3. The same hypothetical Gomunguls and LuckyF, based on the vote, could be the opposite, 20 and 1, respectively. Therefore, the spread of captains can be considered partially random. This makes your calculations incorrect, or rather, the opposite, and the balance gives an even number of choices (not players). IMHO.

I assumed that players choose captains based on their rating, that is, the top-1 captain is the top-1 rating, and each captain chooses players also based on the overall rating of the players.

Indeed, if we assume that the captains have a random distribution of ratings, then the expected result of the game in their bracket for each random pair is a draw, and it is precisely with an odd number of brackets that balance is achieved.
In reply to Silence-
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I don't think it's complicated. There's a vote for the captains, 20+ captains are chosen, and then, according to the proposed scheme, all registered participants can be divided into groups, and the captains choose participants from these groups to form their teams. That is, if I am chosen as a captain, I don't necessarily have to be in the first group; the organizer decides which group I belong to based on the rating and other criteria from all registered participants.
404498871
In reply to skd
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skd
In reality, if a certain number of participants decide to show a sense of humor when voting, we will get a super list. All that remains is to mathematically justify what percentage of participants should do so :D
I have always done it that way :D
In reply to Sanin
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Sanin
Registration for the tournament is closed. A total of 83 participants have registered.
Since the majority of those who responded are in favor of 5 people per team, let's try that format. This way, we will have 16 teams.
There is clearly not a majority in favor of this format; in fact, this format is convenient for the organizers because of the 16 teams!:cool:
Oh, I forgot, with 5 players per team, this tournament will be a real headache for the organizer.;)
Added after 40 seconds
skd
When I suggested in the discussion thread about the regulations to choose captains from a list of candidates and rank them – which is the most objective option – no one who responded in the thread agreed with me.

I agreed with you.;)

лето 2012.
In reply to skd
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skd

In reality, if a certain number of participants decide to show a sense of humor when voting, we will get a super list. All that remains is to mathematically justify what percentage of participants should do so :D
There are those who realize that it is not logical for them to vote for strong players, as it is more beneficial for them to be higher up.

Added 1 minute ago
Russel_lDHl
How many musketeers were there!? Four =))
5 - it reminds me of Dota, which is trendy now :)
The tournament name has 5 in it, so of course, it's 5.
In reply to Dima Surmay
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Dima Surmay
The tournament name has 5 in it, so of course, it's 5.
The deeper you go into the forest, the thicker the musketeers become :smile19:
In reply to Dirty_Player
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Dirty_Player
I would question this point. The captain voting is a subjective choice, not an objective one. And the one with the most votes isn't necessarily the highest-ranked. A simple example: me. I participated in two team tournaments, in one I was captain #1, and in the other, captain #3, although my ranking was clearly far from the top 3. The same hypothetical Gomunguls and LuckyF, based on the voting, could be ranked 20th and 1st, respectively. Therefore, the spread of captains can be considered partially random. This makes your calculations incorrect, or rather, the opposite, and the balance provides an even number of choices (not players). IMHO.

You can look at these things based on the results of past tournaments, but as a rule, everyone is too lazy. You can come up with your own way of verifying, but I suggest comparing the top 4 in the voting with the top 17-20 from the previous озв4 and see what the win rate is for each of these groups of players (not taking into account games within the group, since intra-group play always results in 1 win and 1 loss, which simply brings the indicators closer to 50%). If you want to recalculate based on other assumptions or the number of participants, feel free, but do it yourself:)
So, Top 1-4
maretti 3-0+0-1+2-0+0.5-2.5 = 5.5-3.5
stinger 2.5-2.5
hellight 3-5
amilu 6-2 +3-0 + 0-1 = 9-3
Total 20-14, win rate 59%

top 17-20
vova 3-5
nitro 1-7 +1-0 = 2-7
toga 4-4
aya 2.5-3.5 + 0-3 = 2.5-6.5
Total 11.5 - 22.5, win rate 34%
I may have made a mistake somewhere, but the error is not significant and will not affect the conclusion that captains who took the first 20% of places in the voting have almost twice the win rate compared to those who took the last 20%. And within the interpretation of the results, despite such a difference in the win rates of the captains, 2 teams out of 4 from these improvised groups made it to the playoffs, that is, the chances of the teams were more or less equal, despite the captain factor, and the system with 4 tiers is competitive.

And additionally, I'm not against 5 teams, although in theory, an even number of teams is more balanced. And there are 2 reasons for this:
1) Captains don't understand the strengths of players from the lower tiers, so at least for the 5th tier, you can expect a complete random selection, rather than a conscious choice of the strongest player during early picks.
2) I'm just too lazy to look for 20 people who are worthy of being captains; I barely scraped together 16. Especially considering the absence of such players as maretti and amilu.
In reply to Dandy
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Sorry, Dendy, but...

1. CAPTAINS figure out how each player plays (at least approximately), because they receive spam from 100,500 players every day - let's play.

2. I personally had a hard time choosing 16, and immediately came up with 25+ quite skilled players for the first bracket.
http://ru.twitch.tv/lizard_wt
In reply to Deadshot
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Please register me for the tournament.
In reply to Russel_lDHl
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Russel_lDHl
How many musketeers were there!? Four =))
What about Constance? =))

Где контент?! (с)

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