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Posts from Give me 100 rubles, and I’ll make you a king!
No. It's all in the past. I won't even name the server. I'll just say that it was my first and only clan that I was in, throughout all 6 years of playing.
Those who pay real money for virtual resources are already sick...
We are all a little bit "sick." And what's so bad about that? Here's a person who bought an iPhone 6/7 - what is it? It's a toy that costs about a few thousand dollars. And people buy all sorts of toys in real life. Why not buy a toy in a virtual world - because if a person is interested in playing it, then that alone is worth attention - and attention is more valuable than money.
It's a different matter how much someone is willing to pay. Naturally, this greatly depends on their income level in real life. Often, the game is not limited by strict rules, and most of the bonuses can be obtained through gameplay, but it takes a lot of time. For example, I can get some "bonus" by spending 100 hours of game time, or I can donate and get that bonus for a donation. In this case, when calculating the time spent, it turns out that I spent 1 hour of my working time. From a rationality point of view, the second option is quite acceptable.
And returning to individuality and income/expense levels. For some, 100 rubles is a lot, and for others, 100,000 rubles is just going to a cafe. From my own experience, I played a browser-based economic strategy game. I had a goal... and to achieve it, I calculated that I needed to invest 50 dollars. At that time, I thought that investing real money in a game was absurd, but the idea was paramount. Okay - I invested, got ahead, and became one of the top players. Moreover, other top players invested 1000-10000 dollars. I achieved a similar result for 50. Then I met a Jewish guy, and we started playing together. So, the moral and ethical principles of this guy were very different. This greatly expanded my horizons and allowed me to get rid of the "moral restrictions" imposed by society. So, he found a "partner in the game" who invested 50,000 euros in our joint account. For me, both then and now, this was a huge amount of money. But for that "partner," I understand, it was a small amount that he could afford. He played for a couple of months and quit - the account remained with us.... although with such an advantage, it became frankly uninteresting to play.
The point I'm making is that you shouldn't evaluate everything from your own point of view. Everyone has their own, and you need to be able to respect other people's points of view and learn from them.
.... шло время, а ситуация не менялась. Мясо продолжало визжать и пищать и главное НИЧЕГО не делать!!!
No. It's all in the past. I won't even name the server.
Don't worry, they're all familiar faces. I understand that the clan wasn't exactly top-tier, so these people don't really matter. I logged into the server a couple of years after I stopped playing, and it was the same people. Pam-pa-ram.
Tomorrow holds no promises Except the ones we've made
Well, I outlined my point of view above. Please treat it with respect!:D
Yes, I think I showed enough respect when I wrote that huge post about your "point of view."
It's just that, in my opinion, it's a bit irrational, and I tried to explain that, but whether you change your point of view or not is up to you.
Even though I am against spending time and money on games, I don't see a big "crime" in spending money to play. In my opinion, spending time is a bigger "crime."
.... шло время, а ситуация не менялась. Мясо продолжало визжать и пищать и главное НИЧЕГО не делать!!!
Ment
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Here, you need to upgrade weapons or other character equipment, or maybe you want to craft something top-tier. You can, of course, farm the necessary resources yourself, but what someone achieves in a year of daily dungeon runs, another can do in a couple of days just by going to the terminal. And it's not even about the rarity of anything, but simply about the quantity.
It needs to be the case that someone farms it first and then sells it. In the end, the best items are still with those who obtain them independently, and not with those who buy them afterward. Although those who buy also get their benefits, especially in conditions of an abundance of resources on the market. PvP is a bad example for discussing donations. It's a Korean game, and its target audience is willing to spend 24/7/365/80 in the game. For them, it's not a problem not to donate.