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Posts from Online tournament: The best hero.

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step_1985;88907

List of banned heroes: Adele, Roland, Kira.
Banned spells: Town Portal, Fly, Water Walking, Dimension Door.
Banned skills: Diplomacy.
Banned artifacts: Wings.

Diplomacy can be forced upon a hero.
This means the skill itself can be leveled up, but recruiting armies is forbidden!
Similarly, heroes Adele, Roland, and Kira can be purchased and leveled up, but they cannot recruit armies!

It is also forbidden to recruit small armies that sometimes appear at the start of a new month and can be recruited even without the Diplomacy skill!

Banned spells (and wings) can be learned,
but they cannot be used!

Did I understand you correctly, tournament organizers? ;)
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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engaging in self-governance
Am I the one doing it? I just said that if he can, I wouldn't mind playing right now. And regarding the rules, I was just expressing my discontent. I've seen so many overpowered units throughout the history of Generals games, when everyone played as Air and Tox. But I always played as the weakest and still managed to win. I used to play a lot. Now I've switched to Heroes. Okay, I'm getting off-topic, sorry.
Anyway, I'm ready to play! I'll be waiting for an opponent.
In reply to DerRauch
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Hi everyone. I'd like to participate if it's not too late. But I'm a little confused by some of the rules in the regulations. To choose a Castle, you need to at least look at the map on which you will be playing with that Castle. Well, never mind, it's not that important. I completely agree with the banned spells (we banned them in our tournament too, and in general, your regulations are surprisingly similar to ours :rolleyes:). Two minutes per turn is not just a little, it's unrealistically short. Even building chains for troop transfers will take more time. And playing on map L, running back to your Castle for troops is, in my opinion, stupid. How can you even play with six heroes in two minutes, especially on map L? Twenty seconds per turn? And what about building, and fighting neutrals, especially since the map isn't small. In my opinion, even 5 minutes will be too short. So, if it's not too late, I ask you to increase the turn time; otherwise, it won't be a game, but something else – there won't even be enough time to move around randomly, let alone think (after all, it's a strategy game, which you need to think about at least sometimes :). It will be a competition of who thinks faster (or who has better reflexes), and that person will win.
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within 2 minutes
I'd set one. I can do everything within one minute. Two minutes is more than enough for me. The only thing that bothers me is the Phoenix growth.
In reply to DerRauch
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to Quaker
The required number of participants has already been reached.
Regarding the time limit, I also agree with 4 minutes.
Although, as you can see, there are players here who can manage with 1 or 2 minutes.
In reply to Alex_R
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It's a shame the set ended, but I wouldn't have participated with a 2-minute limit anyway. I've never played with a time limit; does anyone know if the timer ticks during combat and building (or just when you're in town)?
I would set it to one. I can do everything in one minute. Two minutes is more than enough for me. The only thing that bothers me is the Phoenix growth.

Playing with one or two heroes is certainly enough, but IMHO it's not interesting. You can't come up with some clever scheme during the game, etc.
If participants here have enough with 1 minute per turn, then there's nothing for me to do here ;D
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During a battle, the timer stops, so two seconds might be too little, but four seconds will last until morning.
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If the participants here only get 1 minute per turn, then I have nothing to do here ;D
Well, if you know everything, then 1 minute is more than enough. But here it's not just one minute. Kamikadze said it right, that 4 minutes is until morning. 1 minute will be too little when you have about 5 castles and about eight heroes. Then you need to act fast, and you can still make it. Alright, the 2-minute rule — we play with two minutes, period :) There will be no problems with turns at all.
In reply to Kamikaze
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Kamikaze;93144
Eeee....Mullikha on ban! :D

If you ban him, then you need to ban almost everyone because every Hero is strong in something. In our rules, only Diplomats are banned.

Added 4 minutes ago
DerRauch;93158
And why ban the portal? You might as well ban Armageddon, Berserk, and Explosion.
Well, I did get an opponent from Conflux :) And why wasn't this Castle banned? Although, to be honest, I don't care. If you're going to make the rules strict, then make them strict. And the Grail is completely broken. You have to dig to earn it, but why ban it?
I'm just curious why it's like that.....:confused:
PS Okay, I'll wait for my opponent, Conflux. Anyway, we'll get in touch. I'm almost always free. Just let me know. If the map is ready. If the opponent is free, I can play today. What's the point of waiting 198340323, my ICQ:smile10:.
good luck mate ;)

The Grail is banned because it can be seen by opening only one piece of the map puzzle. Regarding Conflux, it is strong, but not strong enough to be banned.

Added 4 minutes ago
vbn;93169
Diplomacy can be forced on a Hero.
So, you can level up the skill itself, but you can't join armies!
So, you can buy and level up the Heroes of Adel, Roland, and Kira, but you can't join armies!

You also can't join small armies that sometimes appear at the beginning of a new month and can join even without the Diplomacy skill!

Banned spells (and wings) can be learned,
but you can't use them!

Did I understand you correctly, tournament organizers? ;)

Yes, you are correct. If a player has a suspicious army, then he must report where he got it. And there will be no banned spells on the map at all. And if we miss something somewhere, then they cannot be used.

Added 5 minutes ago
Quaker;93179
Hello everyone. I would like to participate if it's not too late. But I'm a little confused by some of the rules in the regulations. To choose a Castle, you need to at least look at the map on which you will play for that Castle. Well, okay, that's not so important. I completely agree with the banned spells (we banned them in our tournament too, and in general, your regulations are surprisingly similar to ours :rolleyes: ). Two minutes per turn is not just short, it's unrealistically short. Even building chains to transfer troops will take more time. And playing on an L map, running to your Castle for troops is, IMHO, stupid. How can you even play with six Heroes in 2 minutes on an L map? Twenty seconds per turn? And building, and fighting neutrals, especially since the map is not small. IMHO, even 5 minutes will be too short. So, if it's not too late, I ask you to increase the turn time, otherwise it will not be a game, but something else - there won't even be enough time to move around randomly, and there will be no time left to think (this is a strategy game, after all, which you need to think about at least sometimes :). It's called whoever thinks faster (or whoever has better reflexes) wins.

Sorry, but there are no more places. Next time. And regarding the time, it's just right. If you want, you can manage in a minute.

Added 3 minutes ago
Quaker;93194
Does anyone know if time passes during a battle or building (or just when you are in a town)?

It always passes, except when you are fighting.
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JOIS;93213
If you ban him, you'll have to ban almost everyone because every Hero is strong in something. Our rules only ban Diplomats.
That was a joke by Jois; can you really forbid Tanya from playing as Mullich?
In reply to Doka
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Ahem, I am addressing the author of this thread. The fact that you used our regulations for your tournament—changing them by maybe 2-3% at best—is not a big deal. We aren't own-offended and have no intention of starting a scandal here.
But you know, in such cases, it is customary to at least note in the thread that these regulations were taken from a certain website. What you did was poor form. You could have at least kept the same essence but adjusted the text so it didn't look like a carbon copy of ours. Apparently, you were too lazy to perform even such a trivial operation.
For everyone who doesn't understand what this is about—follow this link and notice the strange, almost absolute similarity between our regulations and yours. Only ours appeared earlier.

I say it again—we are not going to start any scandals here. But know this, author of the thread: this action does you no honor.
In reply to vbn
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vbn;93169
Diplomacy can be forced upon a hero.
This means that the skill itself can be leveled up, but armies cannot be joined!
This means that heroes like Adela, Roland, and Kira can be bought and leveled up, but their armies cannot be joined!

Small armies that sometimes appear at the beginning of a new month also cannot be joined, even without the Diplomacy skill!

Banned spells (and wings) can be learned,
but they cannot be used!

Am I understanding you correctly, tournament organizers? ;)
JOIS;93213
Yes, you are correct. If a player has a suspicious army, they must report where they got it. And there will be no banned spells on the map at all. And if we miss something, they cannot be used.

I would like to ask for clarification once again.
You confirm that everything I said is correct!

So, heroes with an initial Diplomacy skill can be bought and leveled up? But the skill cannot be used – that is, armies cannot be joined? Or can these heroes not be used at all (Adela, Roland, Kira)? And if they cannot be used, what should be done in the case when this hero is offered in the tavern? Should I not buy any heroes at all, wait for the next week, buy them, and immediately disband them, or is there another way?
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to Bosmer
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Bosmer;93228
Ahem, I'm addressing the thread author. The fact that you used our rules in your tournament, modifying them by only 2-3% at best, isn't a big deal. We're not easily offended and we're not planning to cause a scene.
However, in such cases, it's customary to at least mention in the thread that the rules were taken from a specific website. You acted inappropriately. You could have at least kept the core idea but adjusted the text so it wouldn't look like a direct copy of ours. Apparently, you were too lazy to even do that.
For those who don't understand what I'm talking about, follow this link and pay attention to the strange, almost absolute similarity between our rules and yours. Ours appeared earlier.

I'm saying this again – we're not planning to cause any trouble. But know this, thread author, this act doesn't reflect well on you.

If we offended you, we apologize! The thing is, you weren't registered on this site (only today). We took all the rules from Joisom and almost all tournament organizers, and I personally wrote to each of them individually, for example, to Adelaide. And if you had been registered on this site, I would have definitely asked you. We all adjusted them to fit our tournament rules.

P.S. As a tournament organizer, I declare that yes, we took the rules from many sources, including Bosmer.
... прийти ... увидеть ... победить
In reply to vbn
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As for the timing, it's perfect. If you want, you can even manage it in a minute.

And how can you enjoy such a game? You can't think calmly, and in general... *opening the door, Quaker left the forum and started looking for other Heroes forums*.

P.S. Yes, and the rules are not very well written. You could have at least informed us about it. And I didn't understand at first when I started reading your rules: "I've heard this somewhere before," I thought, but then I thought it was like the Matrix. And then I remembered that I wrote part of it myself.
In reply to Quaker
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Quaker;93254
How can you even enjoy such a game? It doesn't allow you to think calmly, and in general...

It's easy! Why should your opponent wait for you for half an hour? You can take your time in games against the computer... but here, you're offered to fight against a human player! You can realistically build everything, buy, and move around in 2 minutes... even with 8 heroes, but the question is, why? Does it even make sense?..

Added 6 minutes later
vbn;93169
You also can't join small armies that sometimes appear at the beginning of a new month, and they can join even without the Diplomacy skill!

But I think that's nonsense... what's so bad about neutral units joining you? After all, they can join anyone! Not every group will join, and it's not easy to find such a group...
And what about when it's the month of my Castle (the month of Griffons, and I'm playing as a Castle)?
Can you prove it??..
P.S. maybe you can still join such units?
Клан"Yan-luo-Wan"

Зло летает на крыльях, добро ползает как черепаха.

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