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#558
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Kyle, that's not fair :D, everyone is discussing and hinting, but I get :smile19:
In reply to Kamikaze
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#559
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Kamikaze;93282
Kyle, that's not fair :D, everyone is discussing and hinting, but I get :smile19:
Life is an unfair thing... :D

Added 2 minutes later
Here's what I'm wondering: what did VDV_forever mean when he wrote this:
VDV_forever
P.S. And you can kill the Dwarves even without this spell ;)
Maybe someone can enlighten me?

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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#560
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Kyle;93264
That's the right way to put it:
Let the number of skeletons be X, but X is too small – it's better to have Y skeletons.
:D

Anyone who wants to will understand and smile!
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
In reply to vbn
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#561
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vbn;93251
However, this map features:
1) The theoretically maximum number of X skeletons,
which can be achieved using cheat codes.

2) The maximum number of Y skeletons,
which can be achieved through fair play, without considering army losses in battles.

And finally:
3) The actual maximum number of skeletons, Z,
which can be achieved through fair play, taking into account army losses in battles.
Regarding X, it's clear; Z will be different for everyone, but Y probably has only one answer (because it is theoretically calculated based on real circumstances). Will you share your thoughts on this later?
Сначала было слово...
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In reply to AmberSoler
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#562
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I will definitely share it, although I haven't calculated it myself yet. But I would recommend everyone to try it and see what happens. After all, there's a reason why there's a box with Azure Golems on the map! :p [Removed] :smile19:
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to Ataman
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#564
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Ataman;93076
Dear ewgeniy, to improve, you need to participate in tournaments. After each stage, they post a description of the walkthrough. You can understand everything there (and where to find the second save with 50,000 gold).
Don't give up on participating due to being busy; you might have free time for the 4th or 5th stage.

I looked at the description – it's top-notch! Especially about the Stronghold. And how do pikemen affect the game?:smile03: :smile03: :smile03: :smile03:
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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#566
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ewgeniy;93421
Read the description – it's top-notch! Especially the part about the nomads. And how do pikemen affect the gameplay?:smile03: :smile03: :smile03: :smile03:
They have a penalty on swamps (like any other non-swamp units), which slowed down the hero's speed. Therefore, they had to be dismissed at the beginning.
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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#567
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BotINKi;93433
As far as I know... the movement bonus applies to the slowest unit, which is the pikeman... plus, moving through territory that isn't yours slows down the hero...
I think that's how it works... if I'm wrong, please correct me...
Correction: The turn is calculated at the beginning of the day based on the slowest unit. You can change units throughout the day, but it won't increase the speed.
The point is that the snake needs to move ONE unit of warriors across the swampy terrain. (see the description of VDV). The nomad cannot be dismissed because he helps to get through the desert (this time with the entire army). Therefore, the pikemen are dismissed. ewgeniy, is that what you meant?
In reply to Ataman
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#568
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Ataman;93437
Congratulations: The turn order is calculated at the beginning of the day based on the slowest unit. Throughout the day, you can change units as much as you like, but the speed won't increase.
Nope... Remove the pikemen standing on the swamp – the speed will increase! And it will increase during the current day. That is, you can remove the penalties during the current day by removing the units that slow down movement on rough terrain from your army... And therefore, the speed increases... In certain cases, of course...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to AmberSoler
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#569
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AmberSoler;93440
Nope... Remove the pikemen standing on the swamp – the speed will increase even more! And this happens throughout the day. That is, you can remove the penalties during the day by removing the units that slow down movement on rough terrain from your army... And that's why the speed increases...
If all the other units in the army are from the swamp (or you cleverly rearrange the warrior), then yes.
But if, in addition to the pikemen, there are other warrior units in the army that have a penalty for walking on the swamp, then this will not change anything.

I'm not arguing, the penalties change, which is why the pikemen are dismissed.
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#570
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So, do Azure and Arch units always have the highest speed, or is there another way to find out a unit's speed?:smile07:
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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#571
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ewgeniy;93445
So, azure and archers are the best, or is there another way to find out a unit's speed?:smile07:
here is a very good reference guide for Heroes 3
(by AmberSoler). It describes everything in detail.
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#573
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ewgeniy;93453
Thank you! I appreciate it, Ataman :smile12:
What program do I use to open it?
The file was created in Excel and archived using RAR.

Small announcement:
In the very near future, an update - FizMiG v.1.12 - will be available at the link above. It will include overview articles regarding strategy and tactics for playing as different factions, as well as research conducted by our colleagues (starting speed of heroes, the cost of buying off an army for diplomats, and other aspects). A new article, "The Basics of Demonology," will also be added – the information it contains will be useful when playing through one of the next stages of the map
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to AmberSoler
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#574
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AmberSoler;93440
Nope... Remove the Pikemen standing in the swamp – the speed will increase even more! And this happens throughout the day. That is, you can remove the penalties during the day by removing the units that slow you down on rough terrain... And that's why the speed increases... In certain cases, of course...
The speed won't increase; the penalties will simply be removed. The speed, or rather, the Movement Points, doesn't change throughout the day :D. Or rather, it decreases with each step. ;)