Skip to content

Posts from OFB-10

No ratings yet — be the first to rate!
Closed
What timer setting should I use for Panic and 2sm4d(3)?
74 voters
Single choice Public votes Closed 2016-06-25
This poll is closed.
HV timer – 16:00 + 06:30 + 01:00
45.9% 34 votes
the timer used on Diamond is – 19:00+08:00+01:15
54.1% 40 votes
Announcement
User Avatar
Auto-translated
"OFB-10"
Registration is now open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – "Final Battle"

Organizational matters:

1. Tournament leader – злой_романтик (ICQ - 296524052), organizational questions - skd (ICQ - 593626431); judges – Dima Surmay (ICQ - 263293484), Nitro (ICQ - 627769385), Dirty Player (ICQ - 408722873).
2. The tournament is official and regular, conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the leader or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result for a game is accepted only upon review of the save and agreement with the tournament judges.
7. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the leader and tournament judges, a player may be penalized up to disqualification from the tournament.

Requirements for participants:

1. Heroesworld players with a site registration date before 01.06.2015 and having at least 50 rated games are invited to the tournament.
2. Players with a general same HeroesWorld rating of 1600+ have the right to free registration in the tournament.
3. Applications from participants with a HeroesWorld rating of 1599 and below will be reviewed by the leader and tournament judges on an individual basis.
4. Applications from participants who have unconfirmed reports will be left without consideration until the corresponding reports are confirmed.
5. The organizers reserve the right to refuse registration for players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations


Rules:

1. Game version: The tournament is held on the SoD + HD mod game version 4.2+.
2. Patch HW_rulez 1.38 is used in tournament games (in case a new version is released, this point will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
Clarification to the rules: on XL+U templates, the "Mage Guild own" option must be enabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113).
5. Templates:
Panic, 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 8xm12a, 6lm10a, Spider.
A fixed template will be set for each subsequent round in accordance with the draw. Each tournament template will be played once in the tournament.
6. Choice of towns:
Each tournament participant will play one game for each town.
After confirmation of registration in the tournament, the participant must send skd via ICQ or a private message on the forum a list containing information on which town and on which template the participant wishes to conduct the game. The towns specified in the list are not subject to change.
7. Choice of color: bidding is conducted for the right to choose the color; the player listed second in the pair makes the first bid.
8. In case players who declared the same towns for a template meet in a subsequent round, bidding for the hero is conducted.
Each participant has the right to cross out one hero, after which bidding for the right to choose the hero first is conducted. The player listed second in the pair crosses out first and makes the first bid. Bidding for the hero is conducted after bidding for color.


Tournament Format:

1. Registration from June 1 to 20:00 (Moscow time) June 12.
2. Start of tournament games – 13 June 2016. End of the tournament – 16 October 2016.
3. The tournament is conducted using a Swiss system in 9 rounds. Each round lasts 14 days: it starts at 10:00 on Monday of the first day of the round and ends at 20:00 on Sunday of the final day of the round.
4. Within the round timeframe, a report on the completed game of the round must be made in the tournament thread to record the tournament result. In case of failure to comply with this rule requirement, either a technical result or a score of 0-0 will be entered for the matches.
5. Round dates:
Round 1: 13 June – 26 June
Round 2: 27 June – 10 July
Round 3: 11 July – 24 July
Round 4: 25 July – 7 August
Round 5: 8 August – 21 August
Round 6: 22 August – 4 September
Round 7: 5 September – 18 September
Round 8: 19 September – 2 October
Round 9: 3 October – 16 October
6. 2 points are given for a win, 1 point for a draw, and 0 points for a loss.
Places are distributed based on the points earned.
In case of equal points, additional indicators apply in order of priority:
1) Buchholz Coefficient;
2) Number of wins;
3) Head-to-head encounter;
If it is not possible to distribute places between participants who have a chance to enter the final stage of the tournament based on additional indicators, tie-breaks will be held.
Tie-break rules: template draw, random pair of towns + bidding for town choice and color choice.
7. 10 players participate in "Final Battle–10":
Winner of FB-9 Maretti,
2nd place FB-9 Aiwe,
3rd place FB-9 KobRa_RR,
Winner of the "Only XL-3" tournament,
Winner of the "Favorites, to battle-8" tournament,
Top 5 places of the OFB-10 tournament.
Additions:
In case Maretti, Aiwe or KobRa_RR refuse to participate in FB-10 – their slot will be taken by the player who took 6th or a subsequent place in OFB-10;
In case the winners of the "Only XL-3" or "Favorites, to battle-8" tournaments are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, the right to participate in FB-10 passes to the finalists of said tournaments.
In case the finalists of the "Only XL-3" or "Favorites, to battle-8" tournaments also are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, their slot will be taken by the player who took 6th or a subsequent place in OFB-10.

UTC+03:00, icq 593626431
In reply to HellLighT
Auto-translated
HellLighT
I already told you that we will finish it; the fact that saves often take so long is not new. Ask Ed, we sometimes finish saves in a month or two. I don't often write about games, but I always look for opportunities to play tournament games as quickly as possible, and you've already started a debate that's off-topic.

I repeat, it doesn't matter to me whether we finish or not; I wasn't talking about that. I'm talking about the fact that we don't always do everything possible for the game because of our priorities! Therefore, it's difficult to be 100% on someone's side. This is only about that and in no way about specific games and players!
In reply to skd
Auto-translated
skd

The result – a technical draw of 1-1 without a game – I wouldn't even consider it, as the game didn't take place. Why should players receive points? If such a rule is allowed, there will be many such results through agreements between participants who have lost their chances of qualifying, and, most dangerously, between participants at the very top of the table.
And what is the danger in this? I really don't understand why, in chess, in Swiss and round-robin tournaments, it is considered normal for leading grandmasters to play e2-e4 and then immediately offer a draw, agreeing if both are satisfied with the result, while in our case, only recently and according to the judges, is a draw possible? On what basis can you force people to play a game to the bitter end if both are satisfied with a draw? Either ban draws as a phenomenon in Heroes, or stop coming up with nonsense and allow them at any moment by mutual agreement of the players.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
User Avatar
Auto-translated
There should be 3 points for a win and 1 point for a draw, just like before. I don't understand why it was necessary to change something that worked :confused:. So go ahead and get your pathetic draws! :D


In reply to LuckyF
Auto-translated
LuckyF
What’s the danger in that? I really don’t understand why, in chess, in Swiss and round-robin tournaments, it’s considered normal for leading grandmasters to offer a draw after playing e2-e4 and agree to it if both are satisfied with the result, but in our case, only from some unclear time and only according to the judges, is a draw possible? On what basis can you force people to play a game to the bitter end if both are happy with a draw? Either ban draws as a phenomenon in Heroes, or stop coming up with nonsense and allow them at any time with the mutual consent of the players.

+1000000000
In reply to LuckyF
User Avatar
Auto-translated
LuckyF
What’s the danger in that? I really don’t understand why, in chess, in Swiss and round-robin tournaments, it’s considered normal for leading grandmasters to play e2-e4 and then immediately offer a draw, agreeing if both are satisfied with the result, but in our case, a draw is only possible according to the judges, and only from some unclear point in time? On what basis can you force people to play until the very end if both are happy with a draw? Either ban draws as a phenomenon in Heroes, or stop coming up with nonsense and allow them at any time with the mutual consent of the players.
I know how to play chess, and I enjoy it. I was surprised by your post, so I decided to look up the chess rules.

Chess draw rules - link

It’s quite interesting that there are rules according to which a draw is awarded even if someone doesn’t agree.
And here is a paragraph from these rules: Players agreed to a draw (draw by mutual agreement), that is, one of the players offered a draw during his move, and the other accepted it. To offer a draw, it is enough to say “draw.” If the opponent makes a move without responding to the offer of a draw, it is considered rejected. Recently, some tournaments have adopted the so-called “Sofia Rules,” which limit the possibility of players agreeing to a draw.

It seems that in chess, not everything is so straightforward.

Sofia Rules - link.

This is exactly the position I tried to establish when drafting the OFB regulations.
I considered a draw as a rare way to end a game in OFB, and not as a way to score points in a tournament.

UTC+03:00, icq 593626431
In reply to skd
Auto-translated
skd
I know how to play chess, and I enjoy it. I was surprised by your post, so I decided to look up the rules of chess.

The rules of a draw in chess - link

It's quite interesting that there are rules according to which a draw is declared even if someone doesn't agree.
And in these rules, there is such a paragraph: Players agreed to a draw (a draw by mutual consent), that is, one of the players offered a draw during their turn, and the other accepted it. To offer a draw, it is enough to say "draw." If the opponent makes a move without responding to the offer of a draw, it is considered rejected. Recently, some tournaments have adopted the so-called "Sofia Rules," which limit the possibility of players agreeing to a draw.

It seems that in chess, not everything is so straightforward.

Sofia Rules - link.

This is exactly the position I tried to establish when developing the OFB regulations.
I considered a draw as a rare way to end a game in OFB, and not as a way to score points in a tournament.
I think the key word in the highlighted phrase is "in some." And in the link, at the very end, there is criticism of this approach, stating that it is only a treatment of symptoms. To avoid draws, you need to play Olympic or Double Illumination; in any case, even in a drawn game, you will have to play another game with a winning result for someone.
And in a Swiss tournament, it is simply logical for people who are satisfied with a draw after the previous games not to flip a coin, which is what happens in the vast majority of chess tournaments, as far as I know.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
User Avatar
Auto-translated
Actually, I don't agree with you, Zhen. The word "coins" should be removed altogether. In these tournaments, usually one of the players is more at fault for the delay, and therefore should bear the penalty, such as a loss. Or, if both are at fault, award the victory. :smile20:

лето 2012.
In reply to Dark
Auto-translated
Dark
Actually, I disagree with you, Zhenya. The word "coins" should be removed altogether. In these tournaments, usually one of the players is more at fault for the delay and should therefore be penalized, for example, by losing. Or, if both are at fault, award the win.:smile20:
Right now, I'm more concerned about the potential for match-fixing in the final rounds, especially between the leaders. And here, I don't see any particular problem. The Swiss system itself encourages and makes them logical.
discord: LuckyF#3482
icq: 681350680
In reply to Dark
User Avatar
Auto-translated
Dark
Actually, I don't agree with you, Zhen. The word "coins" should be removed altogether. In these tournaments, usually one of the players is more at fault for the delay, and therefore should bear the penalty in the form of a loss, for example, or even if both are at fault - award a loss to both.:smile20:
That's exactly what the Tournament Committee did; both were at fault, so both lost.
In reply to Heroin_HP
User Avatar
Auto-translated
If players want to agree on a draw, they will. They can play until 211 or 311 points, no problem. Therefore, I don't see the point in limiting draws. The "problem" is solved when 3 points are awarded for a win and 1 point for a draw. Of course, this doesn't eliminate some mutually beneficial draws, but it certainly reduces their effectiveness, as 2 draws become worse than a win and a loss.
In reply to Dirty_Player
User Avatar
Auto-translated
Dirty_Player
If players want to agree on a draw, they will. They can play until 211 or 311, no problem. Therefore, I don't see the point in limiting draws. The "problem" is solved when 3 points are awarded for a win and 1 point for a draw. Of course, this doesn't eliminate some mutually beneficial draws, but it certainly reduces their effectiveness, as 2 draws become worse than a win and a loss.
We can argue about this for a long time, but lately, sladyysh:D has been saying things that don't quite make sense. Let me explain:
If players want a draw, it seems to me that this is only possible with the judge's decision. If they play until 311, as mentioned, that's a one-in-a-million chance (I'm talking about such a long time), because the main problem is that people don't find time for matches, or, as I said before, not people, but usually 1 person from a pair of players. This leads to discussions like, "Hey, let's agree on a draw":smile28:

лето 2012.
In reply to LuckyF
User Avatar
Auto-translated
Good map for Necropolis, I got Straker in the tavern, but Galthran and 40 gremlins compensated for the skeleton loss. 1 con by the town, gave 2 angels on day 121, then I pushed forward and cleared everything in my way; secondary Necropolis heroes helped create more skeletons. The opponent was in Fortress, while I cleared 2 Conflux ones and transformed most of the level 1 units from towns, and even had time to upgrade skeletons. By day 134, I had exactly 1000 skeleton warriors, then the opponent surrendered.
Thank you for the game.


https://www.twitch.tv/dave_hun
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Чарна / Charna Main Hero Чарна / Charna
Map Template
Panic
Game Length
134 days
Game Date
8/9/2016
Reported
8/9/2016 6:41 PM
Rating Impact Archived
Dave_HUN 1830 1831 +1 ↑
yarik1987 1460 1459 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/9/2016 6:52 PM

In reply to Dave_HUN
User Avatar
Auto-translated
Dave_HUN
Good map for Necropolis, got Straker in the tavern, but Galthran and 40 Gremlins compensated for the skeleton loss. 1 con by the town, gave 2 Angels on day 121, then I pushed forward and cleared everything in my way; secondary Necropolis heroes helped create more skeletons. The opponent was in Fortress, while I cleared 2 Flux ones and transformed most of the level 1 units from towns, and even had time to upgrade skeletons. By day 134, I had exactly 1000 skeleton warriors, then the opponent surrendered.
Thanks for the game.

Thx for playing, I couldn't counter such a big army of Galthran's skeletons.
In reply to skd
User Avatar
TFP

“Everything comes in time to him who knows how to wait.”
Leo Tolstoy
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Panic
Game Length
134 days
Game Date
8/9/2016
Reported
8/9/2016 10:03 PM
Rating Impact Archived
battanas 1595 1603 +8 ↑
Slayzer 1415 1407 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/9/2016 10:10 PM

In reply to battanas
User Avatar
battanas
TFP

“Everything comes in time to him who knows how to wait.”
Leo Tolstoy


Confirmed, gl further.

Statistics

Welcome our newest member: Emil