Servant of Arcadia +30% health+Regeneration (one quarter of lost health per turn) +Touch of Arcadia. Restores health (Wisdom*4) to the selected character, heals wounds and injuries, and purifies the body. Recharge: 4 +Gift of Arcadia. Revives a fallen ally (threshold = -50%). Recharge: 8 +Unity with Nature. The character has the ability to heal the land, forests, and rivers from the effects of drought, human activity, etc. | Servant of Ninsharra +1 Magic+Immunity to Fire +Immunity to Poisons +2 Reaction and +2 Accuracy +Sunbeam. Deals Magic*44 damage in an area [15x5]. Recharge: 8 +Ninsharra's Flame. Combat magic (fire) is always active and does not require energy. +Blinding Light. Paralyzes all opponents unless they are behind cover. Recharge: 8 | Priest +6 Wisdom+Soul Cleansing. Damage against non-humans in melee combat or through spells is doubled. +Mind Cleansing. Removes negative effects from the character and grants a bonus to Wisdom (the Priest's Wisdom) against negative effects. Recharge: 4 +Righteous Power. 10% * Wisdom = bonus to damage for the next attack or spell by the selected character. Recharge: 4 +Salvation. 6% * Wisdom = resistance to elements (aura) [9x9]. +Prayer. Restores health (Wisdom*2) to the selected character. Recharge: 0 | Servant of Rosario +1 Accuracy, +1 Reaction, +1 Wisdom, +1 Magic, +1 Speed.Purchase -0.1
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Warrior of Ansgar +50 health, +2 Accuracy, +2 Reaction, +2 Wisdom.+Hardening. Magic damage -40%. Immunity to stealth attacks +Path of Blood. The character can use a weapon in each hand (one of them can be two-handed). | Warrior of Agnar +3 Accuracy, +1 Magic.+Immunity to Electricity. +Resistance to Fire (50%) +Combat magic (electricity) is always active and does not require energy. +Bonus to Leadership. | Krieger +20 health, +1 Accuracy, +1 Reaction, +4 Wisdom+Taunt. Opponents (11x11) who fail a Wisdom check are forced to attack the Krieger by any means available to them. Duration and recharge: 3. +Battle Cry. Wisdom/2 = bonus to the Wisdom of all allies (11x11). Wisdom*5 = additional damage for allies in melee combat (%). Duration: 3 turns. Recharge: 6. +Frenzy. +1 attack for two-handed weapons and +2 for one-handed weapons. | Warrior of Ain +3 Accuracy, +3 Reaction, +2 Speed+1 attack for two-handed weapons and crossbows. +2 attacks for bows, one-handed weapons, and polearms. -1 recharge. +Immunity to critical hits. |