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In Morrowind, among other characters, the orc was the leader; he was initially planned as a knight-mystic and eventually became one. At some point, his invincibility became tiresome, and then a gloomy cloud appeared. There was a Bosmer girl, initially planned as a thief-assassin, but she became an archmage, a gladiator, and generally skilled in everything. The sudden discovery of auto-leveling forced the poor girl to commit suicide, and then Skyrim was on the horizon. There was a very charismatic Dunmer, who intended to be an assassin-mage-hypnotist, but he also became a super-skilled character, and he committed suicide immediately after the wedding, finally concluding that life is a game and the Dunmer is just an actor in it. Or maybe he was finally driven mad by the endless crypts and his own sudden shouts. In general, the last game could have been perfect if it had adopted the best features of Morrowind, such as difficult development, a variety of magic, items, guilds, book legends, and storylines. Instead, it has some kind of Pokémon-like gameplay with unnecessary nonsense, like weddings. The skills are interesting, but the development is too simple. The interface is terrible. The landscapes are great, but the crypts are again getting repetitive.
Added 4 minutes later
And I couldn't handle Daggerfall. I somehow managed to escape from the terrible dungeon, where I could only kill a rat at the beginning, and I ran away from the rest. Then a walk through an endless, completely monotonous forest, then a fast travel to some city, where I walked around, didn't understand anything, and disappeared