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#306
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In WoT, Lunar was good, but not an overpowered unit. That’s all I have to say.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#307
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=Lizard=
In WoG, Luna was good, but not an overpowered unit. That's all I have to say.

In WoG, due to the leveling system, it was a different game. The same trolls under a Shaman or skeletons under a Ghost were devastating, I remember taking a tier 3 Utopia on map 122 in Heroes 6. It would be more difficult for mages.


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#308
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=Lizard=
In WoG, Luna was good, but not an overpowered unit. That's all I have to say.
Top players in WoG used Luna to collect treasure chests. That's why she wasn't overpowered. And what's the point of thinking or strategizing when you have Trogols or skeletons with two swords? :smile17:

Added 1 minute later
KobRa_RR
In WoG, due to the upgrade system, it was a different game. The same Trogols under a Shaman or skeletons under a Ghost were crushing and breaking everything. I remember taking a three-stack Utopia on map 122 in MM6. It would be harder for mages.
Lol, Samurai once took a three-stack Utopia on map 121 on 8mm6a against me. What wall of fire? :D
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#309
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What the heck are Trogles? As far as I remember, Stinger took Utopia on Might and Magic VI, scoring 117 points for Lorelei!
http://ru.twitch.tv/lizard_wt
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#310
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KobRa_RR
That's not the right way to do it.

Please provide some arguments!
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#311
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In World Team, the Elementals had 0-0-2-2 stats, which noticeably reduced the effectiveness of the Moon spell.
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#312
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YaR
Please provide arguments!))
The combat mechanics are being simplified, and that's not good.
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#313
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Wicc
In World Tournament, Elementals had stats of 0-0-2-2, which noticeably reduced the effectiveness of the Moon faction.

Actually, my post was about this. But, perhaps, changing the starting stats is not very atmospheric.
http://ru.twitch.tv/lizard_wt
#314
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Considering that the Elementals originally had "incorrect" stats (a sum of 6, while all other mages have a sum of 5), removing one point might be acceptable (and perhaps even desirable). But in any case, this affects not only the Moon faction, but the entire class.
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#315
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Sav
Considering that the elementals in the original game have "incorrect" stats (the sum is 6, while all other mages have a sum of 5), removing one point might be acceptable (and perhaps even desirable). But this, in any case, affects not only the Moon faction, but the entire class.

0 0 2.5 2.5 so it wouldn't be unfair! And to avoid repetition)


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#316
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just a morning thought: Eagle Eye could be made into a skill that shows the contents of objects (including Pandora's Boxes). Let's say the basic version shows up to 10k value, the advanced version shows up to 15k, and the expert version shows everything. It would be a pretty useful support tool. You could also limit this by range: basic: 3 cells, advanced: 5, expert: 10.
ICQ 353428546
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#317
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RozenKran
just a morning thought: you could turn eagle eye into a skill that shows the contents of objects (including pandoras). For example, basic: up to 10k value, advanced: up to 15, expert: everything. It would make for a pretty useful support tool. You could also limit this by range: basic: 3 cells, advanced: 5, expert: 10.

Dragon Utopia and pandoras too? Isn't that a bit much? :D


#318
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In my opinion, the ability to acquire the Moon artifact compensates for the reduced flux compared to other castles. Nerfing the Moon could significantly weaken it.
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#319
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Reducing the stats of all units is fine, but the Moon unit's special abilities shouldn't be changed.
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#320
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isn't it time to fix the Grail again, by the way, now that Reddit has appeared in the thread?! :D :D


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