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Posts from Lapistia

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#228
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Revan, don't you still want to nerf luck?
Is it possible to use two pistols/a pistol and a melee weapon with the Adventurer skill?
How is stealth calculated?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#229
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Are other religions even needed besides Elulu-Suen, Iris, Gavellus, Aldis, and Zetsumeya with Saya?
Of course, at least Ain is needed for Judeirn.
But what's the point of the penalty then?
Well, such a "resurrection" won't help this character win battles. But if the allies still win, they can revive their friend, so he won't be disposable. It seems logical.
 

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#230
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Ment, Aine in the first post of the thread...
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#231
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The name of your cult doesn't suit the image of its followers.

Whatever
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#232
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Why are you so fixated on him? Everything is fine with the skill; if you're so afraid of risking losing a character because the dodge doesn't work, even though it's at 15, no one is forcing you to take it.

Added 1 minute ago
And there are also barriers. So, I definitely wouldn't call this skill weak.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#233
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We simply remember what always happened with the mega-lucky goblin, Menta. A character who is geared towards combat but can easily die in that combat from a single wrong move – that’s a rather questionable thing. You can choose not to take him, yes. But what’s the point of a skill that no one will want to take?
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#234
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I think it's fine. I had a similar Nuash, and I'd put Sagaras in the same category. One-shot or be one-shotted.
А, вот почему.

🏹🎪+⛓️♿=💕
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#235
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I wrote about barriers and parrying above, Alex. But even with those, things aren't perfect, because it severely limits the choice of skills.

Added 1 minute ago
Just a reminder that Nuaesh survived solely thanks to Revan's second chance.
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#236
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A cop, and in the first post of the thread...
Well, yes, but it is needed, right? )
Why are you all picking on him? Everything is fine with the build; if you are so afraid of losing a character because the dodge skill doesn't work, even though it's at 15, no one is forcing you to take it.

Added 1 minute later
And there are also barriers. So, I definitely wouldn't call this skill weak.
Well, I was just being a bit critical. Yes, it doesn't really matter to me. But, purely in terms of expected value, it doesn't look very good. Yes, you can still make it work, of course...
 

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#237
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Ment, it said "from other religions" there.
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#238
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Another question, Revan. If a unit is killed in a one-on-one battle, will the bonus to Willpower from the Duelist skill help it survive?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
In reply to Граф Орлов
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#240
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Alexeagle
Revan, don't you still want to nerf luck?
Nope.
Alexeagle
Can you use two pistols/a pistol and a melee weapon with the Adventurer's skill?
I left the two pistols in Shabet, and regarding a pistol and a melee weapon, well... Theoretically, it's possible, but how would you handle reloading?
Alexeagle
How is stealth calculated?
Stealth of a character against the reaction of their opponents.
Alexeagle
Another question, Revan. If they kill you in a one-on-one battle, will the bonus to willpower from the duelist help you survive?
Nope.
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#241
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Nope.
:( :( :(
I left two pistols in Shabete.
:(

Theoretically, it's possible, but how would reloading work?
I wasn't planning on reloading. I'd fire once and then engage in melee combat.
If I add a couple of pistols to the starting inventory, would that be considered cheating and not allowed? I just read that most people didn't usually reload pistols in combat; they carried two loaded ones. I wanted to do the same.
Regarding weapon switching, does it cost a turn? And if I switch one of the pair?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#242
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Fired once and then engaged in melee combat.
With the ability to use a weapon in each hand, you can do this in one turn, yes.
Regarding weapon switching, does it cost a turn?
It doesn't cost a turn with Combat Training (there's an extra slot for this).
What if you switch one of the weapons in the pair?
Same thing.

Added after 38 minutes
Fixed the Pain Cult (xD).