Gosha showed up with 87 skeletons, two resource nodes, a stable, and a locked experience stone – the game began. The opponent sees Gosha but doesn't reroll the map – interesting, let's play. Gosha started off pretty well, getting an offense bonus, but after the second water splash, I understood everything :smile04:. Kreg initially supported more, but then switched to developing, and in the end, there were 3 Necromancers and a complete castle.
On day 132, I got a Utopia with wings – things got easier because no one had logistics, so I relied on stables. In the Necropolis, I built a teleportation portal on the first try, and on day 5, I got air summoning. Kreg maxed out his wisdom and learned everything, and on day 141, the plan was to go to the underground treasure near the opponent's town. But he came to visit instead, taking my castle and gaining angels :mad: :mad:.
I was very upset by this move, but then Klava returned to that castle, and we couldn't waste time – we attack!:smile13:.
Kreg 27 15 12 (500) 10 angels, 22 archers, 963 skeletons, 73 wolf riders, 22 sand golem, and two stacks of goblins with 23 units each.
Klava 24 12 24 (363) 30 archers, 10 archangels, 8 angels, 635 skeletons, and single units (+3 hp available)
The lack of Imps on the opponent's side and the excellent ballistics were decisive, and Kreg's +4 speed also helped :smile04:. I covered all the vulnerable stacks with my own, and it was difficult to kill my skeletons; there wasn't much useful summoning, and the only combat unit was the chain lightning spell.
Thanks for the game!