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#626
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Kilgor
Sold the color for 1800. All restarts chosen.

111. Big corner respawn, spread of 7 heroes, there's a moon, I see 2 Griffin Conservatories, took max crypt, air elementals built, but few of them - with buying 10. Designated Gurney as main.
112. Found 2 Fire Elemental external dwellings, a stable, freed Fiurka lvl5 from prison, but a problem appeared - the only road leads to a one-way portal. Decided not to rush anywhere and to develop my respawn.
113. Gurney crawls to the 2 scouted Dwarf Cottages, scout heroes clear the respawn, took both Fire Elemental external dwellings. The moon separately cleans up walkers collecting resources. Fiurka with expert scouting jumped into the one-way portal, let her find out where to go for now.
114. Chains-chains-chains, picking up chests, running through stables, Gurney at the Dwarf Cottage.
115. Dwarf Cottage 20-30 on grass, Gurney has 15 Fire Elementals + 10 Air Elementals and 8 attack. Don't risk taking it, go to the next one, fortunately it's nearby. On the way took a prison with a beautiful Sephinroth lvl5.
116. Found two more Griffin Conservatories in my area. Second Dwarf Cottage has 20 with Haste, 2 Psychic Elementals + 15 Fire Elementals + 10 Air Elementals take it with the loss of 1 Fire Elemental and 2 Air Elementals. Built it and brought the birds, standing near the first Dwarf Cottage.
117. Take the Dwarf Cottage (20), birds in the Citadel, Gurney at the stable, have basic Earth Magic, expert attack and expert artillery. Check the first Griffin Conservatory 3-4 with Haste, the second is max. Luna in the thickets takes a prison and frees Bron, with Bron I break through the guard at the third Griffin Conservatory, but don't have time to check it.

121. Third Griffin Conservatory turned out to be a 1, will take it with Bron. Luna goofed around and Gnolls sent her into oblivion. Run to the fourth Griffin Conservatory, hoping for a 2, but ready with a creak and clenched buttocks to take a 3. Buying - heroes through stables - chains, standard fuss.
122. The 1 fell perfectly. But damn, the fourth Griffin Conservatory turned out to be max!!! Result: Griffin Conservatories 4+4+1+(3-4). Army: 5 birds, 1 Angel, 20 Fire Elementals, 2 Psychic Elementals, and Gurney 11 4 2 2 with basic Earth Magic + complete lack of money to buy more. Didn't go into the 3-4 Griffin Conservatory with Haste. Even if it's a 3, everything would be on the edge. And nowhere to level up on the respawn, everything's cleaned out! Had to run into the one-way portal.
123-124. Running through a snowy adjacent zone, several scout heroes sent ahead clear crypts and chests, ate a 1 Griffin Conservatory. Found a Barbarian with Badge of Courage.
125. Leveling up the oil, split with Gurney - run to the max Griffin Conservatory. Ciele with one Angel takes a town in a corner treasure zone, and attack 10-19 Monarchs for a Necklace +3+3. 16 Monarchs and the damned poison ruins everything, goodbye Angel, goodbye Ciele - 2 Monarchs left.
126. With a long chain through the one-way portal, return everything. Take the max Griffin Conservatory easily, standing near the second one. Also spotted a Dragon Utopia through the mountains.
127. Second max Griffin Conservatory easy, result: in two Griffin Conservatories lost 2 birds and 14 Air Elementals. Gurney standing at stables, Logistics still not gotten. Scout heroes take the max Naga Bank.

131. Mage Guild 4 empty, Gurney stands on the starting point in the treasure zone. Scout heroes take Cyclops Stockpile + a 3 Griffin Conservatory. Army: 12 Angels, 6 birds, and small fry.
131-133 Dragon Utopia 1 gave KO (Cape of Conjuring?), in Mage Guild Dimension Door.
134-137 Opened a second front with a mage having 200 mana and an Armageddon specialist at 800 with two birds. Took 2 more Dragon Utopias, gave Helm of the Alabaster Unicorn and +5 All + 4 All + Wings. Logistics still not there, several Mage Guild rebuilds - Town Portal also not there. 14 Angels already. Timer is completely screwed.
141 Cleaning another treasure zone.
142 The computer kills the mage on the second front, the Armageddon specialist at 800 didn't help, and couldn't escape because he was in the town. Finally rebuilt Town Portal, now it's off to the races!
143 - Max Dragon Utopia, KZ (Breastplate of Brimstone?) + 3 All + 10 Spell Power. Switch to Pyer.
144-147 Another Dragon Utopia, another treasure zone, chains with control for collecting Dragon Fly Hives scattered heavily across the map.

211 Revealing a very sweet treasure zone with three Dragon Utopias + set up a chain on the computer's Castle, managed to take one Dragon Utopia.
212 See a red Necromancer who takes a Dragon Utopia and goes down. Through a prison I take the Castle in this treasure zone, snatch 2 Dragon Utopias, a Dragon Fly Hive (6), and a Griffin Conservatory (3) from under his nose. Check for Ring of the Magi, he has it. Excellent!! Equip for stats and attack.
Pyer 36 34 25 25 - 19 Angels, 11 Birds, 70 Swarm Master, 50 Ice Elementals, 50 Energy Elementals, 20 Storm Elementals, 11 Psychic Elementals. Expert attack and defense, +2 speed.
Sand King 31 28 19 10 - 10 Angels, 20 Swarm Master, 16 Liches, 28 Dread Knights, 1200 basic Skeletons, and 400 upgraded Skeletons. Expert attack, +1 speed, Ring of the Magi.
Due to speed, in the first round with wait I kill the Angels, Liches, and part of the Dread Knights, followed by surrender.
Thanks for the game!
Bought the red color, only to run into a one-way portal on the only road in the adjacent zone. 1 exit led to rough terrain into the computer's zone, but after opening the view I saw that going around through the cliffs would take more than 4 days. The other exit led to a path, I chose it. There too a very long road without branches to a corner village - the distance between this village and the main town is greater than a chain of 8 heroes. On 131 took the first Dragon Utopia by retraining Sand King to Animate Dead - a 2 with a bag of gold and Sphere of Permanence, Mage Guild 4 and Mage Guild 5 empty. In the end took 3 Dragon Utopias in the village zone and 1 in the adjacent zone, got nothing for control and needed 6! rebuilds to get Dimension Door, with the last 2 involving a terrible trade of money from 2 marketplaces.
And Dimension Door was simply vitally necessary in this matchup, because running further on foot was not an option at all. Basically, because of such a late appearance of control, I literally didn't have one day to eat that treasure zone, giving the opponent a Teapot, which allowed him to pull ahead in combat stats and a 3 Griffin Conservatory + before that turn, due to trades for the Mage Guild (and for Town Portal on the 3rd try), there was no opportunity to do a full buy, which means another 14 Dread Knights and the Rib.
Thanks for the game.
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