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Posts from Lapistia

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#213
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Character origin bonuses.
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#214
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Either the cold is getting to me, or the roulette just looks boring.
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#215
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Show the teaser.
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#216
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Because there are no deadly penalties.

Whatever
In reply to Heroist
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#217
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Heroist
Because there are no deadly penalties.
As strange as it may seem, this is actually one of the problems. Since it's difficult to come up with a large number of serious penalties, most of the effects are neutral or positive, which greatly limits my ability to create a new system.
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#218
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I was thinking about a map called "Bad Reputation," where the character is disliked, or there's a bounty on their head in country X. Or a map called "Nemesis," which guarantees a persistent enemy who hunts the player and won't give up even if the player restores relations with the country or bribes them.

Added after 39 seconds
You could also add some kind of obsession.
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#219
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Nynsharra's Obsession.
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#220
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0.9.5, national skills updated.
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#221
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In my opinion, the Pain Cult has an excessively harsh health penalty. Perhaps they should get an ability to resurrect after a battle? That is, even if a character's health is brought to a very low negative value, they should still be able to be revived or recover on their own. Otherwise, the characters will be disposable, especially since it's unlikely that you can dodge all attacks.
 

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#222
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In my opinion, the Pain Cult has an excessively harsh penalty to health.
You can play with mana shield and negation. For pure mages, the mana shield is less useful, as they actively cast spells, while for a melee cultist, the highest bonus to health will be beneficial. And take Blightfield as their origin to further increase survivability.

Added 30 seconds later
Although, I also think they are a bit too fragile.

Added 3 hours 9 minutes later
You can also do something like this if you want to get really creative:
1) Take the ability from Dzonghyan. Choose Grimwood (get Pain Cult) and learn Tao-Ryu. Since we are interested in survivability, it makes sense to take either full parry (doesn't save against samurai and allows counterattacks) or +6 attack range (doesn't allow counterattacks, you can kite some opponents).
2) For the mana shield and negation, learn Energy.
3) We have two skill points left. There are different options for where to spend them, but I would advise taking Creation and Air for speed, willpower, and energy. If desired, you can replace Air with Assassin for more consistent critical hits and more deadly standard attacks, but the character will be weaker and slower.
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#223
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Are other religions even needed besides Elulu-Suen, Iris, Gavellus, Aldis, and Zetsumeya with Saya?

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Conceptually, the cult of pain's adepts are exactly like that: they can easily cut down anyone, but they also go down easily if you hit them (which isn't that simple).
Maybe they should have an ability to resurrect after a battle? That is, even if a character's health is brought to a deep negative, they can still be revived/recover on their own.
But what's the point of the penalty then?
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#224
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For me, this list is sufficient, although some might want to play as a follower of Grevan, Melchior, or the Rosario sisters. Also, who is Aldis?
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#225
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Wolf
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#226
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Who even needs it?
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#227
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Well, you never know.