Posts from Lapistia
Race: Human
Origin: Ilnar Academy of Magic (+2 magic, +400 energy, +6 willpower) / Mahotan (+200 energy, +2 willpower, research, learning magic twice as fast) / Namhani Mahotan (+10 willpower, +4 magic, +1000 energy)
Characteristics
Health: 430/430
Energy: 1850
Accuracy (M): 19
Accuracy (R): 19
Reaction: 19
Speed: 11
Willpower: 51
Magic: 18
Skills
- Path of the Heavens. +1 to accuracy, +1 to reaction, +1 to speed, +1 to willpower, +1 to magic.
- First Steps. +1 skill point of your choice.
- Strength of Body. +100 health points.
- Strength of Spirit. +1 to magic, +6 to willpower.
- Strength of Mind. When passing various checks, the character's willpower is multiplied by two. Immunity to any forms of mind control.
- Enlightenment. +3 to accuracy, +3 to reaction, +3 to speed, +3 to willpower, +1 to magic, +100 to health.
- Mastery. Asanmir’s Magic.
- Resilience. Damage received by the character cannot exceed a limit of 33% at a time.
Immunity to fire, +2 magic.
- Split. Deals selected target 5% of max. health*magic and willpower*10 units of fire damage. 200|10
- Big Bang. magic*30 units of damage. 350|25-[11x11]
- Asanmir's Touch. Deals selected target 1000 units of damage. 500|1
- Fire Veil. Characters located on an adjacent cell with the character receive magic*20 units of damage. 160|0
- Trace. The selected line of cells (1x10 or 10x1) is filled with fiery traps. 200|8
- Pressure. Paralyzes the selected character for three turns, bypassing willpower. 220|12
Magic damage +30%, +1 magic, +125 energy, +1 willpower.
Equipment
-
Perks
Resistances
Protection from physical damage: 0
Protection from fire: +100%
Protection from electricity: +0%
Protection from water: +0%
Protection from air: +0%
Protection from cold: +0%
Protection from energy: +0%
Protection from crossbow bolts: +0
Protection from arrows: +0
Protection from firearms: +0
Protection from slashing weapons: +0%
Protection from blunt weapons: +0%
Protection from piercing weapons: +0%
Status
-
Relationships
???
Reputation
-
And this isn't even the worst option.
Where do we end up when we save the world?
Added 35 minutes later
In short, while skipping to Arinasai, Dalia continues to learn about Suen. She also uses the sphere to track the actions of the escaped archer and keeps an eye on Dorin. She lends the book to Heroist.

Added after 2 minutes

Added after 1 minute
Why do you need Asanmir? Why waste wishes or anything else on him? Do you want to mess around with an old man, or what?
+Desay's Sword
+Eye
+Money from corpses (divided equally among the participants of the battle, except for Lawrence)
Lawrence:
+Akran
James:
+Desay's Armor
Randel:
+Tessar's Bow
+Tessar's Armor
+Arrows
+Golden Arrows
+Willinlee's Bow
+Stones for Willinlee's Bow
+Willinlee's Outfit
Sarian:
+Assat
+Asid's Sword
Tingor:
+Bullets
+Grenades
+Hodges' Musket
+Illiniar Armor (perhaps Fragment meant chainmail?)
Iwamoto:
+Someone's clothing
Did I forget anything?
+money from corpses (divided equally among the participants of the battle, except for Lawrence)
I really don't understand. Unless you're hoping he'll teach you some munchkin techniques (how? did he graduate from a teacher's college? do we have a decade of experience?). Completely unnecessary actions. A random, imprisoned mage with destructive spells and suspicions of a clouded mind, with a hidden background that's not obvious at first glance – are you guys serious? lol.
Yes, you could say he's become a munchkin, and munchkins are quite bloodthirsty when it comes to dealing with competitors for power and everything else... But we're not competing with him in anything.
So, it's all good. I was the most paranoid about him, Lock, but now everything looks more or less normal. /
---
/ Give a share to Lawrence, what are you waiting for? As compensation for Wilinlia. /