Posts from Lapistia
🏹🎪+⛓️♿=💕
However, you can build a ranged attacker. You'll lose the increased damage, but you'll gain a lot of speed, accuracy, and evasion, so it's playable.
The rules are as follows: you can draw up to two cards; the character must be connected in some way to one of these countries (most likely determines the race you will have to play, but not always and only if it is not a character from a previous game), and they visited the second one. In this case, death imposes a ban on participating in this mini-game and cuts half of the characteristics and skill points for the future character; they will have to find other ways to deal with life's difficulties.
The drawn religions and races can be transferred to other players, but in that case, you must link your characters in their biographies in some way. Some effects may have bonuses or penalties not listed, which relates more to the character's background.
And one last thing: percentages are calculated separately from each other; thus, it is possible to get several effects from one card, or zero.
Nozenroth
Friends in high society. Friendship with one of the characters of Nozenroth. 25%
Veteran of colonial wars. Unique ability. 25%
Wanted criminal (e.g., for desertion). Bad reputation, bounty on head. 25%
Exemplary citizen. Starting capital 5.0, spouse, children in Nozenroth. 25%
Great musician. Starting capital 25.0, positive reputation. 25%
Tournament winner. Armor and shield, one-handed weapon or riding and polearm, or fencing and +3 to accuracy and reaction. 25%
Enluan
Starting capital 30.0. 25%
Additional artifact at start (non-weapon). 25%
Additional artifact at start (weapon). 25%
Unlock Iris's teachings. 25%
Unlock Elulu-Suen's teachings. 25%
Receive +1 SP. 25%
Ilinar
Friends in a large country. Friendship with one of the characters of Ilinar. 25%
Own business. Starting capital 20.0. 25%
Position in politics. Diplomacy skill and important acquaintances. 25%
Tome of magic with ten random spells. 25%
Unlock Khana-ren. 30%
Unlock Nishant's teachings. 30%
Unlock Zetsumei's teachings. 30%
Unlock Saya's teachings. 30%
Become the commander of a young (own) legion. 20%
Receive a set of equipment created by Halgar. 20%
Sintan
Victim of Lucrezia Alvarez's torture. -1 SP, -10 will, -2 reaction. 25%
Friendship with Dominic Pasquale. 25%
Defeat in battle against Amadeus Salvatore. Bad reputation, cowardice (25% chance to flee the battlefield after taking damage, a negative effect, or the death of a comrade). 25%
Fall ill in Blightfield (-0-6 accuracy, reaction, speed, will, magic). 25%
Suffer injuries in Grimwood (-1 SP, -90% health). 25%
Become a slave in Lastland. 25%
Become a warrior of Ides (-freedom of action). 25%
Receive a plot of land in Totentanz. Starting capital 5.0. 25%
Unlock Elulu-Suen's teachings. 25%
Kalevritia
Burn at the stake (death). 50%
Sin and virtue. Two effects, bad and good, will be determined randomly; one must be kept and the other passed to another player. 50%
Receive part of sacred equipment. 25%
Unlock Khana-ren. 15%
Ninsharria
Friends in the council. Friendship with one of the characters of Ninsharria. 25%
Victim of the desert (-0-6 accuracy, reaction, speed, will, magic). 40%
Aggathan. Become an undead and pledge loyalty to Ninsharria. 30%
Aristocracy. Position in the council of aristocracy, unique origin bonus. 30%
Stone of Immortality. Gain a priceless item at your disposal. 20%
Unlock Elulu-Suen's teachings. 25%
Taosia
Emperor's bodyguard. +2 SP, +4 accuracy, +4 reaction, +4 will, +2 speed. 40%
Taosian artifact (weapon or piece of equipment). 40%
Pacification. +1 to magic and +4 to will. 40%
Secret data. 10%
Yorun
Freeze to death. 40%
Become a yan'shi. 40%
Find an artifact of winter. 40%
Frostbite (-0-6 accuracy, reaction, speed, will, magic). 60%
Geirt
Unlock Aldis's teachings. 40%
Unlock Khana-ren. 40%
Grow strong. Melee damage +100%. 40%
Grow healthy. Health +100%. 40%
Ishanad
Receive a soul crystal. 20%
Become a victim of experiments. 75%
Gain knowledge. 50%
Fall ill (-0-6 accuracy, reaction, speed, will, magic). 40%
Receive +1 to magic and a unique spell. 50%
Receive a tome of magic with all spells of the nine schools of magic. 10%
Receive a curse (all successful character rolls are rerolled). 35%
Tilia
Die in battle with pirates. 40%
Become a slave on the Tilian islands. 40%
Receive loot from pirate raids. Starting capital 15.0 and a random artifact. 30%
Become a captain of a pirate ship. Unique origin bonus and ability to take up to two companions on the journey (-1 SP for each). 30%
Asvaldr
Receive a starting set of runes. 30%
Receive a personal golem. 30%
Receive unique weapon from Asvaldr's arsenal. 30%
Receive masterwork equipment (melee). 30%
Puria
Card of choice for another player, additional attempt for yourself. 40%
Starting capital 15.0. 50%
Tome of magic of Ishanad. 30%
Become a victim of experiments. 25%
Iltan
Go to prison. 40%
Perish in battle with Iltan's knights. 50%.
Receive a random bad effect. 30%
A certain pursuer will hunt the player's character until they kill him or die themselves. 50%
Unlock Elulu-Suen's teachings. 25%
Arinasai
Become a mindless slave. The character starts the game accompanying their mistress on her adventures (in this case, it is mercenary work; the master-character is assigned by the GM). 100%
Darnia
Additional attempt. 50%
+0-2 SP. 100%
+0-6 accuracy. 100%
+0-6 reaction. 100%
+0-4 speed. 100%
+0-6 will. 100%
+0-3 magic. 100%
Shuna
End up on a Shunian table (death). 40%
Fall ill (-0-6 accuracy, reaction, speed, will, magic). 40%
Become crippled. 40%
Find a desert artifact. 30%
Melhoria
Hunter skill. 75%
Partisan skill. 75%
Loyal companion (animal). 50%
Yoheitan
Mercenary friends. Befriend someone from the Yoheitan council. 25%
Organize your own mercenary group. Unique ability and partners (for one -1 SP, for two -2 SP, for three -3 SP). 25%
Unlock Elulu-Suen's teachings. 25%
Lapistia
Unlock nihovs. 30%
Receive goods from Zenhyan. 30%
Receive a riding dragon. 30%
-8+8 to all characteristics. 30%
Go to study in Prismilia (other origin bonuses and national skills are preserved). 30%
Die in the wilderness. 40%