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I've gone through almost the entire thread about the swamp.
There are such heated debates here, it's really touching.
New here? I'm Roha — want a quick tour?
I've gone through almost the entire thread about the swamp.
There are such heated debates here, it's really touching.
I'm talking about the "Forgetfulness" spell, which for some reason isn't mentioned in this thread.
And in general, it's an extremely useful spell. With it, having only one dragonfly in your squad, you can defeat any ranged unit (except liches and titans) even with Goblins, with almost no losses.
By the way, I hadn't noticed: does expert-level water magic only weaken one serpent at a time during an attack, or all of them? Or does this property only occur on magical terrain?
P.S.: And Azure Dragons aren't for me. I'm increasingly drawn to Shades of Darkness. =)
Dragonflies don't cast Weakness; they apply it automatically to the unit they attack. If a unit casts a spell (instead of taking a turn), then the spell will be area-of-effect only on magical terrain, regardless of the hero's magic level.
Sheer terror. Spending 2 slots, 6 level-ups, 3 days of building time, money and resources on something that gets broken through by Gorgons (sometimes even at [week] 11) or tactics (also not rare) anyway, and you don't need to fight Gnolls after 2 weeks when you have Hydras and such.
You mean heated debates? ))) Look at the dates of the posts. That was a while ago.
And yes, newbies don't like the Swamp, because they don't know how to play it.
The Crystal doesn't fly, it runs:D
Quiet horror. Spending 2 slots, 6 level-ups, 3 days of construction, money and resources on something that is easily defeated by Griffins (sometimes even at level 11) or tactics (which is also not uncommon), and doesn't need to be fought with Gnolls after 2 weeks, having Hydras and other powerful creatures.
Leader, which castle do noobs usually prefer to play with? :) Dungeon or Castle?
Castle and Rampart. Upgraded archers and moved on. Very simple cities to play with.
Dungeon is, in my opinion, stronger, but you need to know how to fight with troglodytes there, without losing them senselessly.
And with the Swamp, 12 gnolls will come at the start, and you'll win. That's why newbies don't like it. (Although, Thazar wins easily).
But when upgrading archers, you might end up facing cavalry with a Castle.
A Castle for true pros. But that doesn't mean it's weak. For example, in this thread, some forum users are vehemently arguing that the Fortress is a weak Castle, and that a player using the Fortress on low and medium difficulty maps can be easily defeated. I disagree. For example, I recently played on a low difficulty map, and the first neutral Castle I found was a Barbarian one. I simply built an army of Dragonflies, Wyverns, and Thunderbirds, to which Pegasi later joined. It's true that I had to sacrifice one leadership slot. But I had a great, fast army with significant damage output. They pitted an Elven army with Gold Dragons against me. The result pleased me. =)
Continuing the topic of Inferno's weakness, I'll say this: have you ever heard of thousands of demons on low and medium difficulty maps?