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http://gipermafia.ru/viewtopic.php?id=1069&p=2#p323020 As an advertisement. No clues, but it's for 22 players, which is rare. And it can't even be investigated. And there's already a Shaman and some other arrogant player, so it won't be completely unfamiliar.
Ursula
10 years ago
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Please help. This is my first time running a simple game in your format. A situation has arisen that could significantly affect the outcome of the game, and I don't know how to proceed. The Healer received a bonus that doubles his turn, meaning he can heal two creatures. The Mafia redirects the Healer's turn to himself. Should I redirect both healing effects to the Mafia, or only the Healer's primary healing effect?
Ple-Sen
10 years ago
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Main.
Arandor
10 years ago
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I've always said that redirects are a pain.
Драккошка
10 years ago
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Only one. It can be determined randomly.
Ursula
10 years ago
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Thank you.
Added 1 minute ago
Don't be lazy, work on the game.
You're all online, you answered in a minute. ))
Драккошка
10 years ago
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Make a game for five people? Sure, why not.
Fragment
10 years ago
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What do you think about a guide for the game, if it is well-written and formatted?
Ple-Sen
10 years ago
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No way.
KindShaman
10 years ago
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How do you feel about a game set where everything is properly described and formatted?
It's fine.
Драккошка
10 years ago
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Well, everyone reacted normally to the set based on the Chinese pornographic anime about magical girls, except for Artsa.
Fragment
10 years ago
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Okay, I’ll upload it to the workshop, you can take a look there, maybe you’ll find it interesting.
Злобный Ящур
10 years ago
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Wow... I thought everything had died down, but it turns out everything here has just completely faded away... :smile16::(Ursula
This is the first time I'm playing a simple game in your format.
Where is it, if it's not a secret? Where should I move to?
Added 1 minute ago Uran, did your Hyper virus get the better of you?:eek:
Злобный Ящур
10 years ago
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Fragment
Could it be that all 50 games, without exception, involved randomness? :eek:
On SCN, absolutely all of them, without exception. Even in the primitive classics, when there's a tie in votes, one of those with the majority of votes is randomly chosen (the player with the nickname NNV isn't playing). There are only about a dozen "non-random" games that I participated in. So, roughly fifty "random" games can be counted. Randomness was so "often" on my side that I still remember those cases: here, in game 89 (when randomness killed the villager, not me, the maniac, haha), and in game 94 (when it gave me a double damage bonus), and one case on SCN (randomness assigned the mafia role, not me, the villager). However, in the latter case, on the very next turn, randomness assigned the role to me when I was "paired" with the maniac. In the others, I especially remember a game when our "main damage dealer" with 36% critical hit chance didn't crit even once in 10 turns (the other roles, with a lower % critical hit, also didn't crit even once), while the opponent's "15-20%" critical hits were happening almost every turn.:mad: That was the last straw...
On SCN (presumably a gaming platform or server) – absolutely everything is decided randomly. Even in the primitive classic version, when there's a tie in votes, one of those with the most votes is randomly chosen (the player with the nickname NNV isn't playing). There are maybe a dozen "non-random" games that I participated in. So, roughly fifty "random" games can be counted. The randomness was so "often" on my side that I still remember those cases: here, 89 (when the random choice killed the peaceful player, not me, the murderer, haha), and 94 (when it gave me a double damage bonus), and one case on SCN (the random choice assigned the murderer role to someone else, not me, the peaceful player). However, in the latter case, on the very next turn, the random choice assigned the murderer role to me when I was "paired" with the murderer. In the others, I especially remember a game when our "main damage dealer" with 36% critical hit chance didn't land a single critical hit in 10 turns (the other roles, with a lower critical hit chance, also didn't land a single critical hit), while the opponent's "15-20%" critical hits were landing almost every turn.:mad: That was the last straw...