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What timer setting should I use for Panic and 2sm4d(3)?
74 voters
Single choice Public votes Closed 2016-06-25
This poll is closed.
HV timer – 16:00 + 06:30 + 01:00
45.9% 34 votes
the timer used on Diamond is – 19:00+08:00+01:15
54.1% 40 votes
Announcement
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#1
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"OFB-10"
Registration is now open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – "Final Battle"

Organizational matters:

1. Tournament leader – злой_романтик (ICQ - 296524052), organizational questions - skd (ICQ - 593626431); judges – Dima Surmay (ICQ - 263293484), Nitro (ICQ - 627769385), Dirty Player (ICQ - 408722873).
2. The tournament is official and regular, conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the leader or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result for a game is accepted only upon review of the save and agreement with the tournament judges.
7. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the leader and tournament judges, a player may be penalized up to disqualification from the tournament.

Requirements for participants:

1. Heroesworld players with a site registration date before 01.06.2015 and having at least 50 rated games are invited to the tournament.
2. Players with a general same HeroesWorld rating of 1600+ have the right to free registration in the tournament.
3. Applications from participants with a HeroesWorld rating of 1599 and below will be reviewed by the leader and tournament judges on an individual basis.
4. Applications from participants who have unconfirmed reports will be left without consideration until the corresponding reports are confirmed.
5. The organizers reserve the right to refuse registration for players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations


Rules:

1. Game version: The tournament is held on the SoD + HD mod game version 4.2+.
2. Patch HW_rulez 1.38 is used in tournament games (in case a new version is released, this point will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
Clarification to the rules: on XL+U templates, the "Mage Guild own" option must be enabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113).
5. Templates:
Panic, 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 8xm12a, 6lm10a, Spider.
A fixed template will be set for each subsequent round in accordance with the draw. Each tournament template will be played once in the tournament.
6. Choice of towns:
Each tournament participant will play one game for each town.
After confirmation of registration in the tournament, the participant must send skd via ICQ or a private message on the forum a list containing information on which town and on which template the participant wishes to conduct the game. The towns specified in the list are not subject to change.
7. Choice of color: bidding is conducted for the right to choose the color; the player listed second in the pair makes the first bid.
8. In case players who declared the same towns for a template meet in a subsequent round, bidding for the hero is conducted.
Each participant has the right to cross out one hero, after which bidding for the right to choose the hero first is conducted. The player listed second in the pair crosses out first and makes the first bid. Bidding for the hero is conducted after bidding for color.


Tournament Format:

1. Registration from June 1 to 20:00 (Moscow time) June 12.
2. Start of tournament games – 13 June 2016. End of the tournament – 16 October 2016.
3. The tournament is conducted using a Swiss system in 9 rounds. Each round lasts 14 days: it starts at 10:00 on Monday of the first day of the round and ends at 20:00 on Sunday of the final day of the round.
4. Within the round timeframe, a report on the completed game of the round must be made in the tournament thread to record the tournament result. In case of failure to comply with this rule requirement, either a technical result or a score of 0-0 will be entered for the matches.
5. Round dates:
Round 1: 13 June – 26 June
Round 2: 27 June – 10 July
Round 3: 11 July – 24 July
Round 4: 25 July – 7 August
Round 5: 8 August – 21 August
Round 6: 22 August – 4 September
Round 7: 5 September – 18 September
Round 8: 19 September – 2 October
Round 9: 3 October – 16 October
6. 2 points are given for a win, 1 point for a draw, and 0 points for a loss.
Places are distributed based on the points earned.
In case of equal points, additional indicators apply in order of priority:
1) Buchholz Coefficient;
2) Number of wins;
3) Head-to-head encounter;
If it is not possible to distribute places between participants who have a chance to enter the final stage of the tournament based on additional indicators, tie-breaks will be held.
Tie-break rules: template draw, random pair of towns + bidding for town choice and color choice.
7. 10 players participate in "Final Battle–10":
Winner of FB-9 Maretti,
2nd place FB-9 Aiwe,
3rd place FB-9 KobRa_RR,
Winner of the "Only XL-3" tournament,
Winner of the "Favorites, to battle-8" tournament,
Top 5 places of the OFB-10 tournament.
Additions:
In case Maretti, Aiwe or KobRa_RR refuse to participate in FB-10 – their slot will be taken by the player who took 6th or a subsequent place in OFB-10;
In case the winners of the "Only XL-3" or "Favorites, to battle-8" tournaments are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, the right to participate in FB-10 passes to the finalists of said tournaments.
In case the finalists of the "Only XL-3" or "Favorites, to battle-8" tournaments also are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, their slot will be taken by the player who took 6th or a subsequent place in OFB-10.

UTC+03:00, icq 593626431
In reply to ЯR
#418
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YaR
opponent surrendered
Forgot that the Meteorite spell doesn't affect Stronghold units, and ended up losing. Thanks for the game.
In reply to Amster
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#419
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Sold the flower for 2100.
I took all the rests, and fish came 3 times in a row :D
We sold Greenie and Ciele in the tavern, I didn't take the OP as my last one.
1st road and immediately a block of 20+ elves for a Pandora's box, luckily there's an experience pillar. There weren't that many elves, and Greenie took the entire 1st level of magic, and then immediately Expert Earth too.
I had plenty of money, so the plan was to rush right away, only I'm a noob and didn't think to properly check the roads during the scout, and chose the wrong direction. I came to the Castle computer and then dug into a dead-end village. The birds in the citadel were almost easy. On the 2nd, I started actively building the mage guild and kept trying to break through to the opponent since my army power was shown as higher. In the end, the 4th mage guild gave Resurrection, and the 5th mage guild gave Summon Fire Elemental. At the end of the week, the opponent catches me at his respawn, his stats are serious and his army is substantial. 3 Angels, 20 Dragon Utopias + Goblins. I have 5 birds, 25 air elementals, 5 psychics + small fry, I have Mass Haste and Mass Shield, for combat magic only Magic Arrow since I didn't find heroes with Bibliophile to bring Bolt.
I got hit with a Chain Lightning immediately :eek:, it minused all the air elementals, a bird, and the small fry. In response, I cast Mass Haste, took out the ballista and a couple of Dragon Utopias, and on the second round I bought them off. It seemed like a failure, but on my turn I rebuilt the 5th mage guild and got Implosion, thanks to an external tavern, the opponent's respawn and nearby split stacks, I was able to learn Implosion + Resurrection + Bolt + Blind, and return back. Now I had 2+2 birds and single units of psychics. Seeing all this, the opponent could expect a trick, but couldn't help attacking again, especially with the buyout. In the end, minus 13 Dragon Utopias, 10 wolves, and a few Goblins, I managed to take them and gave another 5k gold for the buyout. The money ran out, but now there's no main stack there and he won't take the Dragon Utopia. Scraping together from the remains of crypts, I bought more birds and psychics and went to a Treasure Chamber, where a Dragon Utopia and +5 Spell Power were already burned. After calculating, I realized that having 200+ mana thanks to Intelligence and the doubling artifact in the dungeon village, I could destroy any Dragon Utopia with 7 birds and single units without feeding. And so it happened, the level 3 Dragon Utopia fell with the loss of the single units and about 120 mana. It gave a Hat covering the entire 5th level, Titan's Plate Armor, and a 4/4 Breastplate.
Overjoyed, I rebuilt the 4th mage guild and got Town Portal :)
Next, I took another mini Dragon Utopia with +2 all, a level 2 Griffin Conservatory, and 2 mini Hives. On day 136, I upgraded 20 Peasants and bought more air elementals, after 2 Dimension Doors I take the opponent's village and plan to seize the main on day 137. My stats are higher and my meat power shows higher too. On day 137, it turns out the entire army is sitting in the main, but I have no Vision spell to see if there's a hero. It turned out to be Crag Hack, but he has 5 mana. Implosion immediately flew into 7 Angels, and the birds blocked the passage preventing the Skeletons, of which there were nearly 300, and other trash that was in the castle, from getting out. Surrender follows.
Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Spider
Game Length
137 days
Game Date
7/25/2016
Reported
7/25/2016 7:44 PM
Rating Impact Archived
Redwhait 1791 1803 +12 ↑
Sanin 1715 1703 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/25/2016 7:54 PM

In reply to Redwhait
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#420
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Redwhait HP

Thank you for the game!

Thank you for the game.
ICQ 423164784

In reply to Redwhait
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#421
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I chose all the restart options, and the distribution was based on luck. I didn't get many units for my army, but I acquired 2 Dungeons and, on turn 112, captured 2 towns, including the capital. Tazar from the Dungeon gets a Log and visits the stables. On turn 114, I found the Boots. As a result of the week, I captured 7 towns using chains and placed Angels in the Castle. I decided to attack immediately through the opponent's village, starting from the Castle. I go there, and there's a weak player with an army of Fortress units; there's no money there, and I kill 136 Gremlins, 5 Nags, and 4 Mages. The tavern offers Angels. On turn 123, I use a weak player to scout and, after 2 lookouts, I see the entire situation with the opponent; I kill all the weak players and attack Aine with 3 Angels and Wyverns. The opponent surrenders.
Thank you for the game!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Тант / Thant Main Hero Тант / Thant
Map Template
Spider
Game Length
123 days
Game Date
7/25/2016
Reported
7/25/2016 9:06 PM
Rating Impact Archived
Gomunguls 1994 1995 +1 ↑
Javdet 1466 1465 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/26/2016 8:37 PM

In reply to Redwhait
#422
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Gosha entered with 87 skeletons, two paths, a stable, and a locked experience stone – the game began. The opponent sees Gosha but doesn't reroll the map – interesting, let's play. Gosha started off well, getting an offense bonus, but after the second water splash, I understood everything :smile04:. Kreg mostly supported at first, but then switched to leveling up, eventually resulting in 3 Necromancers and a complete castle.
On day 132, I got a Utopia with wings – things got easier because no one had logistics, so I relied on stables. In the Necropolis, I built a teleportation portal on the first try, and on day 5, I got air summoning. Kreg maxed out his wisdom and learned everything, and on day 141, the plan was to go to the underground treasure near the opponent's town. But he came to visit instead, taking my castle and gaining angels :mad: :mad:.
I was quite discouraged by this move, but then Klava returned to that castle, and we couldn't waste time – we attack!:smile13:.
Kreg 27 15 12 (500) 10 angels, 22 ducks, 963 skeletons, 73 wolf riders, 22 sand golem, and two stacks of goblins with 23 units each.
Klava 24 12 24 (363) 30 ducks, 10 archangels, 8 angels, 635 skeletons, and single units (+3 HP available).
The lack of Imps on the opponent's side and Kreg's royal ballistics were decisive, and the +4 speed bonus for Kreg also helped :smile04:. I covered all the vulnerable stacks with my own, and my skeletons were hard to kill. There wasn't much useful summoning, and the only combat unit was the chain lightning spell.

Thanks for the game!
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
Spider
Game Length
141 days
Game Date
7/26/2016
Reported
7/26/2016 10:54 AM
Rating Impact Archived
Grizvald 1691 1707 +16 ↑
bubuch 1713 1697 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/26/2016 10:58 AM

In reply to Grizvald
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#423
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Grizvald
Gosha showed up with 87 skeletons, two resource nodes, a stable, and a locked experience stone – the game began. The opponent sees Gosha but doesn't reroll the map – interesting, let's play. Gosha started off pretty well, getting an offense bonus, but after the second water splash, I understood everything :smile04:. Kreg initially supported more, but then switched to developing, and in the end, there were 3 Necromancers and a complete castle.
On day 132, I got a Utopia with wings – things got easier because no one had logistics, so I relied on stables. In the Necropolis, I built a teleportation portal on the first try, and on day 5, I got air summoning. Kreg maxed out his wisdom and learned everything, and on day 141, the plan was to go to the underground treasure near the opponent's town. But he came to visit instead, taking my castle and gaining angels :mad: :mad:.
I was very upset by this move, but then Klava returned to that castle, and we couldn't waste time – we attack!:smile13:.
Kreg 27 15 12 (500) 10 angels, 22 archers, 963 skeletons, 73 wolf riders, 22 sand golem, and two stacks of goblins with 23 units each.
Klava 24 12 24 (363) 30 archers, 10 archangels, 8 angels, 635 skeletons, and single units (+3 hp available)
The lack of Imps on the opponent's side and the excellent ballistics were decisive, and Kreg's +4 speed also helped :smile04:. I covered all the vulnerable stacks with my own, and it was difficult to kill my skeletons; there wasn't much useful summoning, and the only combat unit was the chain lightning spell.

Thanks for the game!
Thanks for the game!
In reply to Redwhait
#424
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I completely gave up and the game became virtually unplayable. I somehow managed to survive until level 122, but then I faced an opponent at level 122. There was no chance of survival, so I surrendered.
Thank you for the game.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Стракер / Straker Main Hero Стракер / Straker
Map Template
Spider
Game Length
122 days
Game Date
7/26/2016
Reported
7/26/2016 11:17 AM
Rating Impact Archived
aka.Ward3n 1402 1400 -2 ↓
Heroin_HP 1758 1760 +2 ↑
Rated Sep 28, 2022

Accepted by opponent on 7/26/2016 11:21 AM

In reply to aka.Ward3n
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#425
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aka.Ward3n
Completely gave up and the game was practically unplayable. I somehow managed to survive until turn 122, but then an opponent appeared on turn 122. There was no chance of survival, so I surrendered.
Thank you for the game.
Thank you for the game.
In reply to BlooDy)DriVeR
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#426
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BlooDy)DriVeR
I got lucky — in the tavern, the second hero turned out to be Galthran with two stacks. The middle roads were dealt from a Dungeon start. On 115, I maxed Necromancy for Clavius and Galthran, broke through to the center, picked up several stat boosters for Galthran, and freed Christian at level 5 with a ballista from a prison. The plan was to build cavalry in the Citadel, kill the AI in week 1, and necro-stack. On 115, the opponent surrenders. Thanks for the game!
thanks for the game
In reply to Redwhait
#427
Auto-translated
Thank you for playing.
discord: LuckyF#3482
icq: 681350680
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
Spider
Game Length
131 days
Game Date
7/26/2016
Reported
7/26/2016 12:21 PM
Rating Impact Archived
LuckyF 1763 1776 +13 ↑
The_ 1716 1703 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/26/2016 12:30 PM

In reply to LuckyF
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#428
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LuckyF
Thanks for the game.
In principle, when playing Tower against Ramp on any XL map, you can't count on anything other than luck. Here it turned out quite amusing — I re-rolled two unplayable spawns. Third spawn: I have money, an external dwelling of Gremlins, and Mephala — I decide to play, especially since it seems the opponent is pressing their advantage with restarts and might very well take 112, but even if not — this is the best spawn of all, so I play.
In reality, Kirr gets a Gunnar with an excellent road split as well, while I get this:
And the opponent gets this: " />
Over the past year, I've observed less than 15% of spawns that are even roughly balanced, and the most frustrating thing is that the remaining 85% are overwhelmingly unfavorable to me — not just one Griffin Conservatory more or less, but fundamentally unwinnable maps.
241-568-808
In reply to Gomunguls
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#429
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Gomunguls
I chose all restarts, and the distribution was based on luck. The army wasn't great, but I got 2 Dungeons and on turn 112, I captured 2 towns, including the capital. Tazar from the Dungeon gets a Logu and visits the stables. On turn 114, I found boots. As a result of the week, I captured 7 towns with chains and placed Angels in the Castle. I decided to attack directly through the opponent's village from the Castle. I run there, and there's a weak player with a Fortress army; there's no money there, and I kill 136 Gremlins, 5 Nags, and 4 Mages. The tavern says there are Angels. On turn 123, I use a weak player to scout and, after 2 lookouts, I see the whole situation with the opponent, I kill all the weak players and attack Aine with 3 Angels and Wyverns. The opponent surrenders.
Thanks for the game!
The draw wasn't very pleasing - it's problematic against Dungeon on Spider, the only hope is for the late game. But the late game didn't work out; the opponent had a huge advantage in speed. Although there were chances if we hadn't encountered a weak player with an army. But I think Vitaly probably wouldn't have gone for a direct attack in that case; he would have just eaten up the map.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#430
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Side effect of choosing towers on the spider map.


In reply to KobRa_RR
#432
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KobRa_RR
A side effect of choosing Towers on Spider.

That's utter nonsense... I don't understand why Towers are bad against Dungeon with Gunnar in the early game. Of course, Dungeon is stronger, but I don't see anything supernatural about the advantage. On the contrary, I think early contact is more beneficial; why let Gunnar gain momentum?