Posts from Ideas and suggestions.
In WoG, Luna was good, but not an overpowered unit. That's all I have to say.
In WoG, due to the leveling system, it was a different game. The same trolls under a Shaman or skeletons under a Ghost were devastating, I remember taking a tier 3 Utopia on map 122 in Heroes 6. It would be more difficult for mages.
In WoG, Luna was good, but not an overpowered unit. That's all I have to say.
Added 1 minute later
In WoG, due to the upgrade system, it was a different game. The same Trogols under a Shaman or skeletons under a Ghost were crushing and breaking everything. I remember taking a three-stack Utopia on map 122 in MM6. It would be harder for mages.
That's not the right way to do it.
Please provide some arguments!
Please provide arguments!))
In World Tournament, Elementals had stats of 0-0-2-2, which noticeably reduced the effectiveness of the Moon faction.
Actually, my post was about this. But, perhaps, changing the starting stats is not very atmospheric.
Considering that the elementals in the original game have "incorrect" stats (the sum is 6, while all other mages have a sum of 5), removing one point might be acceptable (and perhaps even desirable). But this, in any case, affects not only the Moon faction, but the entire class.
0 0 2.5 2.5 so it wouldn't be unfair! And to avoid repetition)
Dragon Utopia and pandoras too? Isn't that a bit much? :D

