Eeee....Mullikha on ban! :D
If you ban him, then you need to ban almost everyone because every Hero is strong in something. In our rules, only Diplomats are banned.
Added 4 minutes ago
And why ban the portal? You might as well ban Armageddon, Berserk, and Explosion.
Well, I did get an opponent from Conflux :) And why wasn't this Castle banned? Although, to be honest, I don't care. If you're going to make the rules strict, then make them strict. And the Grail is completely broken. You have to dig to earn it, but why ban it?
I'm just curious why it's like that.....:confused:
PS Okay, I'll wait for my opponent, Conflux. Anyway, we'll get in touch. I'm almost always free. Just let me know. If the map is ready. If the opponent is free, I can play today. What's the point of waiting 198340323, my ICQ:smile10:.
good luck mate ;)
The Grail is banned because it can be seen by opening only one piece of the map puzzle. Regarding Conflux, it is strong, but not strong enough to be banned.
Added 4 minutes ago
Diplomacy can be forced on a Hero.
So, you can level up the skill itself, but you can't join armies!
So, you can buy and level up the Heroes of Adel, Roland, and Kira, but you can't join armies!
You also can't join small armies that sometimes appear at the beginning of a new month and can join even without the Diplomacy skill!
Banned spells (and wings) can be learned,
but you can't use them!
Did I understand you correctly, tournament organizers? ;)
Yes, you are correct. If a player has a suspicious army, then he must report where he got it. And there will be no banned spells on the map at all. And if we miss something somewhere, then they cannot be used.
Added 5 minutes ago
Hello everyone. I would like to participate if it's not too late. But I'm a little confused by some of the rules in the regulations. To choose a Castle, you need to at least look at the map on which you will play for that Castle. Well, okay, that's not so important. I completely agree with the banned spells (we banned them in our tournament too, and in general, your regulations are surprisingly similar to ours :rolleyes: ). Two minutes per turn is not just short, it's unrealistically short. Even building chains to transfer troops will take more time. And playing on an L map, running to your Castle for troops is, IMHO, stupid. How can you even play with six Heroes in 2 minutes on an L map? Twenty seconds per turn? And building, and fighting neutrals, especially since the map is not small. IMHO, even 5 minutes will be too short. So, if it's not too late, I ask you to increase the turn time, otherwise it will not be a game, but something else - there won't even be enough time to move around randomly, and there will be no time left to think (this is a strategy game, after all, which you need to think about at least sometimes :). It's called whoever thinks faster (or whoever has better reflexes) wins.
Sorry, but there are no more places. Next time. And regarding the time, it's just right. If you want, you can manage in a minute.
Added 3 minutes ago
Does anyone know if time passes during a battle or building (or just when you are in a town)?
It always passes, except when you are fighting.