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What timer setting should I use for Panic and 2sm4d(3)?
74 voters
Single choice Public votes Closed 2016-06-25
This poll is closed.
HV timer – 16:00 + 06:30 + 01:00
45.9% 34 votes
the timer used on Diamond is – 19:00+08:00+01:15
54.1% 40 votes
Announcement
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"OFB-10"
Registration is now open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – "Final Battle"

Organizational matters:

1. Tournament leader – злой_романтик (ICQ - 296524052), organizational questions - skd (ICQ - 593626431); judges – Dima Surmay (ICQ - 263293484), Nitro (ICQ - 627769385), Dirty Player (ICQ - 408722873).
2. The tournament is official and regular, conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the leader or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result for a game is accepted only upon review of the save and agreement with the tournament judges.
7. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the leader and tournament judges, a player may be penalized up to disqualification from the tournament.

Requirements for participants:

1. Heroesworld players with a site registration date before 01.06.2015 and having at least 50 rated games are invited to the tournament.
2. Players with a general same HeroesWorld rating of 1600+ have the right to free registration in the tournament.
3. Applications from participants with a HeroesWorld rating of 1599 and below will be reviewed by the leader and tournament judges on an individual basis.
4. Applications from participants who have unconfirmed reports will be left without consideration until the corresponding reports are confirmed.
5. The organizers reserve the right to refuse registration for players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations


Rules:

1. Game version: The tournament is held on the SoD + HD mod game version 4.2+.
2. Patch HW_rulez 1.38 is used in tournament games (in case a new version is released, this point will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
Clarification to the rules: on XL+U templates, the "Mage Guild own" option must be enabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113).
5. Templates:
Panic, 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 8xm12a, 6lm10a, Spider.
A fixed template will be set for each subsequent round in accordance with the draw. Each tournament template will be played once in the tournament.
6. Choice of towns:
Each tournament participant will play one game for each town.
After confirmation of registration in the tournament, the participant must send skd via ICQ or a private message on the forum a list containing information on which town and on which template the participant wishes to conduct the game. The towns specified in the list are not subject to change.
7. Choice of color: bidding is conducted for the right to choose the color; the player listed second in the pair makes the first bid.
8. In case players who declared the same towns for a template meet in a subsequent round, bidding for the hero is conducted.
Each participant has the right to cross out one hero, after which bidding for the right to choose the hero first is conducted. The player listed second in the pair crosses out first and makes the first bid. Bidding for the hero is conducted after bidding for color.


Tournament Format:

1. Registration from June 1 to 20:00 (Moscow time) June 12.
2. Start of tournament games – 13 June 2016. End of the tournament – 16 October 2016.
3. The tournament is conducted using a Swiss system in 9 rounds. Each round lasts 14 days: it starts at 10:00 on Monday of the first day of the round and ends at 20:00 on Sunday of the final day of the round.
4. Within the round timeframe, a report on the completed game of the round must be made in the tournament thread to record the tournament result. In case of failure to comply with this rule requirement, either a technical result or a score of 0-0 will be entered for the matches.
5. Round dates:
Round 1: 13 June – 26 June
Round 2: 27 June – 10 July
Round 3: 11 July – 24 July
Round 4: 25 July – 7 August
Round 5: 8 August – 21 August
Round 6: 22 August – 4 September
Round 7: 5 September – 18 September
Round 8: 19 September – 2 October
Round 9: 3 October – 16 October
6. 2 points are given for a win, 1 point for a draw, and 0 points for a loss.
Places are distributed based on the points earned.
In case of equal points, additional indicators apply in order of priority:
1) Buchholz Coefficient;
2) Number of wins;
3) Head-to-head encounter;
If it is not possible to distribute places between participants who have a chance to enter the final stage of the tournament based on additional indicators, tie-breaks will be held.
Tie-break rules: template draw, random pair of towns + bidding for town choice and color choice.
7. 10 players participate in "Final Battle–10":
Winner of FB-9 Maretti,
2nd place FB-9 Aiwe,
3rd place FB-9 KobRa_RR,
Winner of the "Only XL-3" tournament,
Winner of the "Favorites, to battle-8" tournament,
Top 5 places of the OFB-10 tournament.
Additions:
In case Maretti, Aiwe or KobRa_RR refuse to participate in FB-10 – their slot will be taken by the player who took 6th or a subsequent place in OFB-10;
In case the winners of the "Only XL-3" or "Favorites, to battle-8" tournaments are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, the right to participate in FB-10 passes to the finalists of said tournaments.
In case the finalists of the "Only XL-3" or "Favorites, to battle-8" tournaments also are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, their slot will be taken by the player who took 6th or a subsequent place in OFB-10.

UTC+03:00, icq 593626431
In reply to Gomunguls
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Gomunguls

Thanks for the game!
Yeah, I'm clearly lacking luck with Vitaly) Without restarts, I got a huge respawn with plenty of money, but without cons and portals. As for objects: 3 hives for 18 vivs and a couple of monk caches. I beat a level 5 Charn in the prison and a necro-fur. I reached 124 a bit late, after a Dragon Utopia 2 with good parameters, 3 archs, 300 bones, and 15 ducks. Unfortunately, the road in the center was short and led straight to the opponent's respawn; moreover, one neutral respawn drowned, and the other—which was unreachable—was Citadels'. I got nothing for control and surrendered. Thanks for the game!
In reply to Sevan_80
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A lucky distribution. At first, I thought I was in trouble when I had to run around with 4 heroes on level 111, and Gosha had to guess the direction, but 2 captured hives helped me get back on track. I reached level 121 with oil, 10 angels, 15 ducks, and 200 bones, and I also took back the wings. In the center, I managed to grab another level 3 consul, a speed amulet, while my opponent was in a worse position. Also, my GO, consisting of bald, one-eyed guys, established itself.
Thanks for the game.
296524052
Весна 2012.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
122 days
Game Date
9/6/2016
Reported
9/6/2016 1:31 PM
Rating Impact Archived
злой_романтик 1581 1595 +14 ↑
Blitz 1567 1553 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/6/2016 1:37 PM

In reply to злой_романтик
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evil_romantic
Giving away resources for luck. At first, I thought I was in trouble when I had to run around with 4 heroes on level 111, and Gosha had to guess the direction, but 2 captured hives helped me get back on track. I reached level 121 with oil, 10 angels, 15 ducks, and 200 bones, and I also took back the wings. In the center, I managed to grab another tier 3 consultant, a speed amulet, while my opponent was in a worse position, and besides, the GO from the bald, one-eyed guys settled in.
Thanks for the game.
It was a one-sided match. There was nothing to gather from the spawn to create a powerful stack, although there were stats and experience. Earth. And without it, it's extremely difficult to break through the cyclops.

Although, even without them, I could have surrendered, because there was just a lot of tanky units. :smile08: Thanks for the game.
In reply to злой_романтик
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Played weakly and slowly, as usual. I was only planning to crawl to the center on turn 126. But I didn't have to, as my opponent surrendered after losing his army.

Thanks for the game!
Весна 2013.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
126 days
Game Date
9/7/2016
Reported
9/7/2016 12:09 PM
Rating Impact Archived
Roger-ua 1566 1567 +1 ↑
Sevan_80 1150 1149 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/7/2016 12:10 PM

In reply to Roger-ua
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Roger-ua
I played, slowly and at my usual level. I was just about to reach the center on turn 126. But I didn't have to, my opponent surrendered after losing his army.

Thanks for the game!
Thanks for the game.
Ася 581706700, Скайп Sevan_80

In reply to skd
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Thanks for the game.
:smile13:
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
125 days
Game Date
9/7/2016
Reported
9/7/2016 6:13 PM
Rating Impact Archived
u2noob 1527 1556 +29 ↑
Andres 1914 1885 -29 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/17/2016 7:31 PM

In reply to skd
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On level 112, in the Haven, there were 3 Thunderbirds, which made it easy to kill 47 Magogs in a single turn. We went to level 114, but the Thunderbirds were eaten... On level 116, we found a second stash of Angels. On level 122, we found a way out with 3,000 movement points, but a double Grand Orb consumed an Angel and 4 Ducks. On level 123, I took a chest containing everything needed for air travel, without Wisdom. I found a +5 all-stats sword and managed to get Craig out with 150 movement points remaining. Everything was bad there, and there were no outs.
Thanks, Dima, for the game.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
skd
Синий / Blue
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
123 days
Game Date
9/8/2016
Reported
9/8/2016 4:07 PM
Rating Impact Archived
aka.Ward3n 1344 1370 +26 ↑
skd 1636 1610 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/8/2016 4:11 PM

In reply to aka.Ward3n
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aka.Ward3n
On 112 in a refuge, 3 Thunderbirds that allowed an easy kill of 47 Magogs for an external dwelling of chickens, taken on 114, but the Thunderbirds were eaten... 116 second external dwelling of Angels, 122 exit without magic with 3k moves, a double ГО ate an Angel and 4 ducks. On 123, I take a box for all air without Wisdom, took a sword +5 all and got Crag Hack with a reserve of 150 moves. Everything was bad there and without outs.
Thanks to Dima for the game.

I made a mistake on restarts, wasted two in a row on questionable setups, and didn't dare to take a third in a row. The game setup was very poor, respawn gave only 2 Dragon Fly Hives for 10 Wyverns and an external dwelling of Rouges. I exited on 122 through a difficult ГО - 18 Gray on native land. The next turn I was covered.

Thanks for the game.

UTC+03:00, icq 593626431
In reply to злой_романтик
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Sold the color for 2500 and decided it was quite a success. Opponent took all the rests, I took my two, and decided to play the last setup. There was a blockade of the top village, 3 Griffin Conservatories, 3 Dragon Fly Hives, an external dwelling for Manticores, 2 external dwellings for Beholders and Orcs + 2 Pandora's Boxes. No money at all, but that didn't stop my army from splitting up—the Angel with the Wyverns went one way, and the Barbarians went deep into the respawn to take the distant Dwarf and Medusa dwellings since there was simply no money. In the end, I skipped one Griffin Conservatory (a single one) and emerged on the middle roads into the center on turn 122 almost on the run; there, Queens and Nagas fell with the ground under about 75 gr Orks + 6 Behemoths + 3 Angels, 12 Wyverns, and 13 Beholders. The opponent's go is nearby; the center was poor enough, but I managed to take the Helm +6 OL and replenish mana in the village, and built a Double-building. The opponent emerged and flew over the sands, across the rocks, on their turn 125. I set myself up for a Fireball with slightly better stats, but I had a lot of mana—180, against their 22. Taz decides to flee into the sands. I grab 2 boxes for 100 gr Minotaurs, and there are 20 Queen Medusae and all of Level 5 left; the Wise One just happened to level up. Dimension Door and Implosion left no chance for the fifty Wyverns.
Thank you for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
126 days
Game Date
9/9/2016
Reported
9/9/2016 5:48 AM
Rating Impact Archived
Palach HP 1736 1750 +14 ↑
Sanin 1713 1699 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/9/2016 6:35 AM

In reply to Palach HP
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Palach HP
Sold the color for 2500 and decided it was quite profitable. Opponent took all the rests and my two, and decided to play the last layout. There was a block of the upper village, 3 Griffin Conservatories, 3 Dragon Fly Hives, a Manticore external dwelling, 2 external dwellings of Rocs and Orcs + 2 Pandora's Boxes. No money at all, but that didn't stop my army from splitting up — the Angel with Wyverns went one way, and the Barbarians went deep into the respawn to take the distant Dwarf Cottages and Medusa Cottages because there was simply no money. In the end, I gave up on one Griffin Conservatory (a Tier 1 one) and came out on the middle roads to the center at 122 almost from the start. There, Queens and Nagas fell along with Earth, under 75 gr Orcs + 6 Behemoths + 3 Angels, 12 Wyverns, and 13 Rocs. The opponent's GO was nearby, the center was poor enough — I managed to take the Helm +6 All Stats and replenish mana in the village and build the upgraded mage guild. The opponent came out and flew over the sands, through the rocks, on his 125. I set myself up for a Fireball in terms of parameters slightly better, but I had a lot of mana — 180, against his 22. The TAZ decided to run into the sands. I grabbed 2 boxes with 100 gr Minotaurs, and there were 20 Queen Medusae and the entire Tier 5 Lightning Dragon, and the Wise One had just leveled up. Dimension Door and Implosion left no chance for the fifty Wyverns.
Thanks for the game!
Middle roads and nothing coherent at 111 — the game started with negative morale. It soon turned out that the respawn had objects: two Griffin Conservatories and six Dragon Fly Hives, but everything was very scattered. However, there was also a key to solving the puzzle — Wings behind the horde of Eyes. On the first day, I took one Dragon Fly Hive, built a Hydra in the Castle, no external dwellings at all.
On 121, I took the maximum Dragon Fly Hive and captured the Wings. Then over several days, using the Wings, I collected the Griffin Conservatories and three Dragon Fly Hives. Of the five Dragon Fly Hives taken, three (!) turned out to be maximum. I came out on 125 with fifty Wyverns, seemingly ready for anything, but there was Crag Hack with a ton of mana. On the last turn, I fled over the mountains for the Boots of Resist, but in the final battle the resist didn't work and the Wyverns died under an Implosion.
Thanks for the game!
ICQ 423164784

In reply to Sanin
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Sanin

Mediocre maps and nothing noteworthy on map 111 – the game started with a morale penalty.
Thanks for the game!

Here are the fans of mediocre maps:rolleyes:


In reply to KobRa_RR
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KobRa_RR
Here are the fans of middle roads:rolleyes:
Fast roads wouldn't have helped me in this game:rolleyes:
ICQ 423164784

In reply to KobRa_RR
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KobRa_RR
Here are the fans of medium roads:rolleyes:
Medium roads are the best! The slower the roads, the less influence the proximity to them has on objects. IMHO.
In reply to Dirty_Player
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Dirty_Player
Medium roads are top! The slower the roads, the less influence the proximity of objects to them has. IMHO.

on XL templates, absolutely. but not on Jebus)


In reply to злой_романтик
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They banned Gosha and Klava, so I decided to randomize — didn't get the bald one :smile50: . Ended up taking 112 and 111, opponent two rests, Septienna ate a couple of chests for XP — gave Earth magic, leveling it up. Without Goshan, Necro is in complete garbage in terms of tempo, so I calmly Necroed the Dwarf Cottages and other riffraff, took an external dwelling of skeletons on 117 and portaled into a dungeon, while at home they were in the Citadel. On 121, Septienna took a level 1 Griffin Conservatory guarded by a Lotos of Greater Medusas (guarding a Pandora's Box and a bunch of small fry) and retreated to replenish mana. Came out on 123 through regular Efreeti, grabbed a Dragon Fly Hive and a quest artifact along the way that I was missing for the Mage's Well. On 124, I freed a prison with a Pandora's Box for 13th gold, inside the prison was a good Xarfax at level 20, retrained all the goodies from Septienna onto him, brought 7 mana-drain rags from home. Reached the central Castle, and nearby stood Tamika, just a couple of tiles short. Outmaneuvered her a bit, drained her mana, and attacked — power was roughly even, but 200 mana made the difference, resulting in a surrender. Thanks for the game!
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Random Start Hero Random
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Jebus Cross
Game Length
124 days
Game Date
9/10/2016
Reported
9/10/2016 3:02 PM
Rating Impact Archived
Grizvald 1711 1722 +11 ↑
cost 1611 1600 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/10/2016 4:30 PM

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