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9 years ago
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Tournament "PATH TO OLYMPUS"


EPILOGUE:

Since new tournaments, both online and offline, appear in the Heroes community every day – or rather, they don't appear at all. I decided to organize and run this tournament. The idea of the tournament is as old as the world itself – only those participants whom I personally approve will be able to participate in it, with the exception of cases where AK prohibits someone from participating. Basically, this category includes players with 1700+ rating points, but I repeat that this criterion is not mandatory for everyone.
The prize fund for the tournament will be 10,000 rubles plus sponsorship money from anyone who wants to contribute. The distribution of prizes will be as follows:
1st place – 70%;
2nd place – 30%.
If you like the idea of the tournament, want to support it, and have the means, any material assistance will go towards increasing the prize fund (all my contact information is provided; call, write, etc.).
Details on how to support the tournament and increase its prize fund:
Qiwi wallet +79372490006
Sberbank card 4276 5600 1455 6874

GENERAL INFORMATION

1. Tournament organizer: Dark (303751774).
Tournament judges: Dark (303751774), skd (593626431).
2. The tournament takes place according to the current forum rules, which are currently /topic/10593/.
3. Version for SoD 3.2 (4.0) +HD-mod game.
4. Template selection is done by choosing from a list of 9 templates: 2SM4d(3), Jebus cross, 8xm12a, 8mm6a, 6LM10a, Spider, 8хm8а, Mini-nostalgia, Diamond marked in red in the table starts selecting templates first. In the group stage, red indicates the player listed first in the pair (e.g., No. 1 vs. No. 3, meaning No. 1 is red).
Changes to the main rules regarding the timer:
4.1. Chess timer:
for l+y 16+6+1,
for hl+y 16+8+1,
for jebus 21+8+1.15. (roads only FAST!)
Total restarts 113 (111+111+111, 112+111, 113).
Random castle selection and trade:
The host generates a random pair of castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins as compensation to their opponent. If at least one castle repeats during regeneration, that same player has the right (but is not obligated) to request one free regeneration. Trading begins with the player who is not the host of the game. If identical castles are drawn (so to speak), a free regen is carried out if at least one player expresses a desire. Provided that both agree to play mirror match, players have the right to ban 1 hero each; the host of the game starts banning heroes. In this case, there is also trading for heroes after the ban.
Color trade.
Starting January 11, 2017, on the Mini-nostalgia template, the order of computer selection will be determined by flipping a coin.
4.2. Guild of Mages restructuring – enabled.
4.3. One-sided unit replacement – disabled.
5. All tournament games will count towards the seasonal rating; an report must be provided for each played game (the organizer has the right to remove a player from the tournament if the player does not confirm the report for the previous game(s)).
6. Saves of all matches must be saved until the end of the tournament and saves and passwords must be presented upon first request from organizers and judges of the tournament. Failure to provide a password may result in a technical defeat. It should also be noted that passwords for saves must also be provided to opponents upon their first request after the game is played; failure to comply with this rule will result in disciplinary action up to and including disqualification.
7. All controversial issues are resolved through the organizer or judges of the tournament. Organizers and judges follow the current forum rules and logic in contentious situations.
8. The organizer reserves the right not to allow a player to participate in the tournament without explanation.
9. If a participant cannot personally agree with their opponent on a game, they must immediately notify the judge. In such cases, the judge decides on scheduling an ODD (One Day Delay).
Minimum game time when scheduling an ODD – 5 hours.
10. There will be 40 participants, and the tournament will be awarded Official status, and the winner will receive an award under their avatar (in development).
11. The winner of the tournament will have the right to participate in the Wild card tournament for FB-11.
12. By submitting your application, you agree to the regulations and terms of the tournament.
13. The tournament organizer reserves the right to change the rules at its discretion, guided by common sense and logic.

TOURNAMENT REGULATIONS

GROUP STAGE

1. Each group has 5 people; 2 players who score the most points advance from the group.
In case of equal points in a group, the following items will be considered first:
a) Berger coefficient (calculated only based on results shown in the group),
b) Head-to-head match,
c) Points scored in the game "weigh" more than technical defeats,
d) Decision of judges.
2. Seeding into groups is done according to the overall rating at the discretion of the organizer. Aim for no more than 2 players in a group with the same rating range.
3. Players in each group will be assigned numbers: No. 1, No. 2, No. 3, No. 4, No. 5. The order of games in the group will occur as follows:
Round 1 – No. 1 vs. No. 2 and No. 3 vs. No. 4;
Round 2 – No. 5 vs. No. 1 and No. 3 vs. No. 2;
Round 3 – No. 4 vs. No. 1 and No. 2 vs. No. 5;
Round 4 – No. 1 vs. No. 3 and No. 4 vs. No. 5;
Round 5 – No. 5 vs. No. 3 and No. 2 vs. No. 4.
The order of games in the groups is mandatory for everyone, but if you have the opportunity to additionally play the remaining games within these deadlines, no one will object.
4. The deadline for each game in the group stage is 10 days.
5. Draws are not possible at this stage. In case of controversial situations regarding the results of a game or an unfinished game within the deadline, saves from such a game may be submitted to the tournament judges for adjudication.
Awarding points:
Victory – 3 points; defeat – 0.

FULL DOUBLE ELIMINATION STAGE

1. Two players with first and second place advance from the groups, then a draw is held between (precisely) the groups where the first places play against the seconds and vice versa.
2. Losers' finals and winners' finals are played according to the principle of (bo3 – best of three). The grand final is played according to the principle of (bo5 – best of five), starting with a score of 1-0 in favor of the player from the upper bracket.
3. For template selection, red will be the player who is higher in the table.
4. Players in the losers' finals, winners' finals, and grand final must stream all games live on www.heroes3.tv. Players who neglect this rule or who do not have the ability to stream or experience technical problems will be disqualified from the tournament without exception. In other words, no streaming - ban (you will have almost the entire tournament to comply with this requirement).
5. The deadline for each game in the playoffs is 14 days, except for all finals. Deadlines for the finals will be announced during the tournament.

TOURNAMENT REGISTRATION:

1. Registration will last for 2 days, from September 27 to September 29 until 12:00 PM (inclusive).
2. The group stage of the tournament will start on September 30.
3. To register, you must indicate your nickname on the forum and ICQ (required).
4. Applications from participants with unconfirmed reports will be rejected until the corresponding reports are confirmed.

EPILOGUE


In conclusion, I want to say that if you are unhappy with the rules of the tournament or have a personal dislike for the organizer of this competition or anything else – please don't waste your nerves and time and do not register :). Good luck to everyone!!!

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People who supported the tournament

dihotom13 - 1000 rubles!
In reply to Antiplayer
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9 years ago
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Antiplayer
Thanks for the game!

I built up control in my main town while running around in the treasure map, miscalculated the movements, and didn't have time to retreat home to learn. But my opponent appreciated my GM. I felt very sad.
Thanks for the game!
In reply to Dark
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9 years ago
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rozenkran vs marajan – the game will be finished today, as I understand it.

palach vs kost – a decision will be made tomorrow; I’m waiting for news from these people.
In reply to Dark
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9 years ago
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A very long exit from the respawn, but it was compensated for by hiding spots and controls. And I didn't regret taking water right away; otherwise, who knows when I would have gotten air. Control worked starting from the very 1st Dragon Utopia. After that, it was just a matter of technique. By the final battle, we had 18 archangels, 31 knights, 65 crusaders, 140 crossbowmen, and 42 ducks.

Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
213 days
Game Date
10/13/2016
Reported
10/13/2016 3:18 PM
Rating Impact Archived
Javdet 1580 1592 +12 ↑
OUTLAW 1493 1481 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/13/2016 3:27 PM

In reply to Javdet
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9 years ago
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Javdet
A very long exit from the respawn, but it was compensated for by hiding spots and cons. And I didn't regret taking water immediately; otherwise, who knows when I would have gotten air. And control worked right from the 1st Dragon Utopia. The rest was just a matter of technique. By the final battle, there were 18 archs, 31 horses, 65 crusaders, 140 crossbows, and 42 ducks.

Thanks for the game.
Initially, everything was harsh. The found cons were deep in the wilderness. It wasn't clear what to use to take them. But once we gathered and leveled up, the off-defense max level dropped and control appeared. The game started improving, and the home village was rebuilt from scratch. Then the opponent entered the contact zone with unkillable meat and control. I tried to capture his capital and upgrade my angels, since I didn't spot a TP-user with the opponent, but in the end, it didn't work out... :D
Thx for the game!
In reply to Dark
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9 years ago
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Not a very tempo-oriented setup, but by the 3rd week I gathered 3 hives for the con to get 2 angels and headed to the treasure. There were another 3 clues there — in total 36 ducks, 2 Dragon Utopia from the quad and co, a +5 sword for 14 fens, gloves at the black market. Gathered everything and got crushed. At 135 dess with 3800 mp he reaches the power on the loser and then comes the payback. Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
135 days
Game Date
10/13/2016
Reported
10/13/2016 4:06 PM
Rating Impact Archived
RozenKran 1856 1857 +1 ↑
marajan 1389 1388 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/15/2016 3:14 PM

In reply to Dark
9 years ago
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Thank you for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
133 days
Game Date
10/14/2016
Reported
10/14/2016 6:08 PM
Rating Impact Archived
Medium_HP 1724 1730 +6 ↑
OUTLAW 1475 1469 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2016 8:08 PM

In reply to Dark
9 years ago
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Thank you for playing.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
214 days
Game Date
10/14/2016
Reported
10/14/2016 6:11 PM
Rating Impact Archived
Medium_HP 1725 1736 +11 ↑
Javdet 1634 1623 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/14/2016 6:16 PM

In reply to Medium_HP
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9 years ago
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Medium_HP
Thank you for the game.
It had a lot of potential, but in the beginning, Kostya cut off the lane, which controlled the center of the map, and that probably decided the outcome of the game. And in the final, AOTD won with Chuupa – no contest, although he wasn't inferior in terms of units.

Thank you for the game.
In reply to Medium_HP
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9 years ago
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Medium_HP
Thanks for the game.
I gave the game away by about 75-80%. Definitely threw the win. Start with 150+ troglodytes + native hero from prison, offense and defense leveled. On turn 116, the Miner takes an external dwelling of dragons with summoning for 40+ monks. On turn 117, I take a risk for tempo and get max nagabank (not a single morale from neutrals), but lose a dragon. At the start of the second week — Griffin Conservatory 2 and splitting for double mana on top of the existing cap +5, for a total of 140 mana. Then the Scholar passes a 2GM arrow to the Miner for an air boost +50%. I burst into the center — it's empty. I took the opponent's town, all the while waiting for the opponent to show. At the end of the second week, Kyrre enters the center, and here I make the decisive mistake, deciding I need to split into the village in the center instead of the capital. The opponent rides to our capital, eventually taking it and learning the 2GM arrow and replenishing mana, which decided the finale, plus 2 resists from the unicorns. Thanks for the game!
In reply to Dark
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9 years ago
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Basically, the neutral creatures didn't allow the players to leave the poorest mini-respawn point. I didn't see the point in prolonging the game. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
115 days
Game Date
10/14/2016
Reported
10/14/2016 8:25 PM
Rating Impact Archived
OUTLAW 1464 1463 -1 ↓
Dark 1858 1859 +1 ↑
Rated Sep 28, 2022

Accepted by opponent on 10/14/2016 8:26 PM

In reply to OUTLAW
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9 years ago
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OUTLAW
The neutral faction's lack of morality prevented them from escaping the poorest mini-respawn point. I didn't see the point in prolonging the game. Thanks for the game!
Thanks for the game!
In reply to Dave_HUN
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9 years ago
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Dave_HUN
Thank you for the game.
Report canceled.
In reply to RozenKran
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9 years ago
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RozenKran
Not a very tempo-oriented setup, but by the 3rd week I gathered 3 hives for the con to get 2 angels and headed to the treasure. There were another 3 clues - in total 36 ducks, 2 Dragon Utopia from the quad and КО, sword+5 for 14 fens, gloves at the black market. Gathered everything and got crushed. At 135 dess with 3800 mp he reaches the power on the loser and then comes the payback. Thanks for the game.
it was thx for the game
In reply to Dark
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9 years ago
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Thank you for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Оррин / Orrin Main Hero Оррин / Orrin
Map Template
8mm6a
Game Length
136 days
Game Date
10/15/2016
Reported
10/16/2016 12:00 AM
Rating Impact Archived
Freeman 1406 1431 +25 ↑
wowa 1673 1648 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/16/2016 12:31 AM

In reply to Freeman
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9 years ago
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freesha
Thanks for the game.
1st restart -- medusa chord block
3rd restart -- naga pack block

in the end we played for luck
necro came, took the pit external dwelling, and right then the gold drought hit
moreover, the computer assembled an army at the taz, broke through the elevator and sent Septhienna to rest
instead of buying her back in the swamp after spending a day at the tavern, I bought her back at home and while running, ended up losing 2 days, and considering that before the center I decided to respawn mana at the computer, that's 3 in total
what was stressful -- the opponent had a double
however, the necromancy and demonology were going well, though I had to give up on the tower due to trades
a Dragon Utopia was scouted, and then the devil made me return the main army for a day to respawn behind the Griffin Conservatory and the prison behind the wood chord -- and of course Septhienna gets taken out, and due to the pit upgrade there wasn't enough sulfur for the fly grail and the mama goes into oblivion
but I got Orrin from the prison with expert Logistics and expert Ballistics, while Kyrre ran into wasteland, and there was an idea to go behind enemy lines, cutting off castles, especially since only 2 were visible the whole way -- but it didn't work out, the wasteland wasn't deep, the opponent merges the main army and attacks

gg, thx for the game

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