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Since there were no new maps available, I decided to try playing the first mission again, and I wasn't disappointed. The map is excellent in every way, although it's a bit too complex. I had to figure things out by reading the in-game messages and solving the author's puzzles through trial and error. It would have been much easier if the author had included annotations that appeared when hovering the cursor over a particular prophet's hut. Also, the cardinal directions are mixed up on the map, which creates well-known difficulties both when completing quests and when searching for the tear. But that's in the past. Still, I give my respect to the author.
I started the second mission with great interest and even managed to get out of the labyrinth, but after playing for two or three weeks, I realized that I would have to rack my brains again. From the in-game messages, I still don't understand if this map can only be completed using "console commands" and other childish tricks. For example, it's not clear to me how I can defeat the hordes of enemies and complete all the tasks with such a small number of troops (82 Furies, 80 Archers, 5 Sovereigns, 2 Hydras, and 30 Riders; the hero is quite well-leveled - level 29, attack is almost 30, and he's about to get "Wrath of the Elements" + bonus defense). The non-native buildings don't solve the problem of troop growth, and I can't get the native ones. In general, you can feel the hand of a "master" at work. Nevertheless, the map is enjoyable. If I have the chance, I'll explore it further; maybe I'll be able to complete it. Thank you to the author for providing entertainment during my vacation.