Calendar:
Thirty-third day of Autumn: end of the qualifying round in the tournament.
Forty-first day of Autumn: 1/16 of the tournament.
Fifty-first day of Autumn: 1/8 of the tournament.
Fifty-fifth day of Autumn: archery competitions.
Sixty-first day of Autumn: 1/4 of the tournament.
Sixty-fifth day of Autumn: dueling competitions.
Seventy-first day of Autumn: 1/2 of the tournament.
Seventy-fifth day of Autumn: beauty contest.
Eighty-first day of Autumn: final of the tournament.
Eighty-second day of Autumn: awarding prizes and summarizing the results of the tournament.
Port
- Goods from all corners of Erathia
- Goods from Zhuan Tai
- Goods from Lapistia
- Jewelry
- Tilia goods
- Curiosities
Work in Ilthan port (a little about the sad)
Carpenter
85 gold/day.
+0.1 expert (traps)
+0.1 lockpicking
+0.1 steal
+0.5 craftsman
+0.8 strong health
+0.2 agility
5% chance to get the "strong health" perk for each working day.
5% chance to get the "immunity" perk for each working day.
2% chance to get the "agility" perk for each working day.
5% chance to get a bonus (X3) for each working day.
Loader
45 gold/day.
+1.0 strong health
+0.2 agility
9% chance to get the "strong health" perk for each working day.
5% chance to get the "immunity" perk for each working day.
4% chance to harm your health for each working day.
Prostitute
100-500 gold/day
-0.9 dwarves
+0.5 Darnians
+1.2 Assarians
-0.5 orcs
+0.9 Shunian
+1.0 charisma
5% chance to get the "agility" perk for each working day.
1% chance to get the "strong health" perk for each working day.
10% chance to get a bonus (X5) for each working day.
3% chance to get the "Expert (potions)" perk for each working day.
8% chance to harm your health for each working day.
4% chance to die for each working day.
5% chance to get a stalker for each working day.
Circus performer
70 gold per day
+1.0 agility
+0.25 lockpicking
+0.25 steal
+0.25 cheating
+0.5 charisma
8% chance to get the "agility" perk for each working day.
2% chance to get the "steal" perk for each working day.
2% chance to get the "lockpicking" perk for each working day.
2% chance to get the "cheating" perk for each working day.
2% chance to get the "charisma" perk for each working day.
Merchant
90 gold/day
+2.0 expert (trading)
+0.25 Expert (explosives)
+0.25 Expert (potions)
+0.25 Expert (traps)
+0.25 Expert (artifacts)
+1.0 Charisma
6% chance to go into huge debt for each working day.
6% chance to make some extra money (X10) for each working day.
6% chance to end up in Ilthan prison for each working day.
5% chance to get the "expert (trading)" perk for each working day.
2% chance to get the "expert (explosives)" perk for each working day.
2% chance to get the "expert (potions)" perk for each working day.
2% chance to get the "expert (artifacts)" perk for each working day.
2% chance to get the "expert (traps)" perk for each working day.
Sailor
80 gold/day
+0.8 strong health
+0.4 agility
+1.2 pirate origin or Nozenrot fleet
3% chance to get the "strong health" perk for each working day.
6% chance to gain a sailor skill (in naval battles, accuracy and reaction +8, willpower +4) for each working day.
Mage's assistant
100 gold/day
+0.5 (for each magic skill except BM)
+1.0 Expert (potions)
+1.0 Expert (artifacts)
+1.0 Necromancy
5% chance to get the 1.0 "Expert (potions)" perk for each working day.
5% chance to get the 1.0 "Expert (artifacts)" perk for each working day.
5% chance to get +1 to magic for each working day.
5% chance to end up as a victim of experiments for each working day.
Blacksmith's apprentice
65 gold/day
+2.0 craftsman
+1.0 strong health
+0.4 agility
10% chance to get the "craftsman" perk for each working day.
6% chance to get the "strong health" perk for each working day.
6% chance to forge something for yourself on each working day.
Street performer
50 gold/day
+0.3 riding
+0.5 cheating
+0.4 Expert (traps)
+0.3 strong health
+1.2 agility
+1.2 charisma
+0.3 stealth
5% chance to end up in Ilthan prison for each working day.
5% chance to end the day with a broken nose or ribs for each working day.
4% chance to get the "agility" perk for each working day.
4% chance to get the "steal" perk for each working day.
4% chance to get the "lockpicking" perk for each working day.
4% chance to get the "cheating" perk for each working day.
4% chance to get the "charisma" perk for each working day.
5% chance to learn important rumors for each working day.
Guard/bouncer
30 gold/day
+3.0 strong health
+1.4 determination
+0.6 crippling strike
+0.6 challenge
+0.6 attack on vulnerable spot
+0.6 agility
+2.0 Martial Arts
5% chance to die for each working day.
5% chance to harm your health for each working day.
Dancer
30 gold/day
+4.0 agility
+2.0 charisma
+1.0 martial arts
12% chance to get the "agility" perk for each working day.
4% chance to get the "charisma" perk for each working day.
0%+4(agility)+4(charisma) chance to gain a fan for each working day.