🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕
New here? I'm Roha — want a quick tour?
And who else was there? Siever? Heroist? LOKEN?
Servant of Arcadia +30% health+Regeneration (one quarter of lost health per turn) +Touch of Arcadia. Restores health (Wisdom*4) to the selected character, heals wounds and injuries, and purifies the body. Recharge: 4 +Gift of Arcadia. Revives a fallen ally (threshold = -50%). Recharge: 8 +Unity with Nature. The character has the ability to heal the land, forests, and rivers from the effects of drought, human activity, etc. | Servant of Ninsharra +1 Magic+Immunity to Fire +Immunity to Poisons +2 Reaction and +2 Accuracy +Sunbeam. Deals Magic*44 damage in an area [15x5]. Recharge: 8 +Ninsharra's Flame. Combat magic (fire) is always active and does not require energy. +Blinding Light. Paralyzes all opponents unless they are behind cover. Recharge: 8 | Priest +6 Wisdom+Soul Cleansing. Damage against non-humans in melee combat or through spells is doubled. +Mind Cleansing. Removes negative effects from the character and grants a bonus to Wisdom (the Priest's Wisdom) against negative effects. Recharge: 4 +Righteous Power. 10% * Wisdom = bonus to damage for the next attack or spell by the selected character. Recharge: 4 +Salvation. 6% * Wisdom = resistance to elements (aura) [9x9]. +Prayer. Restores health (Wisdom*2) to the selected character. Recharge: 0 | Servant of Rosario +1 Accuracy, +1 Reaction, +1 Wisdom, +1 Magic, +1 Speed.Purchase -0.1
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Warrior of Ansgar +50 health, +2 Accuracy, +2 Reaction, +2 Wisdom.+Hardening. Magic damage -40%. Immunity to stealth attacks +Path of Blood. The character can use a weapon in each hand (one of them can be two-handed). | Warrior of Agnar +3 Accuracy, +1 Magic.+Immunity to Electricity. +Resistance to Fire (50%) +Combat magic (electricity) is always active and does not require energy. +Bonus to Leadership. | Krieger +20 health, +1 Accuracy, +1 Reaction, +4 Wisdom+Taunt. Opponents (11x11) who fail a Wisdom check are forced to attack the Krieger by any means available to them. Duration and recharge: 3. +Battle Cry. Wisdom/2 = bonus to the Wisdom of all allies (11x11). Wisdom*5 = additional damage for allies in melee combat (%). Duration: 3 turns. Recharge: 6. +Frenzy. +1 attack for two-handed weapons and +2 for one-handed weapons. | Warrior of Ain +3 Accuracy, +3 Reaction, +2 Speed+1 attack for two-handed weapons and crossbows. +2 attacks for bows, one-handed weapons, and polearms. -1 recharge. +Immunity to critical hits. |
Can you continue playing as Meltharet, or has he already merged with the bush? Maybe it's better to create a new character?
Is Battle Magic necessary to take in order to activate the corresponding bonuses for Ninsharra and Agnar?
Can you continue playing as Meltaret, or has he already merged with the bush? Maybe it would be better to create a new character?