In most cases, a player controlling Fortress should capture a city of another race to gain additional troops and learn useful spells.
(Василь Симоненко. Люди – прекрасні)
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"Weakness" or "strength" of Fortress or Inferno largely depends on whether the lands surrounding your home city are rich or poor.
Inferno with troops of levels 1-4 is quite weak.
Demons are strong in Inferno – levels 6-7. But first, you need to acquire them in sufficient numbers.
Often, by the 2nd-3rd week, a couple of computers come to visit.
As a result, you have to defend the swamp more than attack. Slow heroes, sluggish units (it's difficult to win without losses, as even with acceleration, the computer manages to charge its chain)
The troops are made of cardboard, and there are no special abilities.
It seems to me that it's easiest for heroes of Fortress to level up their fire magic.
For some reason, no one mentioned such an interesting feature of the Swamp faction as its actual immunity to Berserk magic.
Due to the significant advantage of defense over attack, both for the Swamp heroes and all its creatures, casting mass Berserk on them is practically useless. But Barbarians, on the contrary, successfully eliminate themselves under mass Berserk.