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Posts from Worshipper – “Agral’s Decision” [Campaign 2, Mission 5]
In the fourth mission, this large amount of experience is limited from above...
It is limited, of course, to level 30. If you don't take too many unnecessary skills, you can easily manage. I got the Call of Urgash skill exactly at level 30. If you try hard and leave one skill branch empty, you can get the super ability at level 26.:smile49:
Hristana
19 years ago
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I can’t seem to complete this mission, no matter how many times I try. No one joins my army; only the Dungeon lords joined, and the dogs and demons run away in fear. I reached the bridge with the dragons, but I can’t defeat them because my army isn’t big enough. And how did some players manage to recruit an army using summons when there isn’t a castle here?! I can’t figure it out. I haven’t even encountered a Phantom, and I don’t even know what it is. In general, can anyone give me some advice on how to progress in this mission?
О999ОВ
19 years ago
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The Cave Lords are not bad. North of the bridge, there seems to be another island where some creatures joined my army (although they joined me sporadically here as well). You need to get to the dragons as soon as possible. Agrael is at level 30 on this map. Magic is key here, even without summoning. What spells are available?
Hristana
19 years ago
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I have Agrael at level 27. What are spells?
Alan
19 years ago
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spell = a spell. A slang term, and not just in Heroes...
I can't seem to complete this mission, no matter how many times I try. No one joins me; only the Cave Lords join, while the dogs and demons run away in fear. I reached the bridge with the dragons, but I can't defeat them because my army isn't very large. And how did some people manage to recruit an army using summons, if there's no Castle here?! It doesn't work for me. I haven't even encountered a Phantom, and I don't even know what it is. In general, can someone give me some advice on how to progress in this mission?
Which version of the game are you playing? In versions 1.3-1.41, all demonic units join Agrael, except for those that appear in specific weeks. In my first playthrough (1.3), Furies joined me early in the mission, and in my second playthrough (1.41), Assassins joined. Also, there are two dwellings where you can recruit troops. If I'm not mistaken, you can recruit Succubi, Cave Demons, and Coursers or Dogs (I'm not sure). Starting from version 1.4, they accumulate there. There's a fort where you can upgrade them. That's why I took all the chests with gold.
The "Summon Phantom" spell must be chosen as a bonus in the second mission. It remains for all subsequent missions. This spell instantly creates a clone of the selected unit. However, this clone is weak – it dies with the slightest damage. But if you don't let the dragons get close to it, the phantom of a demoness works great. Just make sure there's space next to the unit being cloned for the clone.
In the previous mission, you can theoretically easily level up Agrael to any level. They won't let you go beyond level 30. There are a huge number of neutral creatures there. And if that's not enough (I don't know how weak Agrael has to be to not be enough), you can bring as many Druids as you want to the sacrificial pit from three Druid cities.
In general, in any mission, except for those where delay has consequences, you should try to get the most out of it to make it easier to complete the subsequent ones. First of all, you should try not to miss any stat-boosting opportunities. There is no limit to development on them.
Where did you get that girl from? I only have one Agrael, and you can’t hire anyone else anywhere… Everything has to be done by him alone, and that takes time…
...The "Summon Phantom" spell should be chosen when selecting a bonus in the 2nd mission. It remains for all subsequent missions. This spell instantly creates a clone of the selected unit. However, this clone is weak – it dies with the slightest damage. But if you don't let dragons get close to it, the phantom works great for demonesses. Just make sure there is space next to the unit being cloned for the clone...
Why is the clone weak? In my case, phantoms died every other time, i.e., they could withstand one hit, but died on the second. In most cases, that's exactly what happened.
Boris K
19 years ago
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The Phantom dies from even the slightest damage, but it has the "ethereal" property, like ghosts.
Hristana
19 years ago
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I haven't played for a long time, but yesterday I decided to try playing this mission from the beginning again. And everything went smoothly for me. My Agrael was level 27. As a bonus, I chose a sextant to sail faster. First, I reached the recruitment buildings, then further to upgrade my army, then I got to the lower right corner, killed the dragons there, learned the "Summon Ship" spell, and actually, the ship is summoned if you stand at the very edge, i.e., in the water. I summoned the ship, bought a map from the cartographer, then hired and upgraded my army as much as I could, then went up to where the Cave Lords were, they joined me, and also nearby where the upgraded Cave Lords were, they joined me too. And I sailed to the bridge to kill the dragons. And that's it))) easy peasy.
Added 6 minutes later Boris K;87808
Which version of the game are you playing? QUOTE] I don't even know which version I'm playing. I have a disc, and it doesn't say on it. I'm playing with that one.
Alan
19 years ago
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I don't even know which version I'm playing. I have a disc, but it doesn't say the version number on it. I just play the game from the disc.
When you launch the game, the version number (1.x, where x is the version number) is displayed in the bottom left corner.
Hristana
19 years ago
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Yes, I have version 1.0. It seems to be the easiest version.
Yes, I have version 1.0. It seems to be the easiest version.
It was the very first version. Then patches 1.1 - 1.5 were released, which made changes to both the game's stability and balance. Plus, the Hammers of Fate expansion, which was initially version 2.0 and has one patch, 2.1.
Lady Neona
19 years ago
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First, enter the cheat code add_all_spells, then cast the "Astral Gate" spell and pass by the dragons. It's that simple.
First, enter the cheat code add_all_spells, then cast the "Astral Gate" spell and pass by the dragons. It's simple.
Well, firstly, it's cheating. Secondly: in versions higher than 1.3, cheats don't work. And thirdly: it's such a minor thing that using cheats can ruin all the previous campaigns because it makes changes to the game's structure.