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Posts from Lapistia

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#1806
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Sarnissa [1370/1500]
Karoline [670/1170]

Aehor (subordinate to Karoline)
Origin: Uhurkhum

H: 196, M: 9, R: 9, V: 13, S: 5
Ninsharrish Armor
Damage received -55%, -22
Firearms damage -20

Warden (one-handed sword)
Damage: 40.
On attack: reduces speed by -6

Ninsharrish Shield
Durability: 1500

Ghur (horse)
Health: 300
Movement Speed: 16
Evasion: 3

Archers (subordinate to Wilinlia)


H: 80, M: 9, R: 8, V: 7, S: 6

Long Bow (4)
Damage: 30-50
Range: 12

Light Armor (4)
Damage -20%, -10

Arrows (192)

Signal Arrows (8)

Spearmen (subordinate to Wilinlia)


H: 80, M: 9, R: 11, V: 7, S: 6

Spear (2)
Damage: 50

Light Armor (4)
Damage -20%, -10

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1807
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/Are they all permanently under control, right?
By the way, Revan, have you calculated the Eagle Eye skill? Or can't you learn spells from allies?
--Won't they notice that two warriors are missing? -- Caroline asked doubtfully.
/And what should we do with the prisoner, by the way? Let him go?/
 

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#1808
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-Perhaps, in addition to the scouts in invisibility, we should also send two men disguised as guards. The more of our allies are in the prison at the time of the sabotage, the better. And it would be good to interrogate their leader; perhaps he knows something useful that we don't.
And we should also find a way to revive the prisoner.

Whatever
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#1809
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For Essertol, I suggest the following: Leadership Archery Combat Training Crossbow Scouting + ranged weapons OR fire magic + combat magic, which would also be interesting in its own way, although a mage wouldn't be very effective.
 

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#1810
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Let the Mentov's friend go. He can change clothes; the guards probably have identical armor.

Be strong. Believe
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#1811
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The girl nodded. "Aehor, tell us about the dungeon, if you know anything. Any information that might be useful for the assault."
 

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#1812
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I would choose Double Shot as Esertol's perk. Although aimed shots and agility are also suitable. But with Double Shot, you can cover the entire field with special arrows and then detonate them.
 

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#1813
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Revan didn't write about perks.

Be strong. Believe
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#1815
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Perks are also picked, Ar.

Added 58 minutes later
Signal arrows (8)
Hmm, I didn't notice that right away. I understand that if we messed up with the paralysis or something else, the convoy would signal the jailers, and they would come to help. If that's the case, we can signal the jailers ourselves, lure the soldiers into an ambush, and control another half dozen.
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#1816
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Actually, when you think about it, the idea isn't bad. The road through the pass is the only one, and there's no one else for many miles except the jailers. If they come to help, it will be the same battle without a barrier, but with fewer enemies and outside the castle walls. On the other hand, it's unknown how they will react, and it might even be worse. You can ask the main character about this, though.

Whatever
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#1817
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/Good idea. But it’s highly likely that reinforcements won’t arrive to help the convoy; they’ll simply fortify their position in the dungeon. However, we can ask Aehor…/
 

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#1818
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Yeah, I also had some concerns about the "counter-ambush." It's best to find out more about that, as well as about the prisoner.
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#1819
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Arandor is such an Arandor. I was also for the Dungeon. Everyone has great ideas, bring them to life. I'm on autopilot.
Where do we go?
Where do we end up when we save the world?
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#1820
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in theory, yes

Be strong. Believe