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9 years ago
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Tournament "PATH TO OLYMPUS"


EPILOGUE:

Since new tournaments, both online and offline, appear in the Heroes community every day – or rather, they don't appear at all. I decided to organize and run this tournament. The idea of the tournament is as old as the world itself – only those participants whom I personally approve will be able to participate in it, with the exception of cases where AK prohibits someone from participating. Basically, this category includes players with 1700+ rating points, but I repeat that this criterion is not mandatory for everyone.
The prize fund for the tournament will be 10,000 rubles plus sponsorship money from anyone who wants to contribute. The distribution of prizes will be as follows:
1st place – 70%;
2nd place – 30%.
If you like the idea of the tournament, want to support it, and have the means, any material assistance will go towards increasing the prize fund (all my contact information is provided; call, write, etc.).
Details on how to support the tournament and increase its prize fund:
Qiwi wallet +79372490006
Sberbank card 4276 5600 1455 6874

GENERAL INFORMATION

1. Tournament organizer: Dark (303751774).
Tournament judges: Dark (303751774), skd (593626431).
2. The tournament takes place according to the current forum rules, which are currently /topic/10593/.
3. Version for SoD 3.2 (4.0) +HD-mod game.
4. Template selection is done by choosing from a list of 9 templates: 2SM4d(3), Jebus cross, 8xm12a, 8mm6a, 6LM10a, Spider, 8хm8а, Mini-nostalgia, Diamond marked in red in the table starts selecting templates first. In the group stage, red indicates the player listed first in the pair (e.g., No. 1 vs. No. 3, meaning No. 1 is red).
Changes to the main rules regarding the timer:
4.1. Chess timer:
for l+y 16+6+1,
for hl+y 16+8+1,
for jebus 21+8+1.15. (roads only FAST!)
Total restarts 113 (111+111+111, 112+111, 113).
Random castle selection and trade:
The host generates a random pair of castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins as compensation to their opponent. If at least one castle repeats during regeneration, that same player has the right (but is not obligated) to request one free regeneration. Trading begins with the player who is not the host of the game. If identical castles are drawn (so to speak), a free regen is carried out if at least one player expresses a desire. Provided that both agree to play mirror match, players have the right to ban 1 hero each; the host of the game starts banning heroes. In this case, there is also trading for heroes after the ban.
Color trade.
Starting January 11, 2017, on the Mini-nostalgia template, the order of computer selection will be determined by flipping a coin.
4.2. Guild of Mages restructuring – enabled.
4.3. One-sided unit replacement – disabled.
5. All tournament games will count towards the seasonal rating; an report must be provided for each played game (the organizer has the right to remove a player from the tournament if the player does not confirm the report for the previous game(s)).
6. Saves of all matches must be saved until the end of the tournament and saves and passwords must be presented upon first request from organizers and judges of the tournament. Failure to provide a password may result in a technical defeat. It should also be noted that passwords for saves must also be provided to opponents upon their first request after the game is played; failure to comply with this rule will result in disciplinary action up to and including disqualification.
7. All controversial issues are resolved through the organizer or judges of the tournament. Organizers and judges follow the current forum rules and logic in contentious situations.
8. The organizer reserves the right not to allow a player to participate in the tournament without explanation.
9. If a participant cannot personally agree with their opponent on a game, they must immediately notify the judge. In such cases, the judge decides on scheduling an ODD (One Day Delay).
Minimum game time when scheduling an ODD – 5 hours.
10. There will be 40 participants, and the tournament will be awarded Official status, and the winner will receive an award under their avatar (in development).
11. The winner of the tournament will have the right to participate in the Wild card tournament for FB-11.
12. By submitting your application, you agree to the regulations and terms of the tournament.
13. The tournament organizer reserves the right to change the rules at its discretion, guided by common sense and logic.

TOURNAMENT REGULATIONS

GROUP STAGE

1. Each group has 5 people; 2 players who score the most points advance from the group.
In case of equal points in a group, the following items will be considered first:
a) Berger coefficient (calculated only based on results shown in the group),
b) Head-to-head match,
c) Points scored in the game "weigh" more than technical defeats,
d) Decision of judges.
2. Seeding into groups is done according to the overall rating at the discretion of the organizer. Aim for no more than 2 players in a group with the same rating range.
3. Players in each group will be assigned numbers: No. 1, No. 2, No. 3, No. 4, No. 5. The order of games in the group will occur as follows:
Round 1 – No. 1 vs. No. 2 and No. 3 vs. No. 4;
Round 2 – No. 5 vs. No. 1 and No. 3 vs. No. 2;
Round 3 – No. 4 vs. No. 1 and No. 2 vs. No. 5;
Round 4 – No. 1 vs. No. 3 and No. 4 vs. No. 5;
Round 5 – No. 5 vs. No. 3 and No. 2 vs. No. 4.
The order of games in the groups is mandatory for everyone, but if you have the opportunity to additionally play the remaining games within these deadlines, no one will object.
4. The deadline for each game in the group stage is 10 days.
5. Draws are not possible at this stage. In case of controversial situations regarding the results of a game or an unfinished game within the deadline, saves from such a game may be submitted to the tournament judges for adjudication.
Awarding points:
Victory – 3 points; defeat – 0.

FULL DOUBLE ELIMINATION STAGE

1. Two players with first and second place advance from the groups, then a draw is held between (precisely) the groups where the first places play against the seconds and vice versa.
2. Losers' finals and winners' finals are played according to the principle of (bo3 – best of three). The grand final is played according to the principle of (bo5 – best of five), starting with a score of 1-0 in favor of the player from the upper bracket.
3. For template selection, red will be the player who is higher in the table.
4. Players in the losers' finals, winners' finals, and grand final must stream all games live on www.heroes3.tv. Players who neglect this rule or who do not have the ability to stream or experience technical problems will be disqualified from the tournament without exception. In other words, no streaming - ban (you will have almost the entire tournament to comply with this requirement).
5. The deadline for each game in the playoffs is 14 days, except for all finals. Deadlines for the finals will be announced during the tournament.

TOURNAMENT REGISTRATION:

1. Registration will last for 2 days, from September 27 to September 29 until 12:00 PM (inclusive).
2. The group stage of the tournament will start on September 30.
3. To register, you must indicate your nickname on the forum and ICQ (required).
4. Applications from participants with unconfirmed reports will be rejected until the corresponding reports are confirmed.

EPILOGUE


In conclusion, I want to say that if you are unhappy with the rules of the tournament or have a personal dislike for the organizer of this competition or anything else – please don't waste your nerves and time and do not register :). Good luck to everyone!!!

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People who supported the tournament

dihotom13 - 1000 rubles!
In reply to Aiwe
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9 years ago
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Aiwe
I think it's great! Just change the inscriptions a bit, and it will be perfect! :smile49:
You should focus on other rewards instead. ;)
In reply to Dark
9 years ago
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I gave up a dungeon for 6500, bought a color for 600. There were apparently 2 restorations left, but I found 3 experience stones along the way, an external dwelling of pits, a refuge + and then Gurney showed up to Piry as well. On 112 I thought about taking a restoration or not, but Piry got earth magic, in the refuge - upgraded pits - the plan is easy and clear - with a ballista, without losses, to demonize and kill everything that moves. Got to the opponent, he had a Dragon Fly Hive and a Griffin Conservatory, later I found another Dragon Fly Hive, near the village there is a Griffin Conservatory a two. On 121 I take the Griffin Conservatory a two, fought poorly, lost an extra five demons. On 123 Piry with mass earth magic takes the Griffin Conservatory a three - a pity that spell power is only 2. As a result, I had 10 dragons, 5 angels, 30 demons, 7 pits. From the tavern I see that the opponent resigned, and from two possible directions I decide to run towards him (I could have also gone to the treasure zone, but the scout showed that it was empty). On 124 I attack Kyrre in the main - there are only 3 angels there. Thank you for the game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Spider
Game Length
124 days
Game Date
10/5/2016
Reported
10/5/2016 2:45 PM
Rating Impact Archived
Diabler 1644 1660 +16 ↑
Aiwe 1686 1670 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/5/2016 3:29 PM

In reply to Diabler
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9 years ago
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Diabler
Gave up the dungeon for 6500, bought the color for 600. Seemed like there were 2 rest still, but I found 3 experience stones along the way, external dwelling of pits, refug+ came to Kyrre along with Gurney. On 112 I thought about taking rest or not, but Kyrre got earth, in the refuge - upgraded pits - the plan is easy and clear, with ballista to demonize without losses and kill everything that moves. Reached the opponent, he has a Dragon Fly Hive and Griffin Conservatory, later found another Dragon Fly Hive, near the village a Griffin Conservatory level two. On 121 I take the Griffin Conservatory level two, fought poorly, lost an extra five demons. On 123 Kyrre with mass earth takes the Griffin Conservatory level three - pity only 2 spell power. In the end I had 10 dragons, 5 angels, 30 demons, 7 pits. From the tavern I see that the opponent surrendered, and from two possible directions I decide to run to him (I could have gone to the treasure zone, but scouting showed it was empty). On 124 I attack Kyrre in the main - there are only 3 angels. Thanks for the game.

Thanks for the game.
In reply to Diabler
9 years ago
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I took two restarts; on the third, I got two paths and a decent amount of money, but no top-tier hero—so we play. I spread out across a huge corner respawn with plenty of cash, external dwellings for peaks, bows, monks, knights, and horses. On the first, there were 8 heroes; horses were in the citadel with an external dwelling, and I also picked up the rest except for the monks. On the second, I spotted three cons :rolleyes: and boots behind vampires. Checked the first con: 3-4, didn't go in with a pawn, ran through with my main. Then I went to scout adjacent areas; in one, there were two hives with artifacts behind fierce guards, in another—a Dragon Utopia. I went back to pick up the hives and took an adjacent village with a pawn, but Taz arrived immediately, took it, and killed 50 of my bows via the prison—Mr. Fish didn't forgive me for the same tactic. I retreated home past the stables and on the third move headed toward the utopia. Along the way, I picked up cons and hives. In the end, the treasure spot had three Dragon Utopias—full control and stats :p While that was happening, the opponent stole the ks, which I had scouted a bit earlier :mad: Then came the grinding and leveling of mages. Later, in one move, I took all the opponent's castles except for the main. I approached with Ignissa, saw 145 monarchs and ones—TP'd out of there :D Then it was a struggle of taking castles back and forth, scouting new territories, etc. In the end, on the last seconds and final move, I attacked. We fought near the ks.
Taz 20-40, Ignissa 30-30. He had 145 monarchs, 46 regulars, and ones of wolf gr. with a fly. I had 15 archs, 118 monarchs, a hundred marks, 30 zealots, and ones of monarchs. Both fought without morale or luck. In the end, Taz just barely couldn't hold on, although it was tense. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Игнисса / Ignissa Main Hero Игнисса / Ignissa
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8xm8
Game Length
213 days
Game Date
10/5/2016
Reported
10/5/2016 5:00 PM
Rating Impact Archived
Grizvald 1745 1773 +28 ↑
Gomunguls 2097 2069 -28 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/5/2016 5:21 PM

In reply to Grizvald
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9 years ago
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Everything was fine; the only thing that let me down in this match was the lack of tempo. Taz didn't have log until the end, but Ain successfully entered with air and Dragon Utopia with КВ. Otherwise, there would be no options at all. Fb was cool)) even though he lost)
Thanks for the game!

P.S. Ed, sorry, but I'm withdrawing from the tournament; I don't want to comment on my decision.
Good luck everyone!
In reply to Diabler
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9 years ago
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On day 111 I bought Crag Hack and got the Boots from the cart. Day 112 stables by the road and a log on Crag Hack, it became much more fun. By the end of the week I took the Inferno town, placed Bears and Pits in the forts.
Week 2 I demoned a bunch of Orcs from 2 dwellings with rebuilding, collected a Dragon Fly Hive for 30 Wyverns. By day 131 I had 60+ Demons. Starting day 131 I began breaking Dragon Utopias — 1 on the main, 3 on the adjacent treasure zone. I gathered a ton of stats, full control, and took over my opponent's main. Marajan had nothing to defend with. Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Интеус / Inteus Start Hero Интеус / Inteus
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
6lm10a
Game Length
137 days
Game Date
10/5/2016
Reported
10/5/2016 6:24 PM
Rating Impact Archived
Amiloo 1766 1767 +1 ↑
marajan 1391 1390 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/5/2016 6:28 PM

In reply to Amiloo
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9 years ago
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Amiloo
On 111 I bought Crag and got boots from a cart. 112 stables near the road and logs on Crag, things got really fun. By the end of the week I took the enemy's Inferno town, placed bears and pits in the forts.
2nd week I demoned a bunch of orcs from 2 dwellings with upgrades, gathered a Dragon Fly Hive with 30 wyverns. By 131 I had 60+ demons. From 131 I started breaking Dragon Utopias - 1 on main, 3 on the adjacent treasure zone. Got a bunch of stats, full control and took the enemy's main. Maradjan had nothing to fight back with. Thanks for the game!
lucky meShane, now he's pouring me a drink, thanks for the game
In reply to Diabler
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9 years ago
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Actually, we drew a diamond, but after a deadly Armageddon battle where both our fathers were eliminated, we decided not to continue digging and instead settle things on Jebus. Here, the opponent was unlucky with the quadruple GO, including gold, black, and sultan units. However, he managed to escape with 5 titans and a lot of mana. But Nila was already in the central castle with superior stats and an army. Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Тунар / Thunar Start Hero Тунар / Thunar
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Jebus Cross
Game Length
127 days
Game Date
10/5/2016
Reported
10/5/2016 6:31 PM
Rating Impact Archived
Amiloo 1759 1768 +9 ↑
u2noob 1613 1604 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/8/2016 3:35 PM

In reply to Amiloo
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9 years ago
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I can replace someone who has withdrawn from the tournament!
In reply to graalzzz
9 years ago
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So, we were just playing with LuckyF on an 8x12 map, and I was a bit… surprised by what happened. I've been playing for quite some time. I returned to SOD after playing in Warlords, where 4-sided castles were common. After that, I came back to SOD and played here, including the aforementioned 8x12 map, about 30 times online, and I never managed to create a 4-sided castle in the game. Now, I've tried recreating the 8x12 map on my computer about 20 times, and I'm ready to do it repeatedly with a live stream, but I still can't create a 4-sided castle; it's just a regular monolith. Either I'm really stupid, or someone please explain why this is happening.
In reality, I lost the game because everyone had a monolith, but we were using it differently and expecting different things from it. Now I'm thinking that it might be related to the versions of Heroes that the mod is installed on, and it might be present in some versions but not in others. In short, I'm completely confused. I'm asking the judges to clarify the situation. Anyone who wants to, feel free to speak up; you can even insult me if you want.
In reply to Palach HP
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9 years ago
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We played with Cobra in "War of the Wizards - 2". There was also a 4-sided supporter on an 8x12 map, so in reality, they are generated, and it's a very rare occurrence to have a 4-sided supporter.
In reply to Diabler
9 years ago
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Dealt a sweet hand, built dwellings 1-6 in the Citadel and angels at the computer, picked up 2 Griffin Conservatory singles and the maximum, after which contact occurred.
Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
8xm12a
Game Length
125 days
Game Date
10/6/2016
Reported
10/6/2016 8:38 PM
Rating Impact Archived
LuckyF 1833 1845 +12 ↑
Palach HP 1761 1749 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/6/2016 9:08 PM

In reply to LuckyF
9 years ago
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LuckyF
I got some good loot, built houses and angels in the Citadel, gathered 2 units of level 1 and a max-level unit, and then we engaged in combat.
Thanks for the game.
Thanks for the game.
In reply to Diabler
9 years ago
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There were no resets, we played for luck. It seemed playable, a couple of Dragon Fly Hives, a couple of cons. But the start didn't go well — magic wasn't leveled up in time, I had to take a Dragon Utopia home. The opponent runs to one of my exits to the center, but there is no GO there, a mine spawned. There was a second passage with a GO nearby. He thought I had cleared the GO and was standing nearby on the speed boost, but alas. Having entered my respawn and stopping there, he was immediately punished. Thanks for the game.
Battle Report Discarded
Инферно / Inferno Faction Инферно / Inferno
Калид / Calid Start Hero Калид / Calid
Калид / Calid Main Hero Калид / Calid
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
126 days
Game Date
10/7/2016
Reported
10/7/2016 12:54 PM

Discarded by organizer on 10/9/2016 8:22 AM

In reply to Palach HP
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9 years ago
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Executioner HP
So, we were just playing with LuckyF on the 8xm12a map, and I was a bit… surprised by what happened. I've been playing for quite some time. I returned to SOD after playing on WoG, where 4-way portals were common. After that, I came back to SOD and played here, including the aforementioned 8xm12a map, about 30 times online, and I never had a 4-way portal generated in my game. Now, I've re-created the 8xm12a map on my computer about 20 times and am ready to do it repeatedly with a live stream, but I still can't get a 4-way portal to generate; it's just a regular monolith. Either I'm really stupid, or someone explain why this is happening.
Basically, I lost the game because everyone had a monolith, but we were using it differently and expecting different things from it. Now I'm thinking that maybe it's related to the versions of Heroes that the mod is installed on, and it exists in some versions but not in others. In short, I'm completely confused. I'm asking the judges to clarify the situation. Anyone who wants to can speak up; you can even insult me if you want.
A 4-way portal is generated when there are no more 2-way or 1-way portals left, and then the 2-way portals start being used in a second cycle.

This is a very rare phenomenon; I've only seen it on the 8xm12a map (maybe 3 times), because it has the largest number of zones and connections of all the map templates.

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