Posts from Ideas for Haven.
PS.http://darkness.nm.ru
Тьма зовёт всех!!
http://s1.bitefight.ru/c.php?uid=85975
Это я!!!-Кликните плиз!!
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"So much has gone
and little is new"
David Bowie
1)"Ship Salvo"—the shot has a 20-30% chance to deal damage through creatures' armor;
2)"Boarding Hook"—wounds an enemy creature and sticks in it, resulting in HP loss over several turns, a reduction of 1 morale, or a decrease of 1-2 speed cells for the creature;
3)"Secret Power"—the shot will randomly (20-30%) remove all positive magical effects from the enemy squad
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
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"So much has gone
and little is new"
David Bowie
P.S: how are things currently going with the graphical models for Haven? Are there already approved designs for buildings, units, artifacts, etc.? And will there be cinematic videos in the Campaigns?
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
Approved samples of buildings, units, and heroes exist. However, everything is subject to adjustments during testing.
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"So much has gone
and little is new"
David Bowie
It could look something like this:
1) Building a Shipyard in the town would cost more gold but fewer resources; additionally, hiring ships would happen at half price;
2) It would be great if the Shipyard itself could be upgraded (similar to market-warehouse) into a City Lighthouse. Then all heroes traveling by ship would immediately receive a +3 bonus to sea travel, or there would be an opportunity to reduce the penalty when embarking/disembarking from a ship)
3) The Warehouse in Haven, besides the mandatory resource each week, could additionally bring in a random amount of wood ("washed up by the tide")
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
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"So much has gone
and little is new"
David Bowie
In general, the concept of the city, as such, is fully ready; all that remains is its technical implementation. All elements of the concept are very closely tied to the historical and cultural aspects of the fishfolk race, so introducing various ideas, even if they are interesting, seems quite difficult due to their detachment from the main conceptual line. However, we will still implement some of the ideas proposed here.
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"So much has gone
and little is new"
David Bowie
Haven - neutral:)
I can't say anything about a good castle - this question is not for us and not for NTG;). Grove (city of night elves) may be good, but I'm not sure. Forge is definitely not a good castle :) I even think it's unlikely to be neutral; it will most likely be evil (as it's the creation of necromancers).


