Posts from Lapistia
🏹🎪+⛓️♿=💕
The stranger crouched down, placed his hands on the girl's shoulders, looked her in the eyes, and smiled with rotten teeth. "Are you sure?" It's worth noting that his movements were very agile, and none of her minions managed to react to such an action. "It's going to be a lot of fun."
[If it won't be noticeable to those around, we can try to subdue him; otherwise, we shouldn't.]
Race: Darnian
Origin: Ninsharia (Ishhegal)
Stats
Health: 20/20
Energy: 1170/1170
Accuracy (M): 3
Accuracy (R): 3
Reaction: 3
Speed: 3
Willpower: 22 (27)
Magic: 5
Stealth: 0
Number of attacks: 0
Skills
Ishanad
+6 spells, +1 magic, +250 energy, +2 willpower
+Subjugation
+Curse
+Exile
+Black Magic
Creation: Symbiont – a creature that cannot exist without its host; it tries to become one with it. The symbiont increases the host's willpower (+25%) and attempts to save them from fatal wounds (though it dies in the process).
Rosario’s Servant
+1 accuracy, +1 reaction, +1 willpower, +1 magic, +1 speed
+Purchase -0.1
Mage-Scholar
- Eagle Eye. The character remembers spells used in battle. Success is determined randomly based on the spellcaster's and Rosario's Servant's willpower.
Research. The player can come up with up to two unique spells. - Mind Control. This spell is specifically designed to break through mental and magical barriers, subjugating any consciousness, even creatures whose minds are significantly different from humans. Using the spell three times leads to irreversible changes in the target's mind, so they will forever obey the mage.
Spellcaster's Willpower during casting -14.
100|3 - Tribute. The spellcaster can gain life energy from subordinate servants without taking action, replenishing their own magical energy. Attempting to collect too much energy can harm the servants or even lead to their death.
1 health unit = 1 energy unit
Energy
+Chance (willpower) to ignore incoming damage.
+3 spells, +1 magic, +100 energy, +1 willpower
+Magic Barrier
+Negation
+Black Hole
+Entropy
+Disintegration
Creation
+3 spells, +1 magic, +150 energy, +2 willpower
+Wisdom. Accuracy +1, reaction +1, speed +1, willpower +4
+Creation
+Restoration
Aristocrat
Two slaves at the start; starting capital 50.0
Perks
Equipment
Money
22478
Phial (4)
Potion. Increases character's Willpower by 5 until the end of battle.
Red hooded cloak
Protective Mage Belt
Barrier against 25% of mage’s energy damage (292). Restores 20% of spellcaster's energy at the end of battle.
Azure Powder (2)
Restores magical energy and adds 20% on top.
Steel Will
Willpower +12
Eagle Vision
Accuracy +8 (R)
Serpentine Reflexes
Reaction +6
Resistances
Protection from physical damage: 0
Protection from fire: +0%
Protection from electricity: +0%
Protection from water: +0%
Protection from air: +0%
Protection from cold: +0%
Protection from energy: +0%
Protection from crossbow bolts: +0
Protection from arrows: +0
Protection from firearms: +0
Protection from slashing weapons: +0%
Protection from blunt weapons: +0%
Protection from piercing weapons: +0%
Status
—
Relationships
Ilkesedar (slave)
Libar (slave)
Silus (brother)
Reputation
Ninsharia [-4] (wanted);
The Melhorian rushed to the girl and whispered in her ear:
– Check your pockets.
🏹🎪+⛓️♿=💕
Race: Human
Origin: Elutan
Characteristics
Health: 110/110
Energy: 0
Accuracy (M): 5
Accuracy (R): 3
Reaction: 10
Speed: 3
Willpower: 3
Magic: 0
Stealth: 0
Number of attacks: 0
Block: 14
Skills
+80 health points
Armor proficiency skill
Blocks melee, ranged, and targeted spells.
+40% block chance, +3 reaction.
Guard – the character blocks attacks aimed at the protected target (no more than one target).
+2 accuracy, +4 reaction
+1 attack range
+Accurate strikes. 33% chance to paralyze the opponent.
Perks
Equipment
Heavy Ilinar armor
Manufacturer: Ilinaar
Damage taken -50%, -20
Protection against piercing damage +50
Required skill: armor and shield
Heavy armor
Damage taken -40%, -10
Protection against piercing damage +20
Large Shield of Khenis
Indestructible.
Ilkesedar's Spear
Damage: 50
Health Potion
Restores 50 health points.
Raing's Helmet
Immune to mind control effects.
Resistances
Physical damage resistance: 0
Fire resistance: +0%
Electricity resistance: +0%
Water resistance: +0%
Air resistance: +0%
Cold resistance: +0%
Energy resistance: +0%
Crossbow bolt resistance: +0
Arrow resistance: +0
Gun resistance: +0
Slashing weapon resistance: +0%
Bludgeoning weapon resistance: +0%
Piercing weapon resistance: +0%
Status
—
Relationships
Karoline (owner)
Reputation
—
Race: Human
Origin: Melkoria
Characteristics
Health: 104/104
Energy: 0
Accuracy (M): 14
Accuracy (R): 13
Reaction: 16
Speed: 6
Willpower: 5
Magic: 0
Stealth: 25
Number of attacks: 0
Skills
+Archery (bow)
+20 health
+3 reaction
+3 accuracy
+2 speed
+10 stealth
+10 stealth
+1 accuracy
+3 reaction
+100/250 damage (ranged/melee) for stealth attacks.
+30 health
+3 reaction, +3 accuracy
+1 speed, +2 willpower
+Additional weapon slot, additional quick slot
Perks
Equipment
Dark cloak and mask
+5 stealth
Light armor
Damage received -20%, -10.
Melkorian bow
Damage: 60-90, accuracy -5.
Arrows
48
Dagger
Damage: 20
Resistances
Physical protection: 0
Fire protection: +0%
Electricity protection: +0%
Water protection: +0%
Air protection: +0%
Cold protection: +0%
Energy protection: +0%
Protection from crossbow bolts: +0
Protection from arrows: +0
Protection from firearms: +0
Protection from slashing weapons: +0%
Protection from blunt weapons: +0%
Protection from piercing weapons: +0%
Status
—
Relationships
Caroline (owner)
Reputation
—
-- I'm sorry, but you should be more careful too, -- said the pikeman in a conciliatory but stern tone.
The Melchorian rushed to the girl and whispered in her ear:
-- Check your pockets.