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Posts from Gantrytor

5.0 (1 rating)
In reply to SparkySweets
10 years ago
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SparkySweets
I agree, it's not ideal, and he might not even be necessary, but in my playthrough, after capturing Gangr, Faihner's only task was to "not die," and demons constantly target him, so I didn't lead him to level up and capture an extra town. Honestly, I don't even remember what skills the dwarf had, I just remember that I needed advanced light magic for good titan regeneration, and darkness is given for free there, plus there's summoning available right away. In any case, the initial goal was to get as much as possible out of the dwarf to reach the elves, and then hide him, while all the important battles were fought exclusively with the elf and the necessary skills. I could say more, but for some reason, my save file won't load anymore.
Anyway, thanks for checking.:smile20:

The whole point is that I played this map specifically with Faihner. Of course, he was more of a warrior (attack + defense) than a mage with 4 different schools of magic. Why, tell me, does Faihner need Chaos magic? Light + Summoning is more than enough to defeat any demon.
7 years ago
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I played through the game with a hero, and everything was completed without even using a Necromancer, as I didn't know he existed and that he was so strong. With him, it would have been easier.

Added after 12 hours and 28 minutes
I played through the game with a hero, and everything was completed without even using a Necromancer, as I didn't know he existed and that he was so strong. With him, it would have been easier.
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4 years ago
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An old, complex, but interesting map. The author came up with a good plot – armed formations of dwarves are forced to retreat under the pressure of superior enemy forces. Fainar, one of the remaining warlords of the Northern Clans, hopes that his troops will be able to draw strength within the walls of the old Fortress of Gantritor – according to the latest news from there, the city is still putting up a decent resistance to uninvited aggressors.
The beginning, playing as a dwarf, seemed a little strange – an unusual start – at first, I had to build up my forces a bit to take the first city. After that, I continued my journey on the map, and I was eliminating everyone in auto-battle; soon, I took the second city in auto-battle. And it seemed to me that this would continue, but that was not the case. A message came – I need to break through the garrison in three weeks, and I boldly tried to do it, as in a famous song: ...and without fear, the squad rushed at the enemy, a bloody battle began...

https://www.youtube.com/watch?v=6MpCyk8mjj4

But I suffered a crushing defeat. The garrison turned out to be an impregnable fortress. And then I realized that the map is complex, and it cannot be completed quickly. To break through the garrison, you need to capture all 3 cities + collect good artifacts. I haven't completed the map yet, but I will definitely do it.
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2 years ago
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I played this scenario back in the day. I still remember it. I'm playing on hard difficulty. First, I level up a Knight in Haven. At the beginning of the game, there's a Temple of Magic with regeneration right in front of the garrison. I use it to get 12 Erathian Knights, which we initially have, and we take the first three castles (while on the way, we only level up the Knight to Expert). Nearby, there's a Pyramid with Vampirism (but it's better not to grab it right away, unless you're going straight for Dungeon). When we reach the mentor, we switch the summoning to Dungeon (there's a Book of Dungeon on the map, and it's much more fun and engaging to deal with large groups of creatures with Dungeon). So, we're going for a Haven-Dungeon build. That's it. Whether it's hard or not, the map is easy to beat with a Knight (the only tiring part is grinding through the hordes of enemies). In one of the Warrior's Tombs on the Mage lands, I found the Enlightenment Chainmail. The trick is to capture the first three castles as quickly as possible – the sooner, the better.
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2 years ago
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Cool! If I replay it, I'll definitely give it a try, but I still have negative impressions of the map. Maybe it's because of my clumsy gameplay, or maybe it's because of the German text!
In reply to }{0TT@6bI4
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2 years ago
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}{0TT@6bI4
Cool! If I replay it, I'll definitely try it, but I still have negative impressions of the map. Maybe it's because of my clumsy gameplay, or maybe it's because of the text in German!
Well... it looks mediocre, with a lot of unnecessary clutter, but it doesn't really make me want to play it. The text has been translated.

Added after 16 hours and 55 minutes
SuperGuru


Thank you, I read it. But this mission causes my computer to lag terribly, so I deleted it. Besides, it's too difficult for me; I can't complete the garrison passage within the specified time.
I also had some graphical glitches during the battle with the cyclops... it crashed my entire computer, and only a PC restart helped. After that, I completed the battle normally.
In reply to raspisnoy
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2 years ago
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raspisnoy
The texts have been translated.
I am one of those crazy people who had this map in its original version!
In reply to }{0TT@6bI4
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2 years ago
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}{0TT@6bI4
I'm one of those people who had this map in its original version!
I sympathize. In the Russian version, the texts mainly introduce us to the game's lore, and for those who are used to looking for clues in the texts for quests, it will be difficult, especially since it's also in German.
The map will appeal to those who like to fight a lot with different heroes during one scenario. The scenario can break (this happened to Remix during a stream). For me, everything went as the author intended. In principle, I liked the map more than not. It took me 3 days of real time (that's a lot - usually I take a scenario in a day). I didn't try the easier version, but the map on hard is not for all players, and that's a fact. It is also a fact that it is passable, if, of course, the yellow (friendly) player does not take the opponent's main castle.
Thank you, antonag07, for this map and its translation.

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