Posts from Lapistia

Beatrice Skyhaven
Origin: Western Kalevritia.
Skills:
Perks:
Inquisitor
Priest
Cold
(ice armor, freezing)
Creation
(healing, purification, enhancement, restoration, wisdom)
Energy
(magic barrier, entropy)
Affinity (water)
Inventory: clothing, prayer book, holy water, religious paraphernalia (similar to a crucifix), money – as much as Revny is willing to give. - I hope you all understand, children? - the school preacher looked at the quiet group of kids. The children, having listened to vivid descriptions of the horrors awaiting non-humans and heretics, didn't quite understand everything, but they didn't want to admit it. Except for one girl. - But if a non-human is very kind, good, doesn't offend anyone, loves their family, works honestly? Is he also bad?
- Of course, Beatrice. No matter how outwardly well-behaved a non-human may be, he remains evil because his heart is closed to true faith.
- And if he suddenly accepts it?
- That's impossible.
- But why?
- You'll find out when you grow up. Lesson over, children, go home.
But when Beatrice grew up, she still didn't find out. Sacred books taught her to be kind and merciful, but none of them said why non-humans should be treated differently. The girl became a priestess in order to help everyone in need, but soon realized that she had made a mistake, because many members of the clergy were even more cruel to heretics than ordinary people. Beatrice often argued with higher-ranking priests on this topic, but never managed to convince anyone, and eventually herself came under suspicion of heresy. Realizing that at this rate she would soon end up on the stake, Beatrice packed her things and asked the head of the temple for a blessing for a pilgrimage. The head saw the sincerity of the young priestess's faith, although he did not agree with her on everything, but he let her go on the journey peacefully.
Beatrice wandered around Erathia for a long time; not everywhere was she welcome, but she did not lose her kindness and compassion for those around her. Once she met a Darnian mage who had been robbed by bandits and left to die. It was then that the Kalevritan learned that her prayers could only heal humans, but she still did not abandon the one in need. The healed mage took the girl to travel with him, and during their travels he taught her everything he knew. But one day their paths diverged - the Darian decided to return home, and said goodbye, promising to tell his acquaintances that there are good people among the Kalevritans.
During further wanderings, Beatrice honed her magical skills, and thanks to her efforts, the reputation of Kalevritan priests among non-humans slightly increased. The girl no longer remembers how many she has healed over all this time, but among them were dwarves, orcs, ingi, shunians, and even some clumsy Teyosian woman, who, in gratitude, gave a couple of tips on seducing men ("you probably won't need it, but just in case, I'll tell you").
The journeys also brought Beatrice together with the "Crimson Dawn".
🏹🎪+⛓️♿=💕
Syntanetz took the money and turned towards the exit.
- Not the worst operation, considering the unexpected complications, - he said over his shoulder as he left. - You saved almost everyone; that's a satisfactory result... But they give more for one old man than we received, risking our lives. Draw your own conclusions.
He left the commander's office, shaking his head. Weighing his meager share in his hand, he imagined how he would persuade his greedy "friends" to part with the looted cursed treasures and smiled inwardly at the thought.
He headed to the perfumery, hoping to find something for his injury.
Stone of Immortality: Diamond
She possesses outstanding abilities in creative magic and antimagic, is an excellent leader, alchemist, and diplomat. It is important to note that this person should not be underestimated because of her harmless appearance and reputation as a kind ruler and benevolent individual.
The Guard and Guests of Aya's Estate
Yuko
Origin: Samurai
Equipment: "Loyalty" (a sword forged in Velderan; can be used with Tao-Ryu or Ken-Ryu; damage: 70-140, additional attack, armor penetration); "Garments of Lightness" (+40% reaction); paralyzing throwing knives (10), range: 10).
Sarina
Origin: Sunset
Equipment: ???
Araella
Origin: Dawn
Equipment: Bloodletter (spear; damage: 80, additional attack; maiming strike can be used twice per turn; critical hits ignore armor; the bleeding effect drains health from max. health, not current); Araella's light armor (+5 reaction), Araella's bow (damage: 60)
Kregian
Origin: Licinia
Equipment: ???
Hua Jun
???
Xiao Zhu
???
I need to get three stones from the Queen and two from Ilthane.
->
Stone of Immortality: amber
The Princess of Ninsharr and ruler of Ishhegal does not flaunt her abilities, so little is known about them. But there is no doubt that Nanaya is a very powerful Wizard.
The ordinary guards of her personal Castle change according to her mood, but her close associates and creatures created with the help of black magic are always there.
It is important to note that these creations do not have their own will and are immune to many types of magic and status effects.
???
Health: 1000
Accuracy: 12
Reaction: 10
Speed: 10
Number of attacks: 3
Attacked target speed -10, inflicting damage on each attack.
Equipment: Serpent's Fang (damage: 120, poisoned; can only be used by very strong characters)
???
Health: 2200
Accuracy: 6
Reaction: 18
Speed: 5
Number of attacks: 1
Takes all attacks aimed at the selected target upon itself.
Seneshall's Spear (damage: 500, can only be used by very strong characters)
Seneshall's Shield (in melee combat reduces the accuracy of characters whose strike was successfully parried by -5 until the end of the battle; can only be used by very strong characters).
Immune to magic.
Aris
Health: 660
Accuracy: 16
Reaction: 16
Speed: 20
Willpower: 50
Number of attacks: 4
Flies. Parries attacks (x2), reflects spells (x2), causes fear (willpower against characters in an area of 11x11, failure forces them to skip a turn; some characters may be immune to this effect)
Equipment: Avenger (one-handed sword; damage: 120; combat magic of choice; for each point of health lost, the inflicted damage increases by 1%)
Ariza
Origin: Suentan
Equipment: ???
???
Health: 800
Accuracy: 10
Reaction: 10
Speed: 6
Magic: 4
Spells:
Earth Control. Cooldown: 0; max cells: 8
Shifting Earth. Cooldown: 3; check: reaction.
Wave. Cooldown: 1
Teleportation. Cooldown: 0
Tension. Cooldown: 1
Fire Spear. Cooldown: 1
Air Wall. Cooldown: 2
Air Blades. Cooldown: 1
Restoration. Cooldown: 6
Disintegration. Cooldown: 4
Ereyana
Origin: Suentan
Path of the Heavens, first steps, mastery (sleep arrows - attacks do not deal damage but can paralyze the enemy), ecstasy.
Equipment: Ninsharr bow (damage: 45-60), arrows (90).
???
Health: 900
Accuracy: 12
Reaction: 6
Speed: 4
Magic: 6
Spells:
Sunbeam. Cooldown: 6
Healing (+200). Cooldown: 0
Purification. Cooldown: 0
Enhancement. Cooldown: 1
Power Surge. Can only be used after the fifth turn of battle. Cooldown: 1
Mountain Strength. Can only be used after the fifth turn of battle. Cooldown: 1
Shock. Cooldown: 1
Darius
Origin: Onitan
Equipment: ???
Added 7 minutes ago
Ah, but what about the reality rift without a recharge...
Added 1 hour 15 minutes ago
The guards at the palace are also quite formidable. For now, I can only note their relatively low willpower: around 5 for ordinary soldiers, 7 for the Dawn Guard, and 7-11 for the priests. This is without considering leadership and items. A speed of 5 is also not impressive, but the priests' air magic is clearly not just for show. And the Dawn Guard are fast enough. Besides, they can taunt. The leader's stats are not much better than theirs, but the equipment is unknown. And that could be very unpleasant. In general, they are medium-level, but there are many of them. The main dangers seem to be the priests and the queen. If necessary, I have estimated their stats, but I might have made a mistake somewhere. And I didn't take the equipment into account. Anyway, here are the stats:
Health: 196
Energy: 0
Accuracy (M): 12
Accuracy (R): 9
Reaction: 12
Speed: 5
Willpower: 5
Magic: 1
Health: 140
Energy: 0
Accuracy (M): 8
Accuracy (R): 10
Reaction: 9
Speed: 5
Willpower: 5
Magic: 1
Health: 140
Energy: 0
Accuracy (M): 10
Accuracy (R): 8
Reaction: 12
Speed: 5
Willpower: 5
Magic: 1
Health: 30
Energy: 400
Accuracy (M): 5 (6?)
Accuracy (R): 5 (6?)
Reaction: 5 (6?)
Speed: 6 (7?)
Willpower: 7 (11?)
Magic: 4
Health: 112
Energy: 125
Accuracy (M): 10
Accuracy (R): 8
Reaction: 14
Speed: 26
Willpower: 7
Magic: 1
Health: 80
Energy: 0
Accuracy (M): 9
Accuracy (R): 7
Reaction: 13
Speed: 20
Willpower: 7
Magic: 0
Added 52 minutes ago
In general, it's a pity that we don't have cool rogue-assassins. Then we could try to steal the artifacts and kill the queen in her sleep/when she's not expecting it. And I'm also worried that if we decide not to continue fighting with Ninsharra, but instead target independent owners, the battles will be even harder: an overpowered enemy with an anti-magic sword and immunity to magic, an overpowered enemy with legendary gear and an army, and... well, a likely pushover. Karvelos is probably the easiest of the bunch. But his artifact is one of the least helpful to us. However, Ihara's artifact would be very useful, with its unlimited replayability! I wouldn't go after Nanaya without Astin's sword or a similar wonder weapon, otherwise we simply won't be able to retrieve the loot. There is a chance, of course, that our elderly comrade's magic might also be useful, but we will have to protect him, and there are no guarantees that it will work. Ayi also has a good artifact, and annoying Arandor is a good thing. But from a distance, the opponents look dangerous. We need to calculate the stats.
Added 2 minutes ago
Does Yuko rely on "Agility"?
Added 22 minutes ago
Anyway, I've roughly calculated Ayi's team. The samurai is quite strong, the other two girls seem weaker, and their willpower is also low. But at least one of them will be in stealth (and her backstabs are instant kills), and Ayi will definitely have leadership bonuses for willpower or magic resistance. A mage of average strength (although the physical stats, for a mage, are quite good, with the exception of HP), but even that is unpleasant enough. Moreover, this one has clairvoyance. I think he might PREDICT the attack on the princess, and then the girl in stealth will definitely kill someone. The unknown Chinese are also worrying. In general, something seems suspicious.
Here are the stats, I have taken into account the bonuses to dodge from the girls' clothes (in parentheses):
Yuko
Health: 80
Energy: 0
Accuracy (M): 21 or 24
Accuracy (R): 16 or 19
Reaction: 19 (26) or 22 (30)
Speed: 8
Willpower: 23
Magic: -3
Sarina
Health: 50
Energy: 0
Accuracy (M): 12
Accuracy (R): 16
Reaction: 14
Speed: 8
Willpower: 5
Magic: 0
Stealth: 60
Araella
Health: 60
Energy: 0
Accuracy (M): 13
Accuracy (R): 13
Reaction: 17 (22)
Speed: 10
Willpower: 6
Magic: 0
Kregian
Health: 30
Energy: 500
Accuracy (M): 9 (10?)
Accuracy (R): 9 (10?)
Reaction: 9 (10?)
Speed: 3 (4?)
Willpower: 12 (16?)
Magic: 5
Doesn't Yuko rely on "Agility"?
Humans with the "Avalanche" ability and similar units seem like the worst option; they'll likely destroy walls without noticing and decimate half the squad in one turn.
🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕