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#1596
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Scarlet Dawn
Leader: Sarnissa

Representative: Taylina Teyosey

Financier: Vilinlia

Squad Members:[/FONT]

Dalia

Jennifer

Eledar Darsen

Lawrence Remay

Dorian Black

Tingor

Hodges Mortensen

Caroline

Eleya Ianfel

Randell

Ilkesedar

Libar

Krik

James Odd
Reputation: [3]; +1 (base), +1 (no failed contracts), -1 (no completed contracts) +2 (them in the squad).
Great Nozenroth Empire: [-1]; -1 (negative attitude toward mercenaries), -2 (Nozenroth criminals in the squad), +2 (representative)
Enluan: [2]; +2 (representative)
Republic of Ilinar: [3/5]; +3/5 (representative).
Sintan: [2]; +2 (representative)
Eastern Kalevritia: [3]; -1 (negative attitude toward mercenaries), -1 (non-humans in the group), -2 (organization representative is non-human), +5 (any help is welcome), +2 (representative)
Western Kalevritia: [-2]; -1 (negative attitude toward mercenaries), -1 (non-humans in the group), -2 (organization representative is non-human), +2 (representative)
Ninsharria: [2.5]; +1 (mutually beneficial relations), +2 (representative), -0.5 (Ninsharrian fugitives)
Taosia: [1]; -1 (negative attitude toward mercenaries), +2 (representative)
Kingdom of Yorun: [2]; +2 (representative)
Kingdom of Geirt: [-2]; -1 (negative attitude toward mercenaries), -1 (non-humans in the group), -2 (organization representative is non-human), +2 (representative)
Kingdom of Illiniar: [2]; +2 (representative)
Asvaldr: [2]; +2 (representative)
Duchy of Puria: [2]; +2 (representative)
Iltan: [2]; +2 (representative)
Arinasai: [2]; +2 (representative)
Darnia: [1]; -1 (negative attitude toward mercenaries), +2 (representative)
Shuna: [2]; +2 (representative)
Yokheitnan: [3] +1 (positive attitude toward mercenaries), +2 (representative)

Contract: Destruction of Bandits
Client: Royal Council of Illiniar
Recipient: Leaders of mercenary groups
Contract Details: A certain bandit gang is terrorizing the outskirts of a young settlement located on the border of Grindania and the Orcish Wastes. The Kingdom of Illiniar is ready to pay well those who manage to free the town of Noroy from the atrocities of these scoundrels and drive them out of the country. A significantly larger reward awaits those who can not only drive them away, but also liquidate them.
Reward: 5000 (6000) + 2800 (3360) per head.
Status:

Contract: Military Assistance
Client: Johan Galahad
Recipient: Leaders of mercenary groups, leaders of nations.
Contract Details: In these dark days for Ertenia, Kalevritia needs the help of all men and women capable of sharing the burden of war side by side with warriors of faith for their ideals or clinking coin. It should be understood that a ruthless and ambitious aggressor like Louis Alvarez will stop at nothing, and same Kalevritia will not be enough for him; with the Stone of Immortality in his hands, he does not fear old age, and therefore sooner or later he will bring war to your lands as well, thus this threat must be eliminated as soon as possible. Do a righteous deed and help not only Kalevritia, but yourselves. This is a chance to secure your home from the encroachments of unprincipled villains, an opportunity to atone for your sins before God, or a way to earn a living.
Reward: 500 (650) per month per person, additional payment for merit.

Status:

Contract: Prisoner Release
Client: Mr. Z.
Recipient: Sarnissa
Contract Details: Dear Sarnissa, as a representative of an independent organization whose name will not be mentioned in this letter, I wish to offer you this high-paying job. According to our information, your squad is more than qualified to carry it out.
Your goal will be the release of a prisoner from the Ninsharrian prison "Sands of Time," which is located on the territory of Elutan although outside the city itself. The prison is underground and has nine levels; on the surface there is nothing but an anti-magic barrier, an arsenal, and guard living quarters hidden behind high walls. The total number of guards is thirty people, but only five of them are serious opponents. The target is on the sixth level in the third cell.
P.S. If you manage to handle the task set before you, "Scarlet Dawn" can count on long-term and mutually beneficial relations for both parties.
Reward: 16000 (19200)
Status:


Contract: Assassination
Client: Shadow of Death
Recipient: Sarnissa
Contract Details: By the beginning of the seventh week of summer, you must arrive in Gaddar, the capital of Illiniar. All details on site; you will be contacted upon arrival.
Reward: 10000 (12000)
Status:


Contract: Expedition
Client: Cedric Mollendorf
Recipient: Leaders of mercenary groups
Contract Details: Cedric Mollendorf's expedition group invites all who wish to take part in the upcoming march south through Ertenia to a recently discovered ancient pyramid. The expedition has been approved by the government of Ninsharria, so there should be no problems with the authorities.
Reward: a share of the found treasures

Status:

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1597
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I've made some changes; now, the additional fee for contracts is based on the reputation with the client, rather than the financier's trading skills.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#1598
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if women are in charge, don't expect anything good to happen
it's better if we split up

Be strong. Believe
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#1600
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Ar, your mistress still wanted to go to jail.
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#1601
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-So, gentlemen mercenaries. -Sarnissa looked around at everyone gathered. -We face a rather complex task, the successful completion of which, however, will provide us with a sufficiently good reward. In short, we are heading to the Ninsharrian prison "Sands of Time." There are nine levels of the prison underground; on the surface, behind the walls, there is an arsenal, guard quarters and, most importantly, an anti-magic barrier. There are only thirty guards in total, of whom only five deserve our particular attention.
Our first and primary goal will be the destruction or disabling of this barrier, for which we will need a key or, at the very least, an access ring. We will not be able to put up worthy resistance against our enemies otherwise, and therefore, in the event of the failure of the first goal, I do not see any possibility of continuing the operation. Either way, once we arrive on site, the stealthiest among us must conduct reconnaissance and report on the situation. If a safe opportunity arises to gain access to the barrier during this process, I authorize you to act according to the situation. In case of success, destroying the walls and guards will not be a serious obstacle for us. That is all. If anyone has questions or any suggestions, I would be glad to hear them. We depart soon. Thank you all for your attention.

Whatever
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#1602
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Ar, your mistress still wanted to go to jail.
everything has its time, she'll have plenty of opportunities to get arrested.
What will you call yourselves?
the undead and his team

Be strong. Believe
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#1603
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If anyone has any questions or suggestions, I'd be happy to hear them.
- Are you sure this task is worth the risk it entails? If something goes wrong, we'll lose the ability to safely travel through the territory of Ninsharr in the future, not to mention the tasks they might give us and other inconveniences.

Be strong. Believe
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#1604
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They don't pay much, in my opinion. Thieves in taverns earn more in a day than our entire squad will get for a difficult, suicidal mission, if we even survive. We'll get something around 1500 per person. Well, 2000 if a lot of people die. Yeah, right.
 

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#1605
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This is no longer my concern; it's already the highest-paying assignment.
- Are you sure this assignment is worth the risk it entails? If something goes wrong, we'll lose the ability to safely travel through the territory of Ninsharr in the future, not to mention assignments from them and other inconveniences.
-The other options, one way or another, looked worse or didn't gain widespread support (among the gray messages), so we won't be going back to them. At the moment, I'm interested in possible additions to the proposed strategy and, possibly, purchasing the necessary inventory if anything comes in handy; we can discuss the rest one way or another on the spot.

Whatever
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#1606
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“Libar can go scouting if he doesn’t mind,” said Karoline. Libar, of course, didn’t mind. “Perhaps we should describe in more detail what we can do, so that we can build on that,” Ilkesedar noted. “For example, the girl knows the magic of Ishanad, Creation, and Energy quite well. She can even create simple equipment if needed. I’m more of a shield expert, and Libar is a good assassin.”
 

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#1607
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-Alright. However, I am somewhat familiar with the abilities of the members of our squad. As for their magical skills, they will be very useful to us after the barrier is deactivated.

Whatever
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#1608
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Dalia considered the attack on the dungeon, especially one of that kind, to be a dubious idea, but she decided to keep her opinion to herself. Perhaps she would discuss it with Tailina later, but now was neither the place nor the time. - Judging by the situation you described, the sorceress and the archer pose the greatest danger to the squad. Perhaps, if our scouts have a suitable opportunity, they should be eliminated before the start of the assault?
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#1609
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-Of course. As I said, the scouts will have to act based on the situation. The main thing is not to make too much noise. Moreover, they have several of the access rings we are interested in, although I am not sure if we will be able to ambush them during their morning walk.

Whatever
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#1610
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- Also, given the presence of a barrier, I would advise stocking up on healing potions, just in case.