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What timer setting should I use for Panic and 2sm4d(3)?
74 voters
Single choice Public votes Closed 2016-06-25
This poll is closed.
HV timer – 16:00 + 06:30 + 01:00
45.9% 34 votes
the timer used on Diamond is – 19:00+08:00+01:15
54.1% 40 votes
Announcement
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10 years ago
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"OFB-10"
Registration is now open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – "Final Battle"

Organizational matters:

1. Tournament leader – злой_романтик (ICQ - 296524052), organizational questions - skd (ICQ - 593626431); judges – Dima Surmay (ICQ - 263293484), Nitro (ICQ - 627769385), Dirty Player (ICQ - 408722873).
2. The tournament is official and regular, conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the leader or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result for a game is accepted only upon review of the save and agreement with the tournament judges.
7. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the leader and tournament judges, a player may be penalized up to disqualification from the tournament.

Requirements for participants:

1. Heroesworld players with a site registration date before 01.06.2015 and having at least 50 rated games are invited to the tournament.
2. Players with a general same HeroesWorld rating of 1600+ have the right to free registration in the tournament.
3. Applications from participants with a HeroesWorld rating of 1599 and below will be reviewed by the leader and tournament judges on an individual basis.
4. Applications from participants who have unconfirmed reports will be left without consideration until the corresponding reports are confirmed.
5. The organizers reserve the right to refuse registration for players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations


Rules:

1. Game version: The tournament is held on the SoD + HD mod game version 4.2+.
2. Patch HW_rulez 1.38 is used in tournament games (in case a new version is released, this point will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
Clarification to the rules: on XL+U templates, the "Mage Guild own" option must be enabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113).
5. Templates:
Panic, 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 8xm12a, 6lm10a, Spider.
A fixed template will be set for each subsequent round in accordance with the draw. Each tournament template will be played once in the tournament.
6. Choice of towns:
Each tournament participant will play one game for each town.
After confirmation of registration in the tournament, the participant must send skd via ICQ or a private message on the forum a list containing information on which town and on which template the participant wishes to conduct the game. The towns specified in the list are not subject to change.
7. Choice of color: bidding is conducted for the right to choose the color; the player listed second in the pair makes the first bid.
8. In case players who declared the same towns for a template meet in a subsequent round, bidding for the hero is conducted.
Each participant has the right to cross out one hero, after which bidding for the right to choose the hero first is conducted. The player listed second in the pair crosses out first and makes the first bid. Bidding for the hero is conducted after bidding for color.


Tournament Format:

1. Registration from June 1 to 20:00 (Moscow time) June 12.
2. Start of tournament games – 13 June 2016. End of the tournament – 16 October 2016.
3. The tournament is conducted using a Swiss system in 9 rounds. Each round lasts 14 days: it starts at 10:00 on Monday of the first day of the round and ends at 20:00 on Sunday of the final day of the round.
4. Within the round timeframe, a report on the completed game of the round must be made in the tournament thread to record the tournament result. In case of failure to comply with this rule requirement, either a technical result or a score of 0-0 will be entered for the matches.
5. Round dates:
Round 1: 13 June – 26 June
Round 2: 27 June – 10 July
Round 3: 11 July – 24 July
Round 4: 25 July – 7 August
Round 5: 8 August – 21 August
Round 6: 22 August – 4 September
Round 7: 5 September – 18 September
Round 8: 19 September – 2 October
Round 9: 3 October – 16 October
6. 2 points are given for a win, 1 point for a draw, and 0 points for a loss.
Places are distributed based on the points earned.
In case of equal points, additional indicators apply in order of priority:
1) Buchholz Coefficient;
2) Number of wins;
3) Head-to-head encounter;
If it is not possible to distribute places between participants who have a chance to enter the final stage of the tournament based on additional indicators, tie-breaks will be held.
Tie-break rules: template draw, random pair of towns + bidding for town choice and color choice.
7. 10 players participate in "Final Battle–10":
Winner of FB-9 Maretti,
2nd place FB-9 Aiwe,
3rd place FB-9 KobRa_RR,
Winner of the "Only XL-3" tournament,
Winner of the "Favorites, to battle-8" tournament,
Top 5 places of the OFB-10 tournament.
Additions:
In case Maretti, Aiwe or KobRa_RR refuse to participate in FB-10 – their slot will be taken by the player who took 6th or a subsequent place in OFB-10;
In case the winners of the "Only XL-3" or "Favorites, to battle-8" tournaments are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, the right to participate in FB-10 passes to the finalists of said tournaments.
In case the finalists of the "Only XL-3" or "Favorites, to battle-8" tournaments also are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, their slot will be taken by the player who took 6th or a subsequent place in OFB-10.
In reply to Kilgor
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10 years ago
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Kilgor
We both had 111 left, and I got Goshа, immediately moved onto him, which I regretted later.

Week 1:
Slow roads appeared, excellent!
I clear my respawn, plenty of gold, the secondary hero's guard is experience.
On day 117, Goshа is at the stables, and Tant is collecting artifacts and gold in the depths of the respawn. The horses are stalled in the fort. I also pulled an Amulet +5% to Necro from the crypt.
Week 2:
Day 121, I find and capture the Cloak +10% to Necro.
Day 123, I take the Griffin Conservatory level 2 and set up for clearing; scout heroes in the meantime break through to another secondary.
Day 125, my Tant gets killed on the way to the swamp secondary, getting sad.
Day 126, a super-treasure is eaten + another secondary (Conflux) near the opponent is captured; a teleporter with Cyclops leads to him.
Day 127, the scout hero war begins; Goshа is already at the third secondary (Dungeon). 3 scout heroes are digging for the Grail.
Day 131-132, breakthrough into the second super-treasure in the snow; available there are Dragon Fly Hive + Naga Bank, Solmyr is close by! And there's nothing to counter the Mass Haste, no Mass Haste. The Grail is dug up and placed in the main; in short, we start necro-ing like crazy!! 65% Necro )))
Day 133, I have 10 towns and 12k income. Solmyr corners Goshа in the snows. Through a bunch of scout heroes + by sacrificing Tant (gave him all the Wyverns, Nagas + chaff, they shouldn't kill him) I extract the army.
+ You need to consider there's an exhausting scout hero war. I spend 10-15k every day on town control. The opponent is very tight on money, but he's still holding on for now.
Day 134, Stables + I aim for the last super-treasure. I lose an Angel in the scout hero wars. Finally, I build Mage Guild level 4, which has Mass Haste + Meteor Shower; Tant in the main replenishes mana.
Day 135, Goshа retakes the swamp secondary and rushes into the super-treasure (3000 movement points); Tant is clearing. Solmyr is bogged down in my territory and can't catch Goshа at all. The opponent has 4 heroes left and 2k income; after a short pause, the opponent surrenders.
Thanks for the game!
Thanks for the game!
In reply to Socrat
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10 years ago
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Information:
A technical result was recorded in the match: malopom4lu def Hi-Tech, due to a violation of the rule regarding passage from one zone to another without breaking through the passage's guard.
In reply to PutinKING
10 years ago
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PutinKING
Thank you for the game!

I confirm. I passed into the adjacent zone without breaking through the guards, then I looked at the rules, the opponent gave permission to continue, but with breaking through the guards - the Stronghold faction of gnomes attacked. Otherwise, it was a good setup: a hidden group of mages on the road, an exit into the Necropolis - a horde of zombies, Gundula arrived, and at the exit of the Necropolis - stables. On the second day, I took the maximum-sized crypt - I lost 5 archers and ten pikemen. You need to read the rules! :D

Thank you for the game!
In reply to skd
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10 years ago
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Taking a helmet from a grave is good, but not during panic...

Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Panic
Game Length
132 days
Game Date
8/13/2016
Reported
8/13/2016 8:07 PM
Rating Impact Archived
Javdet 1451 1478 +27 ↑
silenthill 1785 1758 -27 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2016 8:14 PM

In reply to Javdet
10 years ago
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Javdet
Taking a helmet from a grave is good, but not during panic...

Thanks for the game.

I played the map terribly, and the large number of neutral creatures significantly slowed down the pace, so I didn't finish it in a couple of days. Thanks for the game.
In reply to Roger-ua
10 years ago
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Roger-ua
Couldn't switch from relaxing to playing. Gave up due to a lack of prospects.
Thanks for the game!

Yeah, that happened.

Thanks for the game!
In reply to socola
10 years ago
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socola
Thank you for the game!

It was a good game.

Thank you for the game!
In reply to skd
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10 years ago
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Twice I restarted Galtran; with good deals and having taken 15 and 20 at 111 with the dwarves, the 111 was taken in vain — there were 2 Necros with Tants. Well, it dealt out a total of 76 Troglodytes and Lorelei, but 3 Tants. At 112 I bet 1000, it was poor, but at 117 I placed Manticores and Vampires (unclear why), but there was money left. By 135, almost 800 skeletons, Meteor Shower and Implosion scrolls with Expert Earth Magic built up. Tough against a Necro mage.

Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Panic
Game Length
142 days
Game Date
8/14/2016
Reported
8/14/2016 9:29 AM
Rating Impact Archived
Roger-ua 1565 1574 +9 ↑
Pyre 1404 1395 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/14/2016 9:31 AM

In reply to Roger-ua
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10 years ago
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Roger-ua
I re-rolled Galtran twice. With good draws and having taken 15 and 20 at 111 with the gnomes, I also took 111 in vain — there were two Necromancers with Tante. Well, the draw gave a total of 76 Troglodytes and Lorelei, but three Tante. At 112 I bet 1000, it was poor, but at 117 I placed Manticores and Vampires (not sure why), but I had the gold. By 135, nearly 800 Skeletons, Meteor Shower and Implosion scrolls with GM5 built. Tough against a Necromancer mage.

Thanks for the game!
Thanks for the game!
In reply to Medium_HP
10 years ago
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Medium_HP
Thank you for the game.
By turn 124, I already had 8 angels and was heavily raiding the center, but against an overpowered Necropolis, I still had no chance.
I would completely remove this map from the tournament pool, or at least ban Necropolis on it. It gives too much of an advantage over other factions, and winning is practically impossible, as the statistics show with a 100% win rate against other factions.
Thank you for the game.
In reply to skd
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10 years ago
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Thank you for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Торгрим / Thorgrim Start Hero Торгрим / Thorgrim
Торгрим / Thorgrim Main Hero Торгрим / Thorgrim
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Panic
Game Length
221 days
Game Date
8/14/2016
Reported
8/14/2016 8:40 PM
Rating Impact Archived
MoxuTo 1394 1415 +21 ↑
rebellious 1557 1536 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/14/2016 9:12 PM

In reply to MoxuTo
10 years ago
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Thank you for playing.
In reply to skd
10 years ago
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The opponent picked all the rest, broke through the lizard block, and pumped up Tantu as a Necropolis hero. In total, 4 Necromancers were recruited. By turn 114, there were about 150 skeletons, but the Medusa guard held the opponent back. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Panic
Game Length
115 days
Game Date
8/15/2016
Reported
8/15/2016 10:24 AM
Rating Impact Archived
Iamsamstan 1403 1428 +25 ↑
Diabler 1685 1660 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/15/2016 10:26 AM

In reply to Iamsamstan
10 years ago
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Iamsamstan
The opponent chose all the rest spells, broke the Lizardmen's block, and pumped up the Necromancer with Tantu, resulting in a total of 4 Necromancers. By turn 114, there were already about 150 skeletons, but the Medusa guard secured the win for the opponent. Thanks for the game!
Lack of experience playing the standard build and a break, combined with 19 Queen Medusas, led to the loss. Thanks for the game.
In reply to Diabler
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10 years ago
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Diabler
08/15/2016 Iamsamstan (Blue, Necropolis, Tant, Tant) def Diabler (Red, Inferno, Octavia, Tyraxor) Panic 115

Lack of experience with the build and a break, combined with 19 Queen Jellyfish, explain the outcome. Thanks for the game.
No need to go visit your mom – to stuff yourself with pies – go to the dorm and eat ramen! ))

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