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#1
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On a literary forum, there's been a long-standing thread called "100 Rules of the Evil Overlord," the general idea being that every villain from books, movies, and games eventually loses by making the same mistakes... The rules point out these mistakes. I had an idea to conduct something like a verbal game based on these rules.
The general course of the game:
An Overlord and two Generals are chosen (Generals can be players or NPCs).
A Hero and four Assistants are chosen (they can also be NPCs).
Judges and a Treasurer are chosen.
The Hero, Overlord, and their assistants are generated. The Overlord and Generals set up their Stronghold (via PM). The Hero and Assistants gather equipment (also via PM).
During the game, the Hero and Overlord try to kill each other. The Overlord has a defensive role; he sits in his Stronghold and directs the defense, while the Hero and Assistants storm it.
How does this happen?
First, the Overlord and Generals, and the Hero and Assistants, discuss strategy.
The Overlord starts with 1,000,000 gold. When setting up his Stronghold, he writes to the Treasurer – "I'm building a barracks" – the Treasurer notes this and deducts 100,000 from the Overlord's account. Troops are also recruited. The same applies to the Hero, but he has 100,000 gold and buys equipment. For example, he writes, "I'm buying a healing potion +50HP" – the Treasurer deducts 5,000 gold. All items, except for the most common ones, like barracks, are discussed before purchase – what each item provides.
At the start of the game, both sides reveal their information: the Treasurer posts a description of the Overlord's Stronghold and the Hero's equipment in this thread. And then the verbal duel begins.
For example, if the Overlord doesn't have a barracks, that's a major mistake. If the Hero points this out, the Judges impose a penalty on the Overlord: since there are no barracks, half of the Stronghold's soldiers have deserted. And so on. If the Hero doesn't have a scroll of fire resistance, he might come up with a way to bypass the lava field, but he'll likely be penalized with -50HP.
The Hero and Overlord start with 300HP, and the Generals and Assistants with 100.
The game takes place in a fantasy world.
And ideally, there should be a descriptive account of the events happening in the game.
The game ends when either the Overlord or the Hero and Assistants die.

That's the gist of it... I'm waiting for your thoughts on this
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#2
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Hmm... I have "One Hundred Rules". Good. That's an idea. We can also play "Storm the Dragon's Lair" (it has 35 Dragon Rules, I think, and I have a link), if this idea works out.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#3
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Could someone provide these rules, please? Just out of curiosity...