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Posts from Lapistia

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#243
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What were you saying about shields, Alex? Revan, you could have simply added a line saying "bonuses are inactive if the character has active barriers."
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#244
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Well, I gave them a huge speed boost. I somehow forgot about it initially, because it was also part of the concept and 'balance'.
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#245
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I dealt them a lot of damage.
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#246
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And then you'll encounter them as opponents...
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#247
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They are always more unpleasant as opponents. It’s like any mortal unit in games.
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#248
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Well, now you can create units on boss battles instead of losing your main units.

Whatever
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#249
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Sometimes, the idea arose to force myself and add that overseas empire to the list of countries on the first page, but there should be content for at least ten countries.
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#250
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Don't worry, you can add and elaborate on everything in the middle of the game, it's fine.
А, вот почему.

🏹🎪+⛓️♿=💕
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#251
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Heh, that's funny... Well, in general, the speed might be okay... Although, without the double Nozenroth move, it's unlikely to work. )
However, you can build a ranged attacker. You'll lose the increased damage, but you'll gain a lot of speed, accuracy, and evasion, so it's playable.
 

К А
Стикеры GBF в Telegram
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#252
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(need to clarify that accuracy only applies to melee combat)
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#253
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Not an archer, but a perverted samurai. Or play through a phantasmagoria and use barriers.
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#254
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I don't like the new edition of these cards, but since I promised and planned such a gameplay element, I won't cancel it (especially now that I've already finished).
The rules are as follows: you can draw up to two cards; the character must be connected in some way to one of these countries (most likely determines the race you will have to play, but not always and only if it is not a character from a previous game), and they visited the second one. In this case, death imposes a ban on participating in this mini-game and cuts half of the characteristics and skill points for the future character; they will have to find other ways to deal with life's difficulties.
The drawn religions and races can be transferred to other players, but in that case, you must link your characters in their biographies in some way. Some effects may have bonuses or penalties not listed, which relates more to the character's background.
And one last thing: percentages are calculated separately from each other; thus, it is possible to get several effects from one card, or zero.

Nozenroth

Friends in high society. Friendship with one of the characters of Nozenroth. 25%
Veteran of colonial wars. Unique ability. 25%
Wanted criminal (e.g., for desertion). Bad reputation, bounty on head. 25%
Exemplary citizen. Starting capital 5.0, spouse, children in Nozenroth. 25%
Great musician. Starting capital 25.0, positive reputation. 25%
Tournament winner. Armor and shield, one-handed weapon or riding and polearm, or fencing and +3 to accuracy and reaction. 25%

Enluan

Starting capital 30.0. 25%
Additional artifact at start (non-weapon). 25%
Additional artifact at start (weapon). 25%
Unlock Iris's teachings. 25%
Unlock Elulu-Suen's teachings. 25%
Receive +1 SP. 25%

Ilinar

Friends in a large country. Friendship with one of the characters of Ilinar. 25%
Own business. Starting capital 20.0. 25%
Position in politics. Diplomacy skill and important acquaintances. 25%
Tome of magic with ten random spells. 25%
Unlock Khana-ren. 30%
Unlock Nishant's teachings. 30%
Unlock Zetsumei's teachings. 30%
Unlock Saya's teachings. 30%
Become the commander of a young (own) legion. 20%
Receive a set of equipment created by Halgar. 20%

Sintan

Victim of Lucrezia Alvarez's torture. -1 SP, -10 will, -2 reaction. 25%
Friendship with Dominic Pasquale. 25%
Defeat in battle against Amadeus Salvatore. Bad reputation, cowardice (25% chance to flee the battlefield after taking damage, a negative effect, or the death of a comrade). 25%
Fall ill in Blightfield (-0-6 accuracy, reaction, speed, will, magic). 25%
Suffer injuries in Grimwood (-1 SP, -90% health). 25%
Become a slave in Lastland. 25%
Become a warrior of Ides (-freedom of action). 25%
Receive a plot of land in Totentanz. Starting capital 5.0. 25%
Unlock Elulu-Suen's teachings. 25%

Kalevritia

Burn at the stake (death). 50%
Sin and virtue. Two effects, bad and good, will be determined randomly; one must be kept and the other passed to another player. 50%
Receive part of sacred equipment. 25%
Unlock Khana-ren. 15%

Ninsharria

Friends in the council. Friendship with one of the characters of Ninsharria. 25%
Victim of the desert (-0-6 accuracy, reaction, speed, will, magic). 40%
Aggathan. Become an undead and pledge loyalty to Ninsharria. 30%
Aristocracy. Position in the council of aristocracy, unique origin bonus. 30%
Stone of Immortality. Gain a priceless item at your disposal. 20%
Unlock Elulu-Suen's teachings. 25%

Taosia

Emperor's bodyguard. +2 SP, +4 accuracy, +4 reaction, +4 will, +2 speed. 40%
Taosian artifact (weapon or piece of equipment). 40%
Pacification. +1 to magic and +4 to will. 40%
Secret data. 10%

Yorun

Freeze to death. 40%
Become a yan'shi. 40%
Find an artifact of winter. 40%
Frostbite (-0-6 accuracy, reaction, speed, will, magic). 60%

Geirt

Unlock Aldis's teachings. 40%
Unlock Khana-ren. 40%
Grow strong. Melee damage +100%. 40%
Grow healthy. Health +100%. 40%

Ishanad

Receive a soul crystal. 20%
Become a victim of experiments. 75%
Gain knowledge. 50%
Fall ill (-0-6 accuracy, reaction, speed, will, magic). 40%
Receive +1 to magic and a unique spell. 50%
Receive a tome of magic with all spells of the nine schools of magic. 10%
Receive a curse (all successful character rolls are rerolled). 35%

Tilia

Die in battle with pirates. 40%
Become a slave on the Tilian islands. 40%
Receive loot from pirate raids. Starting capital 15.0 and a random artifact. 30%
Become a captain of a pirate ship. Unique origin bonus and ability to take up to two companions on the journey (-1 SP for each). 30%

Asvaldr

Receive a starting set of runes. 30%
Receive a personal golem. 30%
Receive unique weapon from Asvaldr's arsenal. 30%
Receive masterwork equipment (melee). 30%

Puria

Card of choice for another player, additional attempt for yourself. 40%
Starting capital 15.0. 50%
Tome of magic of Ishanad. 30%
Become a victim of experiments. 25%

Iltan

Go to prison. 40%
Perish in battle with Iltan's knights. 50%.
Receive a random bad effect. 30%
A certain pursuer will hunt the player's character until they kill him or die themselves. 50%
Unlock Elulu-Suen's teachings. 25%

Arinasai

Become a mindless slave. The character starts the game accompanying their mistress on her adventures (in this case, it is mercenary work; the master-character is assigned by the GM). 100%

Darnia

Additional attempt. 50%
+0-2 SP. 100%
+0-6 accuracy. 100%
+0-6 reaction. 100%
+0-4 speed. 100%
+0-6 will. 100%
+0-3 magic. 100%

Shuna

End up on a Shunian table (death). 40%
Fall ill (-0-6 accuracy, reaction, speed, will, magic). 40%
Become crippled. 40%
Find a desert artifact. 30%

Melhoria

Hunter skill. 75%
Partisan skill. 75%
Loyal companion (animal). 50%

Yoheitan

Mercenary friends. Befriend someone from the Yoheitan council. 25%
Organize your own mercenary group. Unique ability and partners (for one -1 SP, for two -2 SP, for three -3 SP). 25%
Unlock Elulu-Suen's teachings. 25%

Lapistia

Unlock nihovs. 30%
Receive goods from Zenhyan. 30%
Receive a riding dragon. 30%
-8+8 to all characteristics. 30%
Go to study in Prismilia (other origin bonuses and national skills are preserved). 30%
Die in the wilderness. 40%
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#255
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Dear tourists, please choose one of the twenty tours and take your seat on the plane. RevExpress tour operator wishes you a pleasant time and a good rest. Thank you for using our services.
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#256
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So, do we choose one map from the list, or just draw one randomly?

Whatever
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#257
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It’s random, of course, where life will lead.