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Posts from Question about the map "Empire of the World".

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Pomazok1329 Have you encountered maps where, after a certain time (e.g., every first day of the week), heroes appear and attack, possessing the same characteristics as the defending hero but with a larger number of troops, all converging through a single path (or several paths, like in Dota or Warcraft)? I would like to have all witch huts near my castle, allowing me to acquire the desired skills, rather than being limited to what is randomly available. No enhancements or places to replenish troops; artifacts should only be obtained in battle. In other words, all conditions should be set for a fair fight, rather than wandering around the map to "recharge mana" or complete quests.
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Anat973
Pomazok1329 No upgrades, and no places to replenish troops; artifacts are only obtained in battle. That is, all conditions are in place for a fair fight, and not for roaming the map to "replenish mana" or complete a quest.

Regarding places to replenish troops, do cities count or not? There are maps where you cannot build troop-producing structures; you can only replenish your army in a couple of places on the map.
Or, alternatively, only quests could provide troops, meaning you only get troop increases in the castle.

Take a look at these maps:
We take a long time to build up, but then we are actively attacked.
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There is another Polish map where our movement is limited, and we move many heroes on the map simultaneously, each with their own challenges, and they also interact with each other (visit the keymaster's tents, open passages).
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Thank you for the maps, I'm trying them out.

Here's a map I created. I just want to ask: How do I make the enemy attack me? They just sit in their castle and only attack if I pass by with a small army. I'd like them to head straight for my castle. If they die, I want a hero with the same characteristics as me to be born in their city, but with a larger army, and then attack again. How do I "program" that?
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Anat973
Thank you for the maps, I'm trying them out.

Here's a map I drew. I just want to ask: How do I make the enemy attack me? He just sits in his Castle and only attacks if I pass by with a small army. I would like him to head straight for my Castle. If he dies, a hero with the same characteristics as me is born in the enemy city, but with a larger army, and attacks again. How do I "program" this?

1. The enemy can attack when he feels that he is stronger or when he has no Castles and he might lose (but not always).
It seems impossible to force him to attack. But the new AI is being rewritten for VCMI (a new engine, so to speak, which hasn't been released yet).

2. I know that there is even a script where your opponent is a complete mirror image (army, mana, characteristics, etc.), I saw something similar in WoG, in the "Samaritan" Campaign.
If you really want to, you can do something like that, but you need to ask for scripts on the WoG forum
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Friends, I ask you: if a topic is about a specific map, please discuss other maps in different topics, simply moving the conversation there using a link. Here's a general topic: Walkthrough of custom maps Otherwise, useful information will be lost.
Pomazok1329, where do you find Polish maps? Do you read any Polish forums or even participate in discussions there? National player communities (like the German one) often discuss interesting locally produced maps, but when there are no English versions, it can be quite difficult to understand which ones are good, how to complete them, and automatic translation in browsers (especially with a large number of errors, typos, and abbreviations in messages) often produces text that is hard to understand.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Marmot
Pomazok1329, where do you get the Polish maps? Do you read Polish forums or even participate in discussions there? National player communities (like the German one) often discuss interesting locally made maps, but when there are no English versions, it's quite difficult to understand which maps are worth playing, how to play them, and automatic translation in browsers (especially with a large number of errors, typos, and abbreviations in messages) often produces difficult-to-understand text.
Actually, one cold winter evening, I wanted to go back and play Heroes, and I spent about an hour downloading all sorts of maps and map collections that I could find... in the end, I downloaded about 19,000 maps into one folder.
I sorted them all by size because usually, if a map is large, it also has a plot, events, and is generally interesting... almost 95% of the first 100 maps made it into the "best" collection. So, I didn't specifically look for them.
But there is a Polish forum, and if you want, I think you can find a lot of interesting things there in terms of maps.
http://www.forum.acidcave.net

But in reality, Polish maps (like Polish shooters about World War II) don't impress with their quality or interesting new features, so the above is more of an exception to the rule.
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Pomazok1329
I haven't played recently, but as far as I remember:
1. You won't be able to defeat the Titan Master anytime soon; he will appear later, when the brown faction comes after the Barbarians.
2. You get the blood vial from the Drakon King, and he appears even later. In my opinion, the battle with the Dragon King is one of the most difficult on this map (maybe only Merlin and the Inferno boss are a bit harder).
You get 225 gold Dragons for the blood vial.

Regarding Genghis Khan, try using the "walk on water" ability; it's very useful on this map.

Hello, can you help me with the next steps?
I've defeated everyone except the green faction. The lower left corner of the Dungeon map is still unexplored. The Dragon King, Inferno, and others have been defeated. All quests have been completed, except for the one about the God of Air. I didn't defeat him; he disappeared on his own. The hut where I was supposed to kill him says that I haven't done it (so I conclude that this is a secondary quest). Here, they mention artifacts of diplomacy; I have them, but I don't understand where to take them and what to do next.

Also, I haven't found the armor for the Alliance of Angels yet
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Please advise, after obtaining the Earth Magic book, the City Portal spell still hasn't appeared. What could be the problem?
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Which version of the game are you playing this map on? If it's "HotA," remember that it not only has new heroes, creatures, and objects on the map, but also differences in the rules: in this case, if a spell is forbidden, it won't even appear in the spellbook or with the Wizard's Hat!
If so, you have 2 options:
a) Try to continue with an incomplete spellbook and without a town portal. Unfortunately, there's a high chance that you'll find yourself unable to progress because you need to go back, and this can only be done with a town portal, which you haven't obtained yet. In this case, move on to the next option:
b) Start playing the map again in "Complete Collection" or "Death and Decay."
Remember: in WoG and HotA, you should play either maps created specifically for these versions or purely strategic maps from previous versions, where there are no restrictions or mandatory quests involving guardians, seers, keymaster tents, etc. But never play maps from the RoE/AB/SoD versions in WoG or HotA! These are the maps where you have predetermined heroes, paths, quests, etc.
Just in case (if everything is as I assumed, and you're new to the game), I'll add: to run the regular "Heroes 3," you don't need to download or install anything extra: you already have it; you just need to run the Heroes3.exe file in the game folder (if you have the HD mod, you need to specify/select which version to run through it).
And I'll also add that I've definitely put both parts of "Empire of the World" on my list of things to play in the near future.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Are there any maps specifically designed for these versions of the game? And where can I download them? And still, which version of the game do you recommend for playing user-created maps to avoid these bugs?
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These aren't bugs; they're player errors. Bugs are errors within the game itself, where the developer intended one thing, but something else happens in the game. I've written everything clearly enough. Play maps from the RoE, AB, and SoD versions in SoD ("Complete Collection" or "The Shadow of Death"). Play maps from the WoG version in WoG. Play maps from the HotA version in HotA. Purely strategic maps can be played in any version (if in WoG, you can also "WoG-ify" them at the start). The map version is displayed on the website where you download it, in the map editor, and in the game itself in the list of maps and saves (with an icon). I'm attaching a screenshot showing this clearly. "Appeals" is SoD, "Crimson and Clover" is RoE, "Twins" is AB. For WoG maps, it will be an eye; for HotA maps, it will be a Horn. You can download maps from this or this website, where everything is well-organized, and screenshots, descriptions, and other information are provided.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Thank you very much!
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Is there a walkthrough for Empire of the World in Russian available? Specifically, for the first map.
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I can't say anything about the Russian version of the map specifically (I hope the translator didn't add anything of their own, as happened with the Russian version of "Wayfarer"), but I saw a walkthrough video on the Nightblade73 channel (I don't remember how long ago, you can search for it).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)

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