Posts from Discussion about Dungeon (Dark Elves).
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Dungeon takes first place in Offensive Magic (very dangerous at the start).
As for units, their light counterparts (Sylvan) usually take first place.
I'll add that the strength of the Dungeon creatures is compensated by their numbers... (they have the smallest growth rate).
Lastly, and perhaps most importantly, the strength of a faction depends on the hero's development, the opponent, and the player's personal experience.
For example:
...I was defeated by a player playing as mages, but his main hero was a Necromancer!!
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*Back in the days of v1.0, I also liked the Dungeon.
*The Black Dragon is the strongest creature of level 7... in Ashan, it only has to fear one thing - the Striking Sword of the Hammers of Fate.
I've always wondered why the Mistresses of Shadow have such a high level of creatures until I learned enough about the high priestesses of the drow in "The Dark Elf." There, they are the most powerful sorceresses in all of the Underdark.
I've never read about such cruel races, where society is built on deceit, greed, betrayal, and many other imaginable antisocial qualities. I hope the dark elves of Ashan are kinder :D
Salvatore's works sparked my interest in dark elves, and the first race I would like to play a map with in HoMM V is them).
Dark Elves possess a rather curious set of special abilities, although they are inferior to those of, say, a demon or a necromancer, but they allow them to deal with the enemy quite effectively. Moreover, some of the weaknesses of the dark warlock are skillfully compensated for by his troops. The Dungeon faction looks very convincing at low and high levels (it's mediocre at the third level). The only thing it lacks is a good selection of ranged units at medium and high levels, and it has no flying units besides the dragon. As a result, sieging cities is a tedious task for the Dark Elves, often leading to significant losses among their troops. But if you encounter them in an open field, be careful.
