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What timer setting should I use for Panic and 2sm4d(3)?
74 voters
Single choice Public votes Closed 2016-06-25
This poll is closed.
HV timer – 16:00 + 06:30 + 01:00
45.9% 34 votes
the timer used on Diamond is – 19:00+08:00+01:15
54.1% 40 votes
Announcement
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#2
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"OFB-10"
Registration is now open for the qualifying tournament for the most prestigious online HoMM 3 tournament on heroesworld.ru – "Final Battle"

Organizational matters:

1. Tournament leader – злой_романтик (ICQ - 296524052), organizational questions - skd (ICQ - 593626431); judges – Dima Surmay (ICQ - 263293484), Nitro (ICQ - 627769385), Dirty Player (ICQ - 408722873).
2. The tournament is official and regular, conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the leader or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result for a game is accepted only upon review of the save and agreement with the tournament judges.
7. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the leader and tournament judges, a player may be penalized up to disqualification from the tournament.

Requirements for participants:

1. Heroesworld players with a site registration date before 01.06.2015 and having at least 50 rated games are invited to the tournament.
2. Players with a general same HeroesWorld rating of 1600+ have the right to free registration in the tournament.
3. Applications from participants with a HeroesWorld rating of 1599 and below will be reviewed by the leader and tournament judges on an individual basis.
4. Applications from participants who have unconfirmed reports will be left without consideration until the corresponding reports are confirmed.
5. The organizers reserve the right to refuse registration for players who have repeatedly withdrawn or been disqualified from other HeroesWorld tournaments.

Regulations


Rules:

1. Game version: The tournament is held on the SoD + HD mod game version 4.2+.
2. Patch HW_rulez 1.38 is used in tournament games (in case a new version is released, this point will be updated).
3. The tournament is conducted according to the rules for online games in Heroes 3.
Clarification to the rules: on XL+U templates, the "Mage Guild own" option must be enabled.
4. Restarts total 3 days (111+111+111 or 111+112 or 113).
5. Templates:
Panic, 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 8xm12a, 6lm10a, Spider.
A fixed template will be set for each subsequent round in accordance with the draw. Each tournament template will be played once in the tournament.
6. Choice of towns:
Each tournament participant will play one game for each town.
After confirmation of registration in the tournament, the participant must send skd via ICQ or a private message on the forum a list containing information on which town and on which template the participant wishes to conduct the game. The towns specified in the list are not subject to change.
7. Choice of color: bidding is conducted for the right to choose the color; the player listed second in the pair makes the first bid.
8. In case players who declared the same towns for a template meet in a subsequent round, bidding for the hero is conducted.
Each participant has the right to cross out one hero, after which bidding for the right to choose the hero first is conducted. The player listed second in the pair crosses out first and makes the first bid. Bidding for the hero is conducted after bidding for color.


Tournament Format:

1. Registration from June 1 to 20:00 (Moscow time) June 12.
2. Start of tournament games – 13 June 2016. End of the tournament – 16 October 2016.
3. The tournament is conducted using a Swiss system in 9 rounds. Each round lasts 14 days: it starts at 10:00 on Monday of the first day of the round and ends at 20:00 on Sunday of the final day of the round.
4. Within the round timeframe, a report on the completed game of the round must be made in the tournament thread to record the tournament result. In case of failure to comply with this rule requirement, either a technical result or a score of 0-0 will be entered for the matches.
5. Round dates:
Round 1: 13 June – 26 June
Round 2: 27 June – 10 July
Round 3: 11 July – 24 July
Round 4: 25 July – 7 August
Round 5: 8 August – 21 August
Round 6: 22 August – 4 September
Round 7: 5 September – 18 September
Round 8: 19 September – 2 October
Round 9: 3 October – 16 October
6. 2 points are given for a win, 1 point for a draw, and 0 points for a loss.
Places are distributed based on the points earned.
In case of equal points, additional indicators apply in order of priority:
1) Buchholz Coefficient;
2) Number of wins;
3) Head-to-head encounter;
If it is not possible to distribute places between participants who have a chance to enter the final stage of the tournament based on additional indicators, tie-breaks will be held.
Tie-break rules: template draw, random pair of towns + bidding for town choice and color choice.
7. 10 players participate in "Final Battle–10":
Winner of FB-9 Maretti,
2nd place FB-9 Aiwe,
3rd place FB-9 KobRa_RR,
Winner of the "Only XL-3" tournament,
Winner of the "Favorites, to battle-8" tournament,
Top 5 places of the OFB-10 tournament.
Additions:
In case Maretti, Aiwe or KobRa_RR refuse to participate in FB-10 – their slot will be taken by the player who took 6th or a subsequent place in OFB-10;
In case the winners of the "Only XL-3" or "Favorites, to battle-8" tournaments are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, the right to participate in FB-10 passes to the finalists of said tournaments.
In case the finalists of the "Only XL-3" or "Favorites, to battle-8" tournaments also are among the players who took one of the top five places in OFB-10 or refuse to participate in the FB-10 tournament, their slot will be taken by the player who took 6th or a subsequent place in OFB-10.

UTC+03:00, icq 593626431
In reply to Redwhait
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#186
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Redwhait HP
Thank you for the game!

Zheka assembled the Admiral's Hat, so I was powerless.
Thank you for the game.
In reply to Roger-ua
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#187
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Broke the ГО at the start of week 3 on 900 upgraded skeletons, 14 necromancy horses, 30 ducks and angels, and took a pair of archers in the adjacent zone between respawns, like Gladius and a Dragon Utopia on all. Returned to my treasure zones. Took 5 Dragon Utopias total, no control. From the Mage Guild only Fly. On week 4, the opponent flew to me with a smaller stat but AI army, yet with full control and stole 3 Dragon Fly Hives in my treasure zone, which I had just started clearing. By that point I was already in time trouble, which kept letting me down. As a result, the opponent equalized in power, or maybe even overtook me, equipped the Armor of the Damned, and rushed into me again, now also wearing bracers. I attack. Made a blunder and deployed everyone far from 37 Power Liches (who had Meteor Shower) on Tactics. After Oil, I couldn't cover in time. The opponent had 10 angels and 17 devils. The battle there could have been won simply by killing the Liches, even sacrificing a stack of angels or devils. But the opponent, to my luck, didn't do that, and the Liches kept shooting almost the entire fight, dealing an average of 550 damage each round. 2200 upgraded skeletons helped hold the line; the opponent had 1000+ of them, which had a hard time, even with the support of 135 Gargoyles and 70 ducks (I also had 60+ ducks).

Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Mini-Nostalgia
Game Length
144 days
Game Date
6/23/2016
Reported
6/23/2016 12:24 PM
Rating Impact Archived
Andres 1748 1749 +1 ↑
malopom4lu 1380 1379 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/23/2016 12:40 PM

In reply to Andres
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#188
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Andres
Broke the ГО at the start of the third month on 900 upgraded skeletons, 14 necromancy horses, 30 ducks and angels, and took a couple of archers in the adjacent zone between spawns, like gladius and a Dragon Utopia on all. Returned to my treasure zones. Took 5 Dragon Utopias in total, no control whatsoever. Only flight from the Mage Guild. On the fourth month, the opponent flew to me with a smaller stat army but with full control and stole 3 Dragon Fly Hives in my treasure zone, which I had just started clearing. By that time I was already in time trouble, which let me down. In the end, the opponent evened out the power or maybe even overtook me, equipped the Armor of the Damned, and invaded me again, this time also wearing the bracers. I attack. Screwed up and placed everyone far from 37 power liches (they had ГБ) on tactics. After the Oil, I couldn't cover in time. The opponent had 10 angels and 17 devils. There, the FB was simply won by killing the liches, even by sacrificing a stack of angels or devils. But to my happiness, the opponent didn't do that, and the liches shot almost the entire battle, dealing an average of 550 each round. 2200 upgraded skeletons helped to hold out; the opponent had 1000+ skeletons, which had a hard time, even despite the support of 135 gorgons and 70 ducks (I also had 60+ ducks).

Thanks for the game!
It was a good match, thanks for the game
In reply to Andres
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#189
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Bought a color, and along with it, a Castle company, and then Goshann shows up, and even in the Castle zone with Necropolis boots behind Storms. He sets up a Viv + horses, defends against the boots at 117, and starts to harass. True, he chose the furthest treasure, but everything was still going well and at a good pace, but the opponent gradually starts to lose and surrenders. Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Октавия / Octavia Main Hero Октавия / Octavia
Map Template
Mini-Nostalgia
Game Length
125 days
Game Date
6/23/2016
Reported
6/23/2016 1:07 PM
Rating Impact Archived
HellLighT 1884 1886 +2 ↑
Huanito 1537 1535 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/23/2016 1:13 PM

In reply to HellLighT
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#190
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HellLighT
I bought a color, and along with it, a Castle Company, and then Goshan shows up, and even in the Castle zone, Necropolis boots behind Storms. I set up Viv + horses, defended against the boots for 117, and started to harass, although I chose the furthest treasure, but everything was going well and at a good pace. However, the opponent gradually started to lose and surrendered. Thanks for the game.
Thanks for the game.
In reply to Andres
#191
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We played without pauses, but the brown computer ended up being a shared one due to a bug in the network, and my unit was killed first. I had to prepare a quick rush, but my opponent didn't have anything good, and he surrendered. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
Mini-Nostalgia
Game Length
123 days
Game Date
6/23/2016
Reported
6/23/2016 4:29 PM
Rating Impact Archived
Palach HP 1692 1700 +8 ↑
socola 1497 1489 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/23/2016 4:38 PM

In reply to Palach HP
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#192
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Palach HP
We played without pauses, but the brown computer ended up being a shared one due to a bug in the network, and my unit was killed first. I had to prepare a quick rush, but the opponent didn't have anything good and surrendered.
Thanks for the game!
Thanks for the game!
In reply to Andres
#193
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Very heavy start with almost no gold and with blockers. Somehow got going from the necromancer ally's respawn, also raising a few skeletons along the way to have something to take Dragon Fly Hives with. On day 121, I upgraded the Wyvern and took the first of 6 Dragon Utopias, captured the ally's castle that turn, and there was a Dragon Fly Hive for 15 cyclopes, where I still lost one monarch and the Hive gave minimal rewards((. I decided to start with the castle's treasure zone — along the path there was a block of 35 gr. liches for a Pandora's box and an obelisk (another minus 2 monarchs and an empty box :mad: ). I saw from the necromancer's respawn the tops of 2 Dragon Fly Hives; they turned out to be combined, plus another +2+2 overlay for 5-9 titans:smile35: . But at least in that treasure zone I revealed Wings, which I took on day 131, and with their help I was able to make at least some kind of play, and the next turn in the dungeon ally's treasure zone I found the КВ. In my native 3 treasure zones (one of them was bugged and had no road at all), no Dragon Utopia was found, so I had to steal Dragon Utopias from the opponent's treasure zones, and the first opponent's Dragon Utopia I took turned out to have a Blue Colossus. The opponent had crazy stats, but lacked air control for quite a long time, which ultimately allowed me to be the first to jump to his huge underground treasure zone and grab more Dragon Utopias there for stats, nearly catching up in them and КЗ, plus grabbing the missing ring for the Elixir. Then there were 2 finals; in the first, roughly equal exchange and the opponent's buyout, and the second was confidently won.
Thanks for the game.
discord: LuckyF#3482
icq: 681350680
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Нимусса / Nymus Start Hero Нимусса / Nymus
Нимусса / Nymus Main Hero Нимусса / Nymus
Map Template
Mini-Nostalgia
Game Length
211 days
Game Date
6/23/2016
Reported
6/23/2016 6:43 PM
Rating Impact Archived
LuckyF 1699 1708 +9 ↑
cost 1552 1543 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/23/2016 6:55 PM

In reply to LuckyF
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#194
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LuckyF
Very tough start with almost no income and blockers. Somehow managed to get going from a necro-computer's respawn, also raising a few skeletons on the side to have something to take Dragon Fly Hives with. On 121 I upgraded the Wyverns and took the 1st of 6 utopias, seized the computer's castle that turn, and there was a Dragon Fly Hive with 15 cyclopes where I still lost one monarch and got the minimal Hive drop((. Decided to start with the castle's treasure zone, where along the path there was a blocker of 35 gr. liches near a pandora's box and an obelisk (another -2 monarchs and an empty box :mad: ). I saw from the necro's respawn the tops of 2 Dragon Fly Hives, which turned out to be combined, and also +2+2 cloaks for 5-9 titans:smile35: . But at least I lit up wings in that treasure zone, which I took on 131, and with their help managed to make some sort of game, and the next turn in the dungeon-computer's treasure zone I found КВ. In my native 3 treasure zones (one of them was bugged and had no road at all) I didn't find a Dragon Utopia, so I had to steal Dragon Utopias from the opponent's treasure zones, and the first opponent Dragon Utopia I took turned out to have a Blue Colossus. The opponent's stats were insane, but he lacked air control for quite a long time, which ultimately allowed me to jump to his huge underground treasure zone first and seize more Dragon Utopias for stats there, nearly matching him in stats and КЗ, plus grabbing the ring I was missing for the Angelic Alliance. Then there were 2 final fights, in the first roughly an equal trade and the opponent's buyback, and the second was already confidently won.
Thanks for the game.
Lucky wouldn't be Lucky if he hadn't picked up air control from the ground, which allowed him to fly over ГО(

Moderated: PROFANITY in the message

fuck
what is it even needed for then), seize the hives there + took my Dragon Utopias, which were quite far to reach (through mountains), and also a super pope move for the Cape of Speed +2 in the fog of war, supposedly toward my scout who was just hiding to avoid being killed. In the end, I only had Nimue with Town Portal (Dimension Door in GM much later) against air control, which I desperately needed for quickly capturing my objects hidden in the ass-end of nowhere. I could have relearned Town Portal, but due to the huge amount of work each turn, heroes were being deleted on cooldown. Thanks for the game.
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
In reply to cost
#195
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cost
06/23/2016 LuckyF (Red, Fortress, Tazar, Tazar) def cost (Blue, Inferno, Nimussa, Nimussa) Mini-Nostalgia 211

Lucky would not have been lucky if he hadn't taken air control from the ground, which allowed him to fly over the GO (

Moderated: PROFANITY in message

to hell
it wasn't even needed), take the hives there, and also took my drowned, which were quite far away (across the mountains). And then he made a super cool move by grabbing the cloak +2 speed in the fog of war, supposedly heading towards my scout who was just hiding so he wouldn't get killed. As a result, I only had Nimussa with teleport (damage dealer in the game much later) against air control, which I needed to quickly take my objects that were hidden in a remote location. I could have retrained teleport, but due to the large amount of work each turn, the heroes were removed constantly. Thanks for the game.

So, having a native drowned in the 1st explored treasure with a 5th cap, which could have been taken on turn 131 without any problems, but for some reason not taken until turn 134, which Zhenya took advantage of, is a failure? ))) I think someone just didn't realize their plan, and the opponent used all the chances given to him and realized his plan to the maximum! Attacking on the sands without Ifrit Sultans, when Zhenya was standing in the newly taken drowned, is also pure luck for Lucky! ))
In reply to AlexTheGreat
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#196
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AlexTheGreat
So, having a level 5 cap in the very first explored treasure zone of your home Dragon Utopia—which could have been taken on turn 131 without any worries, but for some reason wasn't taken until 134, which Zhenya took advantage of—is bad luck? ))) In my opinion, someone simply failed to execute their setup, while the opponent used every chance given to them and maximized theirs!.. Attacking in the sands without ifrit sultans, while Zhenya was standing in a freshly captured Dragon Utopia, is also pure Luck for Lucky! ))
yeah, it said there was a cap there; as if I'd go there now and spend 2 days with 60 demons without Earth Magic—easy.
P.S. as for the sultans—well yeah, my mistake, but at least it was enough for level 5 Mage Guild, barely. actually, I don't want to discuss this game; I'm not feeling this template, played it for the first time, before that I only watched it in single player.
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
In reply to AlexTheGreat
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#197
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AlexTheGreat
We passed excellently in terms of money on 111 and the lizards are standing - shocking! Killed all the computers on the 1st, at the end of the week took 20 dwarves, thanks to 20 treasure zone lizards, building hydras in the Castle. Taz gets to the flag tent - expert earth. On the 2nd quickly into the treasure zone, there are 3 mini-clues, but they give a few artifacts for parameters, picked up ducks with weaklings on respawns, upgraded and on 125 to Roma for a visit. On 127 through 4 ГО ran to the opponent's respawn. Roma was going to take the Dragon Utopia, but unsuccessfully broke the main target by being overconfident on sultans. Dragon Utopia empty, everyone was in the center, broke it in 2-3 nearest days with any weaklings.. Thanks for the game!
3 treasure zones the size of a child's fist, in which I found 2 hives.
Thanks for the game
296524052
Весна 2012.
In reply to злой_романтик
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#198
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The deadline for round 1 is approaching. No one has reported any difficulties with their opponents, so those who haven't played yet shouldn't be upset when they see their results. ;)
296524052
Весна 2012.
In reply to злой_романтик
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#199
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злой_романтик
The deadline for Round 1 is coming to an end. No one has written to me about any difficulties with opponents, so those who haven't played shouldn't complain later when looking at their results. ;)

Terror has consumed HeroesWorld :D
http://heroes3.tv/aiwe
In reply to Andres
#200
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A one-sided surrender where the opponent's map glitched, and one computer-controlled unit along with the only remaining powerful treasure became inaccessible. The two remaining units were small, had no parameters, and lacked air control. Thank you for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Mini-Nostalgia
Game Length
145 days
Game Date
6/16/2016
Reported
6/24/2016 10:26 AM
Rating Impact Archived
Antiplayer 1825 1829 +4 ↑
rebellious 1545 1541 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/24/2016 2:53 PM

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