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Posts from Expedition: general discussions. Auto-translated

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#1009
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Oh well, that's it. I got really inspired, but it's time to draw the comic, and I'm far from finishing it – it's like being in the TARDIS and getting shot in the knee, so what can I do? I'll put aside what I've come up with for now.

The races aren't quite finished yet, but the trend is already clear.

Basically, the stats are the same: strength – damage, agility – dodge, body – health and movement range, intelligence – turn order, will – technomancy, charisma – just for fun.

1. The icons ultimately look meaningless. I'll take another look at them, but maybe it wasn't the best idea to take them from Knights of the Old Republic, because due to the specifics of those icons, it turned out to be neither clear nor very attractive, and I'm too lazy to look for/draw something extra. But at worst, I'll give up on the icons in some cases.
2. The system has been reworked, and I've gotten rid of the crazy exponents in the formulas. Now, damage is calculated as base (weapon damage) x (1+S/100), and health and movement = Bx1.5 and Vx1.5. The formulas for various checks were good from my previous experience, so for various actions, the parameter = probability of success, and charisma no longer affects the price. The same goes for technomancy; I've added separate perks to enhance spells.
3. I looked at Revna, thought about it, and decided that instead of messing around with all sorts of stupid skill branches, it's easier to give the player 8-12 skill points and let them choose what they want. 2 skills are taken for free – a faction bonus and a mandatory race skill. Mandatory skills are either unique or taken from existing ones, but thanks to the new scheme, I don't think this will force character generation into rigid frameworks. I'll try to adjust the existing skills so that they depend on each other as little as possible.
4. I like how I handled the Necropolis, considering that its mechanics and technomancy have been cut down (as if everyone was rushing to play as them, lol). It turned out to be more lore-friendly, I guess.
5. Technomancy is a bit lacking, but firstly, this isn't Star Wars, and secondly, maybe I'll add extra spells as I go.
6. Corel is terrible. I'll have to install Illustrator. Or just switch to Word, but I won't be able to create such a beautiful table there.

Am I on the right track?
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А, вот почему.

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#1010
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the body should be responsible for attractiveness...

Be strong. Believe
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#1011
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Hmm. I reloaded the page and everything became clear. For some reason, your icons in the file are randomizing. However, I don't rule out the possibility that the problem is with my browser.
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Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1012
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Lol. I have the same icons as before. But 95% of the time, I manually add a label to the ashtamel in the game itself, because I want to put a black background under the icons, and I'm already tired of editing it in Corel, because it does everything except what I ask it to do.
А, вот почему.

🏹🎪+⛓️♿=💕
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#1013
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If my calculations are correct, the mana limit for a character optimized for magic is 292. In other words, the character cannot use their most powerful spells without becoming exhausted (and some, like the lightning bolt, cannot be used at all), while they can use their average spells two or three times per battle (after which they will become exhausted). At the same time, a specialized melee fighter can deal approximately 350 damage per round with their bare hands. And a robot can deal even more, over 1000, with the same 25% chance of paralysis with each attack as the lightning spell.
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#1014
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1. By my calculations, 315 if leveling from an Ancalagon (they have the highest starting willpower) and taking the perk at level 3.
2. If taking the perk at level 2, then the Alpha Ray costs 335.
3. Then I'll increase HP and WP by 3 times, not 1.5 times, since according to your calculations the damage is so powerful. And I'll also look into the skills there.

Overall, is the system better than the previous one? That's what I'm curious about. Balancing it later with a buttload of HoMM3 optimizers is something any fool can do. But the system still needs to be devised.
А, вот почему.

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#1016
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3. Then I'll increase HP and defense by 3 times, not 1.5, since, according to your calculations, the damage is so high. And I'll also take a look at the skills.
Well, it's written without taking armor into account, so it's better not to buff HP that much.
1. According to my calculations, it's 315 if you level up from Ancalat (they have the highest starting willpower) and take the perk at level 3.
Oh, so the stat bonuses for each skill level are cumulative?

Added 2 minutes later
And the damage might be slightly exaggerated because I added the strength from the first soldier skill to the fists. But I'm not sure if it affects fists or fist weapons.
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#1017
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Guys, I need your help. I'm posting some images so the icons don't get lost. My eyes are tired, maybe you can offer some fresh ideas or spot something I missed.

1. What should I do with the Scholar and Diplomat? Right now, they seem useless to me, despite their increased usefulness, including in combat. What other perks can I add or replace? With the Scholar, the problem is that the only decent perks are for doctors and biologists; physicists, astronomers, and other similar types are only good for one or two perks, but you need three for the next skill level. I had the idea to lower the threshold for these two classes, but then the best perks on the third level would be too easily attainable.
2. Overall, I'm happy with the races, although there were some absurdities - the "extremely pacifistic" Paaepa become the best thieves and killers, and there are a couple of other similar quirks. But overall, there's more uniqueness, and there are cool things instead of just bonuses to this or that. (Although there are still plenty of bonuses).
3. The biggest question is about the icons. The KOTOR icons were just the first ones I found, but they aren't very clear or understandable, and I've made them even more different. I'm also including the icons that I haven't used (maybe I'll use them for something new and interesting, but whatever). Maybe I should replace something? In the end, all the icons will be on a black background, even if I have to manually redraw everything pixel by pixel.

Some abilities are described poorly, but that's just because there wasn't enough space.
Only elite races – humans, blue-skinned people, and the beloved Siv – can choose the Origin bonus with such bright, large icons. Other races haven't reached that level yet. And yes, it's not free; it costs a perk point.

Republic Races (humans, greys, walking aquariums, killer cacti, DGM-ites, and chauvinists).
Alliance Races (blue-skinned people, robots, matriarchal orcs, intelligent amoebas, pacifists, and capitalists).
Federation Races (Siv, ZhKPCht, symbionts, mushrooms, bugs, women with three breasts).
Perk heaven.
Unused icons so far.

The start is in the far future, let Revenant entertain us for now, and I have work, the gym, comics, and other things to do, and I need to write the plot and at least a few starting locations and enemies – just for show, you know. I promised you action.
А, вот почему.

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#1018
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Humanities unit, level 80.

Technomagic damage will be calculated similarly to physical damage; willpower will act as armor. I think we should use the dodge coefficient as the armor value, although that might make it too powerful.
Or maybe we shouldn't overcomplicate things and just use the same damage scheme for technomagic as for weapons, making it dependent on willpower, and the armor will be the target's willpower/100?

Also, I forgot the formulas for HP and mana.
А, вот почему.

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#1021
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Okay, then I'll have to slightly reduce the numbers in combat magic, otherwise 95% of spells, even for not-so-powerful techmages, will be one-hit kills.

Reven, this is still a relatively simple formula; I had things much more complicated.
А, вот почему.

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#1023
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Complaint regarding the image size.

Be strong. Believe