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#3414
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It’s good that so many members of the first squad perished on the way to the city, don’t you think?

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3415
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Indeed.
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#3416
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Having finished selling the magic gems, the group of red merchants encountered Randel. He collected his share and reported that the selection at the market today was poor (he also received 2192 gold for Willinia's robes and 285 gold for a longbow).

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3417
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Having taken her share, Dalia decided to join her friend and visit Nireishiri's shop.

Added after 49 seconds
He took his share and said that the selection at the market today is poor.
It's all magical gems.
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#3418
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After bowing to Sarnissa, Osama followed Dalia (although he probably wouldn't have enough money for anything interesting).
 

К А
Стикеры GBF в Telegram
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#3419
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James Odd felt mixed emotions about meeting the new calaverita and decided to put her out of his mind for a while. Brothels and shops were uninteresting, but he found the idea of visiting an eye shop amusing. That's where he headed.
Also, I'm selling old armor.
My sword, my trusted ally, unphased by my aspect.
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#3420
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Having familiarized herself with the company that would accompany her on her continued journey, Beatrice headed to the black market. Experience had taught her not to disdain such shady places, and besides, the likelihood of people gathering around to stare and point was minimal.
А, вот почему.

🏹🎪+⛓️♿=💕
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#3421
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Oh, right, she also sold her old Dalia sword on the black market.
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#3422
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Barlas

The Kamujin were sitting around the campfire, having fun, arguing, dividing and exchanging slaves and women. The last campaign was particularly successful. Barlas's joy was somewhat marred by the loss of one of his four sons in this campaign, but that did not prevent him from joining the general merriment.
-- Hey, Barlas! Will you show the young ones what real shooting is like?
Barlas turned around. Several young Kamujin were amusing themselves by making slaves put apples on their heads and shooting at them with bows from a distance of ten paces. They shot poorly; their hands trembled, and they often missed.
-- Well now, youngsters, watch how it's done," Barlas said to one of the hapless archers. "Stand forty paces away."
The young man hesitated, but fear for his life – nothing compared to the fear of being considered a coward among the Kamujin – so he obediently followed instructions. Barlas drew the bowstring. He had no doubt about his skill and wasn't afraid to miss. He released the string, and the arrow flew straight to its target.
-- That's how it's done, my boys! Learn.
Barlas sat down by the fire. Memories flooded back to him of his own youth. He remembered well how he spent years learning the art of archery and how he first rode a dragon, soaring into the sky. He remembered how he almost died when he was alone in the wild lands of Lapistia and how he participated in numerous campaigns...
"Eh, why am I getting sentimental," thought Barlas, shaking off the veil of memories. "I'm acting like an old weakling indulging in nostalgia, and I haven't even lived to be forty yet. I need to think less about the past and do more in the present, yes indeed!"

Evening came, and an unexpected guest appeared among the Kamujin – Naran, Barlas's half-brother, who had left Lapistia a couple of years ago hoping to seek fortune on a distant continent called Etheria.
-- Well, look who we have here! We didn't think you would return, brother.
-- And hello to you, Barlas. How are things?
-- Life goes on as usual; nothing new. You tell us about foreign lands.
-- There will be time for that. But for now, it would be nice to have a good drink and eat heartily after the journey, and the stories can wait."

Naran told the Kamujin at length about Etheria, about new lands, unseen peoples, and strange inventions. Barlas listened to him and decided to see the lands of another continent with his own eyes. In the morning, he said goodbye to his people, mounted his dragon, and flew off into the unknown.

Arriving in Etheria, Barlas decided to become a mercenary. It was a good job; he loved and knew how to fight, and he would also get to see the world. He chose the "Crimson Dawn" squad. He managed to meet them only in Ilthan.
Nationality: Kamujin
Attribute bonuses:
+30 health
+4 accuracy
+3 willpower
Skills:
Archery (bow)

Combat training

Dragon riding

Perks:
Riding

Unity

Immunity

Strong Health

Rebirth

Inventory:
Kamujin bow, helmet, light armor, saber, money, dragon tooth
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#3423
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Nireishiri's Shop

When Dalia and Iwamoto-san arrived at the magic shop, Tailina had clearly finished her conversation with the store owner, as they had spent half a day running around the black market of Arinas.
— Oh, welcome to my humble abode, make yourselves comfortable, but please remember your manners.

For sale:
Tree of Knowledge (Tome)
Author: Nireishiri
Fire 0/3
Electricity 0/3
Water 0/3
Earth 0/3
Air 0/3
Cold 0/3
Creation 0/3
Energy 0/3
+All associated spells
Price: 17000

Wizard Robes (5)
Energy +400
+ Initiative
Price: 20000

Wizard Hat (5)
Willpower for Spells +8
Price: 12000

Wizard Bracers (5)
Spell Cost -20%
Price: 8000

Wizard Amulet (3)
Two spells per turn without other actions, +2 Magic.
Price: 44000

Wizard Ring (5)
+1 Magic
Price: 16000

Wizard Staff (fire)
Spells of this element +50% effectiveness.
With the appropriate skill, a free "explosion" spell with no cooldown.
Price: 10000

Wizard Staff (electricity)
Spells of this element +50% effectiveness.
With the appropriate skill, a free "lightning strike" spell with no cooldown.
Price: 10000

Wizard Staff (water)
Spells of this element +50% effectiveness.
With the appropriate skill, a free "water blast" spell with no cooldown (maximum: 20% of max. energy)
Price: 10000

Wizard Staff (earth)
Spells of this element +50% effectiveness.
With the appropriate skill, a free "rift" spell with no cooldown.
Price: 10000

Wizard Staff (air)
Spells of this element +50% effectiveness.
With the appropriate skill, a free "air blades" spell with no cooldown.
Price: 10000

Wizard Staff (cold)
Spells of this element +50% effectiveness.
With the appropriate skill, a free "ice spear" spell with no cooldown.
Price: 10000

Wizard Staff (creation)
Spells of this element +50% effectiveness.
With the appropriate skill, a free "healing" spell with no cooldown.
Price: 10000

Wizard Staff (energy)
Spells of this element +50% effectiveness.
With the appropriate skill, a free "disintegration" spell with no cooldown.
Price: 39000
Attachments 1
1 file attached • Total size: 57.5 KB

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#3424
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Also, I'm selling some old armor.
+2233 gold.
Oh, right, I also sold my old Dalia sword on the black market.
+427 gold.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#3425
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- Thank you for your hospitality, - Dahlia said politely, - I heard that you offer unique services for enchanting items. Is there a list of possible enchantments that I could review?

Added 55 seconds later
+427 gold.
Profitable.
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#3426
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Nera's Eyes

— Ah, — the Theosian woman was surprised to see James enter her room, — well hello there, Mr. Walking Death. I’m sure you came here because you heard about my unique craft, right? Well, why am I asking obvious questions, hehehe? Take a look at this instead:

Artificial Eye
5000 gold.
Color of your choice.
Accuracy +2, Reaction +2.
In stock: 6

Eye of Memory
5000 gold.
Color: blue
Stores information about what it sees.
In stock: 2

Dayos' Eye
50000 gold.
Active ability: Subjugation
It is not an aggressive action, does not require cooldown or energy; range: 5.
Color: red
In stock: 1

Darro's Eye
15000 gold.
Active ability: Identification (information about item characteristics or perks, skills, and character origin).
Color: green
In stock: 2

Eye of Death
30000 gold.
Active ability: Zetsumei spell; does not require a turn or energy, recharges in three turns.
Color: purple
In stock: 1

Hunter's Eye
7700 gold.
Accuracy +6 (ranged combat)
Color: golden
In stock: 2

Cat's Eye
9600 gold.
Reaction +5
Color: yellow
In stock: 2

God's Eye
60000 gold.
The character can dispel spells by touching them with their hand or melee weapon (passive). It still requires a Will check, although it is doubled in such situations.
Color: orange
In stock: 1

Reflection of Winter
11000 gold.
Willpower +5
Color: gray
In stock: 2
Attachments 1
1 file attached • Total size: 25.8 KB

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#3427
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Beatrice found the following items at the black market:
Ashiko
Requirements: ninja or martial arts
The character can run on walls, trees, etc.
Cost: 800

Neko-te (moonstone)
Requirements: ninja or martial arts
Damage: 30x3, ignores armor and resistances.
Critical hit chance +33%
Cost: 5000

Flower of Shai (10)
A few turns after use: +8 accuracy, +8 reaction, +12 willpower, +5 speed, +3 magic.
[2/2]
Cost: 800

Clothing for staying in the far north (2)
Cold resistance 90%
Cost: 2300

Nozenrot Standard (3)
Weapon type: rifle
Damage: 100 (ignores armor)
Reload: 1 turn
Range: 16
Malfunction: 0%
+2 accuracy.
Cost: 850

Eagle Eye
Weapon type: rifle
Damage: 80 (ignores armor)
Reload: 2 turns
Range: 30
Malfunction: 0%
Cost: 2500

Thilian Pistol
Weapon type: pistol
Damage: 40 (ignores armor)
Reload: 0
Range: 8
Malfunction: 15%
Cost: 260

Covellis (5)
Weapon type: rifle
Damage: 75 (ignores armor)
Reload: 1 turn
Range: 14
Malfunction: 10%
Cost: 500

Hand Grenade (20)
Damage: 40-180 [3x3]
Chain: 3
Throw trajectory modification: 25%-accuracy
Range: 12
Cost: 225

Marselda
Durability: 250 (malfunction chance increases proportionally to the damage received); occupies one cell on the battlefield, natural defense: 30 (any damage)
Damage: 90 (ignores armor)
Number of shots: 8/turn
Shots before reload: 40
Range: 13
Maximum attack radius: 5
Reload: 2 turns
Movement speed during idle: 2
Critical hit chance: 11%
Malfunction: 0%
Cost: 14000

Reishal Field Cannon
Durability: 250 (malfunction chance increases proportionally to the damage received in percent): natural defense: 20 (any damage), occupies one cell on the battlefield.
Damage: 80-360 [5x5] (damage is lower further from the center)
Shot deviation: -2+2
Reload: 1 turn
Range: 35
Movement speed during idle: 2
Cost: 8000
Malfunction: 0%

Hand Cannon
Damage: 125 [3x3]
Reload: 2 turns
Range: 15
Cost: 1500

Nozenrot Military Uniform (1)
Damage received -10
Fire resistance: +50%
Electricity resistance: +20%
Water resistance: +40%
Air resistance: +40%
Cold resistance: +40%
Energy resistance: +10%
Crossbow bolt resistance: +10
Arrow resistance: +10
Firearm resistance: +30
Slashing weapon resistance: +40%
Bludgeoning weapon resistance: +10%
Piercing weapon resistance: +50%
Health: +50
+4 to accuracy and +4 to reaction if the "Nozenrot combat training" skill is present.
If used by a character from Nozenrot as part of a Nozenrot army, +12 to willpower.
Required skill: combat training
Cost: 5200

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#3428
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- Thank you for your hospitality, - Dahlia said politely, bowing. - I heard that you offer unique services for enchanting items. Is there a list of possible enchantments that I could review?
— Every enchantment I create is unique, so I cannot provide you with a list, unfortunately. I must also warn you that, depending on the terms of the order, you will have to part with something.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария