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Posts from Great_map_V1.0

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Name (Russian): Golden Valley
Map Name (English): Great_map_V1.1
Map Type: Multiplayer (for multiple players)
Dungeon: Present
Number of players: 5 (free-for-all)
Size: 176x176 (large)
Map version 1.1
Game version required: 3.1
Author: GabbaHatt

The map is not a mod.

Description: Try to find the legendary Golden Valley, which holds ancient artifacts of incredible power, gold enough for the entire Griffin Empire, and many secrets that you will have to uncover.

Installation: Download the map archive and place it in the Maps folder, which is located in the Heroes directory.

P.S.: I don't know complex scripts, so I made the quests through Map Properties, check the journal.

A couple of screenshots:
https://gyazo.com/a559739bbfadaa9e22900308bdac757e

https://gyazo.com/08753cf3656e2c12c4d760cc253676f3

https://gyazo.com/7aa5315524dc8b2df75c7a666e34705c

https://gyazo.com/2358fe4c3378fca1af9c7a3233b8ffa2

Updated the map to version 1.1. List of main changes:
-Revised the balance of garrisons
-Reduced the stats of Necromancers and their army
-The quest to find the Tear of Ashi is now optional
-Minor edits and fixes in the text and visual part of the map

Added version 1.2 with fixes for some shortcomings
Good luck to everyone!
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I played as a Human hero and completed the map in 16 weeks. Overall, it was decent, but capturing mines in the valley was quite tedious, and finding all the obelisks was even more so. I couldn't find the last obelisk, and ultimately, without formally completing the task, I killed all the enemies, including the Necromancers (by the way, the latter are quite strong and cunning, unlike the others). Overall, the map is well-made, so kudos to the author.
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I went through the map, defeated everyone except the Necropolis. I looked at the Necropolis hero and wondered, how? Not bad stats, and an ARMY... Excuse me, how? (I didn't get Sandro's Cloak).
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In reply to vadim_t
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Thank you for taking the time to check out the map! By the time you reach them, you should be much stronger than the undead. Explore the map, level up your stats, and you'll easily defeat their army.
P.S. Who are you playing as, Vadim?
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I'm playing as the red Necropolis faction. I made a simple decision – I decided to replay without the AI mod. Life immediately became easier; I'll see what happens now.
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Finished it. It was quite good, but I can’t imagine playing it without choosing Necropolis and without Sandro’s cloak :smile26:
In reply to Irina19
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Irina19
I finished it. It's quite good, but I can't imagine how you can play here without choosing Necropolis and without Sandro's cloak :smile26:
It's definitely possible. I completed it with an Elf hero.
In reply to arkmo
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All factions can defeat Necropolis. I even killed them with Orcs. You just need to know how. :smile10:
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Kabanat, I suggest replacing the "Lord of Initiative" with Railag, as he's incredibly overpowered . Irina19, here's an example:
how can anyone play here without Necromancer and Sandro's Cloak?
P.S. The computer is cheating - it gave the undead air element several times at the beginning of the battle - then I was hitting with earth shock for 13k - and then it suddenly stopped. I had to finish them off with lightning and cold.
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In reply to MerlKori
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MerlKori
Irina19, here's an example, by the way.
I also completed Raigom. Before that, I tried playing as a Mage with a super ability. The stats were twice as low as Giovanni's, who defeated me. 7,000 archers could wipe out any of my units with a single volley. I was too lazy to go around and upgrade everything.
In reply to Irina19
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I liked the map. It's well done, and compared to the latest maps posted here, it's simply outstanding. However, there are certain aspects that I didn't like. The garrisons separating the player from the center are significantly stronger than what lies beyond them. Consequently, breaking through the gates is like breaching a dam; the subsequent battles with neutrals become less important. There are too many obelisks. I didn't specifically go out of my way to collect them, as it's too tedious. There's an abundance of money (gold mines) with nowhere to spend it. I played as Elves. I would have chosen Humans; I could have used them for training without spending too much. As it is, buying artifacts is pointless, and retraining at a mentor is a negligible expense. The Necropolis faction is excessively strong. They have heroes with upgraded stats from the start, and they have more units than the player: three castles versus one, with a significant advantage in outer buildings. As a result, winning against the Necropolis requires some degree of cheating. It would have been better to reduce the Necropolis's advantage, even if only in some areas.
In reply to 13га
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13ga
I liked the map. It's well done, and compared to the latest ones posted here, it's simply excellent. However, there are certain aspects I didn't like. The garrisons separating the player from the center are significantly stronger than what lies beyond them. Consequently, breaking through the gates is like breaching a dam; the subsequent battles with neutrals become less important. There are too many obelisks. I didn't specifically go looking for them; it's too tedious. There's a lot of money (gold mines) with nothing to spend it on. I played as the Elves. I would have chosen Humans; I could have used them for training, and I wouldn't have spent much. As it is, buying artifacts above a certain level is pointless; retraining with a mentor is a negligible expense. The Necromancers are excessively strong. They have heroes with boosted stats from the start, and they have more troops than the player: three castles against one, with a significant advantage in the outer structures. As a result, winning against the Necromancer requires some degree of cheating. It would have been better to reduce the Necromancer's advantage, even if only in some areas.


Hmm... thank you for your feedback. In principle, I can make finding the Tear a side quest if everyone is too lazy to look for it. Battles with neutrals? Who needs them; they're just cannon fodder. But the neutral undead are quite strong – and that's the main point. Well, the Necromancers should have an advantage in their army (after all, they're just AI and often make mistakes), because by the time you fight them, your hero is also quite leveled up. Although, I could nerf one of them
In reply to GabbaHatt
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GabbaHatt
Well, Necromancers should have an advantage in their army (after all, they are just AI and often make mistakes), because by the time you fight them, your hero is also quite leveled up. Although, you could reduce the power of one of them.
Reducing one won't help. Twice, one of the Necromancers gathered an entire army for himself, and the result was what you see in the screenshot from my previous post...:eek:
In reply to vadim_t
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I defeated both of them, and they never combined their armies against me.
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Played version 1.0. To win, it turned out to be enough to capture only the southern Necropolis castle, without killing anyone else.

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