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#2738
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Ilayaassa

Race: Human
Origin: Lapistia
Stats
Health: 30/30
Energy: 975
Accuracy (M): 3
Accuracy (R): 3
Reaction: 3
Speed: 3
Willpower: 65
Magic: 8
Skills
  • Enhanced version of any traditional magic spell and 5 spell points.
    Disintegration – seven rays instead of one, each corresponding to a color of the rainbow.
    Red – fire damage, +40% damage.
    Orange – drains 4%*magic of current health from characters in line.
    Yellow – electricity damage, can paralyze for magic*turns.
    Green – air damage, can destroy equipment.
    Blue – cold damage, can freeze.
    Indigo – water damage; reduces speed by 6 for five turns.
    Violet – energy damage; can kill (willpower check of targets +10)
    Several beams can be used simultaneously in one direction or in different directions, but in this case, the spell will go into cooldown for the number of turns corresponding to the number of beams.
  • +2 magic, +500 energy.
  • Fairy Tale World. If the target fails a willpower check, the following may occur (at random):
    a) The character falls into a state of sleep.
    b) The character is forced to fight a follower of Sha'i "in their mind." In this case, the Sha'i follower knows how to use any type of weapon and has +20 accuracy, +20 reaction, +20 willpower, +20 speed.
    c) A Sha'i follower learns desired information about the character.
    d) The character rests and recovers strength. Health and magical energy are restored to maximum.
    e) Negative effects are removed from the character.
  • The character's melee attacks deal magic damage.
  • Imitation. The character can use any spell or active ability that they have seen before and deemed necessary to remember. Imitation does not require energy, but each unique spell or ability has a cooldown: 5 turns, and it is also 30% less effective than the original. In addition, imitation guarantees +1 to willpower for each active ability or spell.
    List of known spells or abilities:
    Explosion, fire shield, heat, fire rain, fire trap, fire spear, shock, teleportation, tension, lightning strike, chain lightning, telekinesis, renewal, healing water, water shot, water body, wave, calm, surge of power, mountain strength, rift, elusive earth, control earth, schism, air wall, air blades, levitation, suffocation, wind speed, squall, freeze, ice armor, ice spear, ice prison, heal, cleanse, restore, sunbeam, blinding light, warmth of Ninsharra, domination, obedience, inferno, fate manipulation, pressure.
  • Nightmare. Characters in the area of effect (22x22) must pass a willpower check or skip their turn until the check is passed. Cooldown: 10
  • Drowsiness. Characters in the area of effect (22x22) must pass a willpower check or fall asleep. Cooldown: 10
  • Fantasy.
    While sleeping, the character's mind plunges into the world they created, where they can spend time productively. Learning speed is twice as fast, willpower +10.
    Requires knowledge of "Fairy Tale World."
  • Mirror of Souls.
    The character always knows what others are thinking and what they are like; all they have to do is make eye contact with them.
  • Distortion. Reaction and speed checks +20.
  • Anti-Solon. The state of the selected character is rolled back from 0 minutes to magic*years. Cooldown: 1 day.


+2 to magic, +4 willpower, +6 spell points, +250 energy. Ability to choose spells without possessing the necessary skill.


Magic damage +30%
+3 spells, +1 magic, +125 energy, +1 willpower


Chance (willpower) to ignore incoming damage.
+3 spells, +1 magic, +100 energy, +1 willpower
  • Magic barrier
  • Negation
  • Black hole
  • Entropy
  • Invisibility

Equipment
-

Perks


Resistances
Physical protection: 0
Fire protection: +0%
Electricity protection: +0%
Water protection: +0%
Air protection: +0%
Cold protection: +0%
Energy protection: +0%
Bolt protection: +0
Arrow protection: +0
Ranged weapon protection: +0
Slashing weapon protection: +0%
Bludgeoning weapon protection: +0%
Piercing weapon protection: +0%

Status
-

Relationships
-

Reputation
Ninsharra [-6] (wanted for attempted murder of the queen); bounty: [50000]

Three Requests
The character has agreed to fulfill three requests from the "Crimson Dawn" in gratitude for their release from the "Sands of Time."
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Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#2739
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I was just thinking about how amusing it would be if Alex had kept one of the stones of immortality that he obtained during the mini-game.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#2740
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yes, it will be easier to collect stones with a caravan in the opposite direction. And I don't think anyone really remembers the swords that the guards were armed with and other equipment. Besides, not everyone managed to get them.

Be strong. Believe
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#2741
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For now, preliminarily, I like the caravan option. Well, the main drawback is that we'll have to go through the cities of the Ninsharr, but at least before that, we can sell the gems and visit a decent location, plus intercept Carvelos. Because if we don't defeat him, there's no point in searching for the other owners of the stones at all.

Whatever
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#2742
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The current leader, as well as the first representative and financier, will receive it immediately; all others will have to complete five contracts together with their squad (including previous ones; immortality stones are counted separately from each other).
Well, and you didn't appoint me as the financier, you stingy guys.
Ebeya
Didn't expect to see Zelda.
 

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#2743
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And Jennifer was still standing by the blacksmith, trying to understand the mechanics of ammunition. Do arrows/bolts run out, and is it necessary to buy more, or should she save the special, powerful ammunition?
Where do we go?
Where do we end up when we save the world?
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#2744
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Yes.
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#2745
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Ilayaassa
Is this the last member of our group? Wow... I told you we had a bit of a Namhaini vibe going on here.
 

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In reply to Ple-Sen
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#2746
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Ple-Sen
Yes.
If that's the case, then why didn't I spend anything? Checkmate!
Where do we go?
Where do we end up when we save the world?
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#2747
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If you have any questions about the setting that I find difficult to answer...

Siverfale
And Jennifer was still standing by the blacksmith, trying to understand the mechanics of projectiles. Do arrows/bolts run out, and is it necessary to buy more or save special, powerful ammunition?
I don't remember; I think I wrote about this before, or maybe I thought I wrote about it but didn't actually do it. The gist is that after the prison raid, I replenished the basic arrows and bolts. Otherwise, they decrease normally.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#2748
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And what about Tessar's awesome arrows? I fired 3, and I still have 60 left.
Where do we go?
Where do we end up when we save the world?
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#2749
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The girl sat alone in the guest hall, reluctantly eating a soup that didn't look very appetizing.
Caroline approached her, followed by her minions.
-- Hello, are you okay?
 

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#2750
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She is certainly good, but I don't think she's on the same level as a Namhani. Still, her physical stats leave something to be desired. But with her in the squad, you can even try to take on a Zwiric...