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Posts from Nature Structures

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elf-griffin-dragon. Carrying "Flowers" from the portal is the height of absurdity.
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Flowers are for defense; let them stay in the castle.
In reply to IDmm
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IDmm;93277
elf-griffin-dragon. Carrying them around from the portal – that’s just ridiculous.
Why carry them when you can summon them.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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IDmm;93277
elf-griffin-dragon. Carrying Sunflowers from the portal is the height of absurdity.
Indeed - what are these sunflowers for? Water Elementals or Mantises are much better for army strength, as they are very good at ranged attacks and have high speed.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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By the way, it's quite difficult to choose from such a variety. I always choose water elementals, but still... Sometimes you want something different. It also depends on the opponent.
In reply to Alex Ghost
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Alex Ghost;93752
Indeed, what are these sunflowers for? Water elementals or Mantises are much better for army strength, as they are very good at ranged attacks and have high speed.
Mantises, yes:smile03: and they have high speed, while water elementals are not that fast, but I summon them for ranged attacks in battle (if the battle doesn't take place near a castle where I can bring in water elementals - they are just killers).
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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Water elementals are powerful. In my opinion, they are the best elementals. I remember when I finally figured it out through trial and error... I was only playing as Sylvan at the time. But that was a while ago, of course.
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Pandora;93803
Water creatures are powerful. In my opinion, they are the best elemental. I remember when I finally figured it out through trial and error... I was only playing as Sylvan. But that passed, of course.
For the common good, one good thing is that they are slow on the map:smile03:, otherwise:smile10:.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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Yes, it's a significant drawback... But if the game isn't about speed, you can manage!
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Pandora;93807
Yes, it's a significant drawback... But if the game isn't about speed, hang in there!
Well, then even Necropolis is out. Have some mercy and give others a chance.:smile34:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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Necromancers can almost all fly, so they should only be afraid of ice, arrows, and anything else that affects them.

Be strong. Believe
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Well, then even the Necropolis is out. Have mercy on others, give them a chance.

Nope... they shouldn't expect any mercy. I'm not lenient ;)
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Pandora;93816
Nah... let them not expect mercy. I am not lenient ;)
I'll remember this for the future and will strike with certainty)):D :cool:
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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Living with nature will make it so that the Necropolis creatures will be everywhere, it will be easier to paint the floor than to clean it up:D
:D
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Arandor;93814
Almost all Necropolis creatures can fly, so they should only fear ice, arrows, and anything else that affects them.
I completely agree that almost all of them can fly, but have you often attacked water creatures while playing as them? Now imagine they are in the hands of a skilled player who can summon other elementals.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"

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