Skip to content

Posts from Tactics against Haven and Dungeon.

5.0 (1 rating)
User Avatar
Auto-translated
Let's discuss the tactics for playing against these castles. People consider them strong, but there's a counter-race for every race. Gentlemen, what's your opinion: which faction is easiest to play against them?
:D
User Avatar
Auto-translated
Chaos is the most difficult opponent, in my opinion. Because the hero simply has a lot of direct damage spells. And when your army is dwindling before your eyes... sometimes there's no time for strategy and tactics. This is where the balance needs to be adjusted (Optimal, what does Equilibrius say about this, share your thoughts).

But if you play as Sylvan, the anti-magic spell can save you. And for Haven, energy drain will be useful. This is if you're directly fighting a Chaos hero.
In reply to Пандора
User Avatar
Auto-translated
Pandora;94107
(Optimal, what does Equilibrus say about this, share it).
Equilibris says, and not only Equilibris, that the main thing is to buff the hero. Against Chaos, you need to play either for speed or for accumulating a HUGE army, so that the disintegration is noticeable like a magic arrow:D
And in general, a competitor to Chaos: Life, Barbarian.
Why Life, I already explained:)
And for the Barbarian, it's enough to level up 100% magic resistance, and that's it. He will compensate for the losses from direct damage:)
:D
User Avatar
Auto-translated
The problem with fighting Chaos is that it allows for the creation of a hero-partisan. With a high level of stealth, nothing is safe from abduction, even if it's located deep in the rear. Therefore, when fighting Chaos, it's important to develop your scouting skills.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
User Avatar
Auto-translated
As an alternative, any mage can try to increase their resistance, especially if they know exactly who they are playing against. To do this, they will have to sacrifice their fourth skill (Summoning, Resurrection, Necromancy, or Charm), temporarily...
In reply to AlexeyPank
User Avatar
Auto-translated
AlexeyPank;94136
The problem with Chaos is that it allows for the creation of a hero-partisan. High-level stealth means that nothing is safe from being kidnapped, even if it's located deep in the rear. Therefore, against Chaos, it's important to develop scouting.
Yes, that's a problem. But it depends on the opponent: they will have to develop both a scout and a mage simultaneously. If they are interested in a highly developed mage, then a scout may not even appear.
:D
User Avatar
Auto-translated
If he's interested in a heavily upgraded mage, then the Ranger might not even appear.

The same applies to Chaos. Here, he needs to focus either on a mage or a rogue.
In reply to Пандора
User Avatar
Auto-translated
Pandora;94148
The same applies to Chaos. Here, it's important to focus either on a Mage or a Rogue.
That's what I'm talking about – Chaos.
:D
User Avatar
Auto-translated
But if you have a well-developed Rogue, you might not even need a Mage. After all, it's easier to level up a Rogue than a Mage – they gain experience from stealth. And when such a hero, level 15, comes to join your party, you'll be glad you have him.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
Auto-translated
AlexeyPank;94160
But with a well-developed Rogue, he might not even need a Mage. After all, it's easier to level up a Rogue than a Mage – he gains experience from stealth. And when such a hero, level 15, comes to your territory to cause trouble, it won't be pleasant.
This can be mitigated. Leave a couple of Squires at each entrance to your territory so you can see the hero approaching. Then you'll get an alert, and the partisan will have nowhere to run: knowing his plan, you can stop him.
:D
User Avatar
Auto-translated
Here's a tactic that works against Chaos. But a couple of squires aren't much of an obstacle for a hero. Still, it's better to have your own scout, at least level 4.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
Auto-translated
AlexeyPank;94179
So, we found a tactic against Chaos. But a couple of squires aren't an obstacle for the hero. Still, it's better to have your own scout, at least level 4.
You can simply place 3 squires in a row, and that's it. Or place one on each cell that borders the passage.

Now, let's think about which units can defeat Chaos.
:D
User Avatar
Auto-translated
Now, let's discuss which faction can defeat Chaos.

Any faction will do. Having a large army won't hurt => Death and Barbarian.
In reply to Пандора
User Avatar
Auto-translated
Pandora;94210
Anyone. Having a large army won't be a problem here => Death and Barbarian.
In general, the growth rate of creatures for the Academy is low (except for thieves and level 2 units). You can overwhelm them with numbers... But it depends on the situation. You need to build and buy the Chaos Dungeon, which takes time and money. You can attack Chaos then, while it hasn't had time to buy the Chaos Dungeon.
:D
User Avatar
Auto-translated
Well, rushing has always been a standard tactic against Chaos. You can also force Chaos to constantly defend. In this case, Sylvan can do a lot of nasty things by using creature summoning and calling them into battle.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.

Statistics

Welcome our newest member: Emil