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Expedition: general discussions.

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With the latest changes, what does religion entail? It features abilities similar to those in the two previous examples, with the caveat that you can only choose one from this selection, and your character should be tailored to the chosen religion. In other words, this ability shouldn't be selected solely for its bonuses. You can see several examples below.
Servant of Arcadia
+30% health
+Regeneration (one quarter of lost health per turn)
+Touch of Arcadia. Restores health (Wisdom*4) to the selected character, heals wounds and injuries, and purifies the body. Recharge: 4
+Gift of Arcadia. Revives a fallen ally (threshold = -50%). Recharge: 8
+Unity with Nature. The character has the ability to heal the land, forests, and rivers from the effects of drought, human activity, etc.
Servant of Ninsharra
+1 Magic
+Immunity to Fire
+Immunity to Poisons
+2 Reaction and +2 Accuracy
+Sunbeam. Deals Magic*44 damage in an area [15x5]. Recharge: 8
+Ninsharra's Flame. Combat magic (fire) is always active and does not require energy.
+Blinding Light. Paralyzes all opponents unless they are behind cover. Recharge: 8
Priest
+6 Wisdom
+Soul Cleansing. Damage against non-humans in melee combat or through spells is doubled.
+Mind Cleansing. Removes negative effects from the character and grants a bonus to Wisdom (the Priest's Wisdom) against negative effects. Recharge: 4
+Righteous Power. 10% * Wisdom = bonus to damage for the next attack or spell by the selected character. Recharge: 4
+Salvation. 6% * Wisdom = resistance to elements (aura) [9x9].
+Prayer. Restores health (Wisdom*2) to the selected character. Recharge: 0
Servant of Rosario
+1 Accuracy, +1 Reaction, +1 Wisdom, +1 Magic, +1 Speed.
Purchase -0.1
  • Magnate
    Purchase -0.1
    +Wealth.
    +Companion.
  • Traveling Merchant
    Purchase -0.2
    +Fortune.
    +Two bodyguards with reduced stats.
  • Magician-Scholar
    +Eagle Eye. The character remembers spells used in battle. Success is determined randomly based on the caster's and the Servant of Rosario's Wisdom.
    +Research. The player can come up with up to two unique spells.
Warrior of Ansgar
+50 health, +2 Accuracy, +2 Reaction, +2 Wisdom.
+Hardening. Magic damage -40%. Immunity to stealth attacks
+Path of Blood. The character can use a weapon in each hand (one of them can be two-handed).
Warrior of Agnar
+3 Accuracy, +1 Magic.
+Immunity to Electricity.
+Resistance to Fire (50%)
+Combat magic (electricity) is always active and does not require energy.
+Bonus to Leadership.
Krieger
+20 health, +1 Accuracy, +1 Reaction, +4 Wisdom
+Taunt. Opponents (11x11) who fail a Wisdom check are forced to attack the Krieger by any means available to them. Duration and recharge: 3.
+Battle Cry. Wisdom/2 = bonus to the Wisdom of all allies (11x11). Wisdom*5 = additional damage for allies in melee combat (%). Duration: 3 turns. Recharge: 6.
+Frenzy. +1 attack for two-handed weapons and +2 for one-handed weapons.
Warrior of Ain
+3 Accuracy, +3 Reaction, +2 Speed
+1 attack for two-handed weapons and crossbows.
+2 attacks for bows, one-handed weapons, and polearms.
-1 recharge.
+Immunity to critical hits.
Later, I will add other religions that were presented earlier, and perhaps add new ones. Some will not be available for free choice (definitely Iris and the Taoist duo, Elulu-Suen is also likely), but they can be unlocked for personal use (i.e., for your character) in an optional mini-game that you can play (if desired) before generating a character.